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Starfield Dev Pushes Back on 2.0 Narrative But Says Free Lanes Is Huge and the Best (Yet Not Final) Version of the Game
Starfield PS5 Launch, Free Lanes Update, and Terran Armada DLC: Everything Announced + Tim Lamb Q&A
“Only Your Tools and Your Mind Will Save You” — Big Bad Wolf on Cthulhu: The Cosmic Abyss and Its Six Endings
GreedFall: The Dying World Q&A – “The Public Wouldn’t Have Accepted It if We Stuck to the First Game’s Combat”
Fallout 76 Update 66 “The Backwoods” Brings Bigfoot, Party Crashers, and a Major Event Overhaul — Full Q&A With Bethesda
Samson: A Tyndalston Story Interview – Former Mad Max and Just Cause Devs Sink Into New AA Brawler That’s “Not GTA”
World of Warcraft: Midnight Devs Discuss the Prey System, Split Raids, Zul’Aman, and More in Pre-Launch Interview
Ashes of the Singularity II Exclusive Interview – Lower APM, Three Factions, and the Nitrous Engine Evolved
WWE 2K26 Devs on Core Changes, Cutting Last-Gen, Knowing The Island Wouldn’t “Wow” Year 1, and More
DON’T NOD’s Aphelion Preview Reveals an Alien Isolation-Inspired Sci-Fi Adventure
SOL Shogunate Interview: Ex-CDPR & Guerrilla Devs on Their UE5 ‘Samurai Space Opera’
GeniGods: Nezha Is a New “Chinese God of War” from the Creators of My Hero Academia: The Strongest Hero
“Gamers Are Not Actually Opposed to AI, But Rather People Exploitation and Slop”, Says Dev Behind AI-Powered Game Bobium Brawlers
A Founder Returns: Jack Emmert on Learning to Lead the “New” Cryptic Studios
The John Gibson Interview: On Gate Zero, Rebuilding Studio Culture, and Returning to Agenda-Free Fun
‘Remote Work Is Part of the Reason for Recent Game Delays’, Says Ex Tripwire CEO: ‘People Are Often Less Efficient and Creative at Home’
ProbablyMonsters Interview: Why Switch 2 Is the “Perfect Home” for Storm Lancers and Their Ethical AI Policy
Why Is CODE VEIN II a Numbered Sequel in a Different World? Bandai Namco Explains Time Travel and the Rebuilt Partner System
‘There Is an Underrepresented Majority That Wants Entertainment Without a Specific Agenda’, Says Ex Tripwire CEO
Micron Exclusive: Why Consumers Have Gotten the Memory Shortage Narrative All Wrong
ZeniMax Discusses the Evolution of Elder Scrolls Online: Free DLC, New Battle Pass, and a Focus on Core Gameplay
“Everybody’s Going to Have to Increase Prices”, Says ASUS Ahead of CES 2026
‘If You Have a Whole New Game That’s a Miss, It Can Be a Company-ending Thing’: ARK 2 Dev Explains Why It’s Taking Its Time with the Sequel
‘Nintendo Switch 2 Port of ASA Is Only Doable with UE 5.7’, Says ARK Dev; Studio Is Trying to Get Frame Generation Running
‘Respect The Player’s Time’: Lords of the Fallen II Game Director James Lowe Discusses Key Principles Defining The Game – Interview
‘UE 5.7 Is Close to a Magic Bullet’ for Performance, Says ARK Developer, Though It Won’t Fully Eliminate Stutters
Is the MMO Genre Dead for Western AAA Developers? We Asked Three Industry Veterans
Celebrating Rainbow Six Siege’s 10th Birthday With Ubisoft Montreal – Interview with Alex Karpazis and Joshua Mills
CWA Canada and Local Toronto Game Devs Protest at Rockstar Toronto in Solidarity with 34 Fired Workers
EXODUS Q&A – ‘Compared to Mass Effect, We’re Trying to Make the Choices a Lot More Morally Ambiguous’
The God Slayer: New Open-World RPG Details, Release Window & Developer Deep Dive
The HDR Gaming Interview – Veteran Developer Explains Its Sad State and How He’s Coming to Its Rescue
Spellcasters Chronicles Q&A – “Our Job Now Is to Prove Ourselves, One Update At A Time”
Mount and Blade II: Bannerlord – War Sails Q&A Interview with TaleWorlds Entertainment
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AMD Medusa Point 10-Core “Zen 6” CPU Beats Strix Point 10-Core “Zen 5” By Nearly 35% While Operating at 5.4 GHz
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Watch The AMD “Advancing AI 2026” Event Live Here – Next-Gen Zen 6 EPYC CPUs, Instinct MI400 Series & Helios AI Rack Launch
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AMD Unveils Helios, Its Next-Gen AI Powerhouse With MI455X & 6th Gen EPYC, Challenging NVIDIA’s Rack-Scale Dominance
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AMD Zen 7 “2028” and Zen 8 “2030” CPU Architectures Confirmed – EPYC Florence “Zen 7” To Feature Next-Gen Node, & ACE Extensions
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NVIDIA DLSS 5 Hands Over Full Control To Artists To “Direct The Final Frame”, As SIGGRAPH Technical Demo Shows How Neural Rendering Solved Big Challenge To Achieve 4K “Life-Like” Visuals On A Single GPU
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