The Witcher 3 Cutscene Graphics Enhanced Mod Cranks up Graphics Settings for Cutscenes Only

Francesco De Meo
The Witcher 3

A new The Witcher 3 mod that has been released online this week introduces a very useful option for those who want to enjoy the game's cutscenes at the highest possible settings without sacrificing performance.

The Witcher 3 Cutscene Graphics Enhanced mod turns up most post-processing settings to the maximum quality during cutscenes, reverting them back once the cutscene ends. This allows for settings like Depth of Field and Vignette, which can be distracting during gameplay, to be active only in cutscenes, where they look best. This is also a great mod to install for those who cannot run the game smoothly at the highest setting, but still want to watch the cutscenes at their possible best.

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Enjoy eye candy during cutscenes, save FPS during gameplay!

The mod simply turns up most of the Post Processing settings to the maximum quality during cutscenes, and once the cutscene ends, reverts Post Processing to what the user had set beforehand.

This results in a performance hit only during cutscenes, where FPS won't matter much as the scene is not packed with action.

Compatible with all lighting and graphics mods to my knowledge, including tweaks and other lighting mods.

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The Witcher 3 Cutscenes Graphics Enhanced mod can be downloaded from Nexus Mods.

Later this year, The Witcher 3 will get a brand new next-gen update on PC, PlayStation 5, Xbox Series X, and S, bringing new visual improvements as well as ray tracing support. The game will also include some new free DLC inspired by the Netflix show, whose season 2 will debut on December 17th.

The Witcher 3 is now available on PC, PlayStation 4, Xbox One, and Nintendo Switch worldwide.

The Witcher: Wild Hunt is a story-driven open world RPG set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher, you play as professional monster hunter Geralt of Rivia tasked with finding a child of prophecy in a vast open world rich with merchant cities, pirate islands, dangerous mountain passes, and forgotten caverns to explore.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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