Tales of Zestiria Is Frame Locked@30 On PC & PlayStation 4

Alessio Palumbo

Bandai Namco's Tales of Zestiria will launch about a month from now, on October 20, for PC, PlayStation 3 & PlayStation 4.

The publisher provided some technical details today, and there are good news and bad news. The bad news is that all versions, including PC and PlayStation 4, will be locked at 30FPS. Here's how they justified it:

It’s now time to talk about the framerate; all versions of Tales of Zestiria will run at a constant 30 frames per second. Before you run off to the comment section, hear us out! The Tales of battle system has always been an integral part of the gameplay experience, and changing the framerate proved to have profound consequences on things like: animation, balance, difficulty, and overall fighting mechanics tuning. We do this in the best interest for the players’ experience!

While it is true that a JRPG like Tales of Zestiria won't be ruined by 30FPS like a shooter or racing game, there's no reason for developers to tie game logic to frame rate anymore. It's especially unacceptable on PC, with more and more hardcore gamers owning 120/144Hz monitor; being limited to 30FPS is inevitably a huge disappointment for them.

The good news is that both the PC & PlayStation 4 versions will feature graphics enhancements over the PS3 version, including 1080P resolution for PS4 and up to 4K for PC.

Both the PC and PS4 version will run at a 1920×1080 resolution with PC supporting resolutions up to 4K. Full HD here we come! They also benefit from many other graphical improvements: the draw distance is 2x times what it is on PS3, with the PC version having a “far” option improving it even more. Shadows, anti-aliasing and textures also got upgraded. The PC version will allow you to switch between low, medium and high for all the preceding options.

If you want to take an even closer look to the PC version of Tales of Zestiria, tune here at 6PM UK time on September 24 to take a look. Otherwise, just wait for our review which should be available near the release date.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button