Zelda Breath Of The Wild Sequel In Development Because Of DLC Ideas

Francesco De Meo
Zelda Breath of the Wild

Zelda Breath of the Wild is the first entry in the series that is getting a direct sequel set in the same Hyrule as its predecessor. According to series' producer Eiji Aonuma, there is a good reason for this.

Speaking with Kotaku, the Zelda series producer revealed that the Zelda Breath of the Wild sequel is being developed as the team had too many ideas for DLC, and the bigger changes couldn't have been implemented easily to the original game through them.

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Schreier: What made you and the team decide to make a sequel to Breath of the Wild as opposed to a new Zelda game?

Aonuma: When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.

Schreier: Was this sequel originally planned as DLC?

Aonuma: Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, “This is too many ideas, let’s just make one new game and start from scratch.”

The Zelda Breath Of The Wild Sequel is currently in development for Nintendo Switch. A release date or window have yet to be confirmed

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About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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