In a recent interview with Edge Magazine, Street Fighter producer Yoshinori Ono discusses the series highly anticipated next big iteration. Street Fighter 5, according to Ono is going to be worth the wait.
“We’ve been working on Street Fighter 4 for the past seven years now. There’s been a lot of rebalancing and so on, but the game is still going strong, even today.”
“All this means that, with Street Fighter 5, we have a fantastic opportunity to create something with a larger scope, a game that encompasses all that Street Fighter has become in the last few years, but which also expands on that to become something it has never been before as well. So now we want to create something that nobody is expecting. It’s going to be a title that caters to fans, of course, but one that also invites completely new players onto the scene. Street Fighter 4 was about reviving a passion. Street Fighter 5 is about growing that passion.”
Development on Street Fighter 5 has been a lot easier to get off the ground than previous titles, and the team is incredibly enthusiastic.
“I’ve worked on many different projects within Capcom, but in my career here, the greenlight process for Street Fighter 5 was comfortably the most straightforward. This game was probably a hundred times easier to get off the ground than the previous one,”
“The passion around Street Fighter is currently such that the internal team within Capcom has been incredibly eager. There have been far fewer obstacles and far less stress. In personal terms, Street Fighter 5 represents something new for me too.”
Ono has assumed a mentor role for the new generation of game creators associated with the project and as Keiji Inafune guided him, he now imparts his knowledge on making fighting games to the different key people on the title.
“I guess you could say this is the point in my career at which I’ve switched from student to mentor,”
“In the same way that Inafune taught me so much about making games, I’m trying to impart my knowledge to the different key people on the title in order to teach them everything I know about how to make fighting games and how to grow and nurture a community around the game. It’s bringing up the next generation of creators.”
The development of Street Fighter relies on feedback from the community and as Ono explains their goal is to make the majority happy.
“We have so much feedback being blared at us all the time. But what I’ve learned over the years is that it’s not always the loudest voices that you need to listen to,”
“Often these people don’t represent the masses. So it’s a case of finding key people in communities around the world, those who aren’t as visible perhaps, in order to hear their take. Obviously, you can never make everyone happy, but if we can make the majority happy, then I'm confident in Street Fighter's future."
Street Fighter 5 will release for PlayStation 4 console as well as PC in 2016. A specific release date is not known. We will bring you any new information on Street Fighter 5 as long as it becomes available. Be sure to check out our previous coverage for more information here and here.