Warhammer 40,000: Darktide Gets Delayed to November 30th on PC, A Bit Later on Xbox

Alessio Palumbo
Warhammer 40,000: Darktide

Fatshark just announced the delay of Warhammer 40,000: Darktide from the previous September 13th release date to November 30th, when the game will be available on PC. Xbox Series S|X fans will have to wait even longer, as detailed in the community message on Twitter.

Today, we decided to delay the launch of Warhammer 40,000: Darktide to November 30th for PC. Xbox Series XIS will launch shortly after PC, with a specific launch date to come.
Delaying a game is perhaps one of the most difficult decisions a developer faces and one we are not excited about making. Still, we hope this speaks to our commitment to taking the time necessary and doing whatever it takes to get you the best possible game.
While we have been humbled by the great feedback on the game so far, we also need more time to improve stability, performance, and to mature key systems. Each is critical to making sure we have the best possible experience for you, the players.

Related Story Darktide Finally Expands Beyond the Hive with New Expeditions Game Mode

We also want to invite you on this journey. Soon, we will start a series of technical tests and betas in advance of our launch, to ensure we deliver the best version of the game. If you'd like to participate, you can sign up for a chance at darktide.live/signup.

This isn't the first delay Fatshark had to announce. Warhammer 40,000: Darktide was originally meant to be launched in Fall 2021, then Spring 2022. We can only hope this will be the last delay.

If you wish to learn everything there is to know about the game, check out our detailed roundup post.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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