The Witcher 3 Xbox One X Patch Detailed – 4K, Improved AO/AF, Higher Resolution Textures

Alessio Palumbo
The Witcher 3

The Xbox One X patch for The Witcher 3: Wild Hunt has been detailed via the Xbox Wire blog. According to CD Projekt RED’s Jakub Kutrzuba (Development Lead on the game), players can expect the following enhancements.

With the additional power of the Xbox One X, we are able to deliver The Witcher 3: Wild Hunt in 4K, while providing numerous visual tweaks such as higher-quality shadows, ambient occlusion & texture filtering, as well as higher resolution textures, and an all-around performance boost.

Thanks to 4K, we can show everything our artists created with more detail. And it’s not just owners of a 4K TV who will benefit from the higher resolution. Thanks to supersampling, the leap in quality will be visible even on a 1080p screen.

Kutrzuba also talked about how easy optimizing The Witcher 3: Wild Hunt has been for CD Projekt RED.

Related Story The Witcher 3 Characters Reworked Project Enhances Characters With Higher Quality Textures And More

With Xbox One X being part of the Xbox One family of consoles, we didn’t have to worry about compatibility and were free to focus on what we could do to enhance the game. The implementation process for the new visual features was also rather hassle free and something Microsoft assisted us with all the way.

For comparison, The Witcher 3 recently got a PlayStation 4 Pro update too. In their analysis, the folks at Digital Foundry verified that the game was using checkerboard rendering.

There was no mention yet on when this update will be available to the public, but we'll keep you posted.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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