Uncharted 4 – Lots of Info on Gameplay, Frame Rate and More
Sony and Naughty Dog demonstrated an impressive in-game trailer for Uncharted 4: A Thief's End during the platform holder's press conference last Monday. The footage wowed many, and revealed certain details regarding the latest iteration of the franchise, including some very exciting vehicle action.
As promised Naughty Dog have broadcasted the whole E3 2015 demo on their twitch channel, showcasing an awesome chase sequence as Drake and Sully race to help Drake’s brother, Sam evade Shoreline mercenaries.
Just after showing the full E3 demo of Uncharted 4: A Thief’s End, Co-Lead Game Designers Kurt Margenau and Anthony Newman answered a few questions from the fans.
A summary of the information they shared can be viewed below as compiled by Dualshockers:
- The team is still working on improving the gameplay included in the demo. For instance, a developer has noticed that the speedometer of the Jeep was at zero during the demo.
- The demo isn’t an early level, but it’s a little later, after the player has already gotten used to the mechanics.
- It’s not accurate that the game is getting darker because the team behind The Last of Us is working on it. The series is just maturing, but the theme is still adventurous and bombastic.
- The jeep is something Naughty Dog wanted to do in the Uncharted series for a while, and it overlaps a lot with other mechanics in the game, like the rope.
- The team looked at the game and picked up the appropriate slice of gameplay for E3, according to the fact that it can show the best features of the game in little time, with the right pacing and without needing too much setup.
- The demo is one of the craziest parts of the game, and it’s the current benchmark for the number of objects on the screen and distractibility.
- Naughty Dog hasn’t decided how long the game will be, bit feels the biggest Uncharted they ever made.
- The multiplayer beta will be exclusive to those who will buy the Nathan Drake Collection.
- Sam Drake is “much more Drake’s equal” than any other character in the game, as he’s similar to him and has the same skills and knowledge. The chemistry between voice actors is great.
- Single Player will run at 30 frames per second. It was the best solution for the gameplay and quality, and Naughty Dog wanted to have the best looking game possible, with the best graphics and physics possible. Framerate has to be considered against everything else in the game, and the developers feel that locked, stable 30 FPS is better than variable 60. On top of that, higher frame rate would require even more optimization for every level, inflating the time it takes for each to get made and requiring the team to make more compromises.
- Multiplayer still targets 60 frames per second, and the team can’t wait to show it off.
- The team learned from The Last of Us to create more open levels, and core mechanics influencing the interaction between characters, to make them come out as more alive.
- Having an Arabic language localization is a priority for the team, but it’s not known if it’ll actually be in, for now.
- The rope has been implemented because it’s a perfectly natural evolution, and an extension of the fluidity of Uncharted‘s gameplay. Very little of it was shown so far, but it’s a big part of the game and it’s gonna be used a lot. It’s the most realistic rope Newman has ever seen. It can pin on a ledge and create a swing point. The spin point can also physically slide.
- Nathan Drake is physically enabled almost all the time, and a lot of ragdoll physics have been added to him. There’s a lot of “crazy new tech” going on with him. The team wanted to make him as responsive as possible to the stick, but still look like a person reacting realistically (but in a slightly over-the-top cinematic way) to situations.
- There are different animations for slightly lover cover positions, to which Drake can automatically switch as the cover becomes lower (for instance the deflating bags).
- There’s going to be a photo mode in the game, and the team is going to improve it from the one we saw in The Last of Us.
Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.
Uncharted 4: A Thief’s End is the latest installment of the award-winning UNCHARTED series.
Created by acclaimed developer Naughty Dog, Uncharted 4: A Thief’s End will launch exclusively for the PlayStation 4 system. Bringing the franchise into the new generation of gaming, A Thief’s End will be the most epic Uncharted adventure yet featuring new dynamic gameplay mechanics for combat and traversal, larger and more open environments to explore, and enhanced graphics and character animations to bring the game to life in a whole new way.
Set three years after the events of Uncharted 3: Drake’s Deception, Nathan Drake has presumably left the world of fortune hunting behind. However, it doesn’t take long for adventure to come calling when Drake’s brother, Sam, resurfaces seeking his help to save his own life and offering an adventure Drake can’t resist.
On the hunt for Captain Henry Avery’s long-lost treasure, Sam and Drake set off to find Libertalia, the pirate utopia deep in the forests of Madagascar. Uncharted 4: A Thief’s End takes players on a journey around the globe, through jungle isles, urban cities and snow-capped peaks on the search for Avery’s fortune.
Naughty Dog released a quite interesting video detailing what the job of a Visual Effect Artist at the highly acclaimed studio entails. Aiming to attract new talent, VFX artists Eben Cook and Iki Ikram, give us a small glimpse of a work-in-progress explosion in Uncharted 4 (at the 2.54 mark) and of some shooting (at the 0:40 mark).
We will bring you any new information on Uncharted 4 as soon as it becomes available.
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