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PS5 Pro Achieves Significant Performance Improvements, Says Dev; The Most Impressive Aspect Is PSSR
PS5 Pro Games to Scale Better Than PS4 Pro’s, Says Dev; Maxed PCs Cost 3-5x Times, Can’t Be Compared
Empire of the Ants Tech Q&A – Pushing Visuals with UE5 in an RTS Game
AMD Ryzen 7 9800X3D 3D V-Cache CPU Hits DDR5-8800 Memory Speed on ASUS ROG Crosshair X870E HERO With NitroPath Tech
NVIDIA GeForce RTX 5090 32 GB, RTX 5080 16 GB, RTX 5070 12 GB To Launch at CES, New PCB “Back Drill” Changes
NVIDIA GeForce RTX 5080 16 GB GPU To Feature Fastest 32 Gbps GDDR7 Memory Speeds & 1 TB/s Bandwidth
Chernobylite 2 Q&A – 20 Times Bigger World, 2-3X Longer Playtime, Third-Person View, Fall 2025 Release Window
Gothic Remake Q&A – Alkimia Talks About Expanding the Classic RPG with an Extra 10 Hours of Content
No More Room in Hell 2 Q&A – Torn Banner Talks Permadeath, Roguelike, and Sandbox-ish Elements
Dying Light 2 Will Still Be Supported, Albeit Without Story DLCs
Dying Light: The Beast Q&A – Techland on the Game’s Origins, The Return of Kyle Crane, Vehicles and More
The First Berserker: Khazan Interview on Setting, Gameplay, and PC Features (NVIDIA DLSS 3 FG Confirmed)
Dragon Age: The Veilguard Exclusive Q&A – ‘No Side Quest Exists Without Contributing to the Narrative’
Throne and Liberty Pre-Launch Q&A – New Weapons and PvP Modes Coming Soon; GFN Support Confirmed
Fairy Tail 2 Interview With Producer Hiroshi Kataoka – Discussing the Series, New Combat System, Additional Content
Lost Records: Bloom & Rage Interview – Discussing the Setting, Inspirations, Multiple Timelines
Dragon Ball: Sparking! ZERO Interview With Jun Furutani – Discussing the Series Return, Game Modes, Netcode
Kingdom Come Deliverance 2 Q&A – ‘Half of the Voiced Lines Aren’t Related to the Story at All’
Kingdom Come Deliverance 2 Dev: 60FPS on Consoles Is Not Out of Reach; Game Will Support Voxel-Based GI
King of Meat Gamescom 2024 Q&A – ‘It is an Obvious Good Fit for Streaming, Streamers Really Enjoyed It’
PS5 Pro at $700 Is for Superfans, Could Sell 13-15 Million in Total, Says Analyst
Slitterhead Q&A With Keiichiro Toyama – Discussing Gameplay Mechanics, Old Gen Release and Silent Hill Series Revival
Saber’s Tim Willits on the Industry Crisis: Good Games Will Always Be Successful; You Have to Make the Right Game for the Right Budget
EVERSPACE 2: Titans Q&A – ROCKFISH Talks About the Upcoming DLC and More
Elder Scrolls Online Gamescom 2024 Q&A – Beyond the 10th Anniversary
Suda51 and Shinji Mikami Interview – Discussing Shadows of the Damned Hella Remastered, Killer 7 Sequel and More
Once Human Q&A – ‘The Launch Was Successful Beyond Our Imagination’
New Arc Line Gamescom First Look and Q&A – A cRPG About Magic vs Technology
STALKER 2 Is Getting Hardware RT, Cross-Platform Mods and Multiplayer Post-Launch
First Benchmarks of Qualcomm’s Snapdragon X Plus “X1P-42-100” 8-Core CPU Leak Out, Miserably Low GPU Performance
Warhammer 40K Space Marine 2 Q&A with Tim Willits – ‘We Have a Game That Will Exceed Expectations’
STALKER 2 Currently Runs at 35 FPS on Series S, But Xbox Is Helping with Optimization; Devs Praise Their Support
STALKER 2 Gamescom Q&A – GSC Game World Talks About the Final Rush to Launch
Dune Awakening Gamescom Q&A – Funcom Talks Endgame, Post-Launch Updates and More
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Qualcomm Admits Its Snapdragon 8 Elite Gen 6 Will Become More Expensive, As Chipset Maker Aims For Double-Digit Hike Due To Higher Supplier Costs
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AMD EPYC “Venice” Gives Us A Preview of Zen 6-Based Ryzen “Olympic Ridge” CPUs: More Cores, More (3D V-)Cache, Clocks & Scalable Configs
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AMD Medusa Point 10-Core “Zen 6” CPU Beats Strix Point 10-Core “Zen 5” By Nearly 35% While Operating at 5.4 GHz
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Watch The AMD “Advancing AI 2026” Event Live Here – Next-Gen Zen 6 EPYC CPUs, Instinct MI400 Series & Helios AI Rack Launch
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AMD Unveils Helios, Its Next-Gen AI Powerhouse With MI455X & 6th Gen EPYC, Challenging NVIDIA’s Rack-Scale Dominance
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AMD Zen 7 “2028” and Zen 8 “2030” CPU Architectures Confirmed – EPYC Florence “Zen 7” To Feature Next-Gen Node, & ACE Extensions
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NVIDIA DLSS 5 Hands Over Full Control To Artists To “Direct The Final Frame”, As SIGGRAPH Technical Demo Shows How Neural Rendering Solved Big Challenge To Achieve 4K “Life-Like” Visuals On A Single GPU
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