Vampire: The Masquerade – Bloodlines 2 Delayed to 2021

Aug 11, 2020 at 03:49am EDT
Bloodlines 2

Vampire: The Masquerade - Bloodlines 2 has been officially delayed to 2021. The game's Twitter account just shared the following message penned by Andy Kipling (CEO of developer Hardsuit Labs) and Jakob Munthe Paradox (Product Segment Owner of RPG at publisher Paradox Interactive):

WE ARE MOVING THE LAUNCH OF VAMPIRE: THE MASQUERADE - BLOODLINES 2 TO 2021.

Our goal has always been to deliver the best game possible, to immerse you into a Seattle re-imagined in the World of Darkness, and deliver a worthy successor to the original Bloodlines game. Due to the quality bar and ambitions we have set for ourselves, we have made the difficult decision that we need more time. This means that our goal to release in 2020 is no longer possible. Moving launch is one of the changes we are making to ensure the best player experience possible.

This is not a decision taken lightly nor is it the first option we considered. We will share more information in the coming months on launch timing and other organizational changes that will help us achieve this goal.

We understand that this will be a disappointment to many of you, but we also appreciate how our ambition is echoed through many parts of the community. We hope you understand that, while difficult, this is the right call.

We thank you all for your patience while we continue to build Bloodlines 2.

It is not the first delay for Bloodlines 2. The RPG sequel was originally meant to launch in early 2020, before Hardsuit Labs and Paradox Interactive decided a delay for more or less the same reasons cited in the new one.

Related Story Vampire: The Masquerade – Bloodlines 2 Is Doing Well, But It’ll Be a While Before It’s Out

Indeed, we had the chance to check out the game at E3 2019 and it looked quite rough at the time. Hopefully, a couple of years of extra development will be enough to polish it to the necessary degree.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.