State of Decay 2 Won’t Feature Any Microtransactions, Developers Confirm

Alessio Palumbo
State of Decay 2 patch 2.1

Undead Labs keeps revealing new State of Decay 2 information since the release date announcement earlier this week. A couple days ago we got our look at the official PC system requirements, too.

There's more to report today, though. In an official livestream, the folks at Undead Labs answered several questions from the community. To begin with, even though the game will only be priced at $30 (as well as being available via Xbox Game Pass) there are no plans to add any kind of microtransactions right now, though there might be expansions later down the road like those seen in the first game.

Related Story State of Decay 3 Is Being Made with Unreal Engine 5 and Help from Gears of War Devs

In terms of timeline, State of Decay 2 will take place fifteen months after the events of the first game, which means that characters are now more than familiar with the undead plague.

Loot will be more fitting to the location you find it in than in the first game. For instance, an ambulance should contain medical supplies.

Furthermore, loot containers are generated for each player; you will be able to see a marker on another player's container but not open it yourself. The loot from that container can then be shared, though. More containers will be generated when you have additional players in the game so that they aren't leeching any resources. Also, the game's difficulty will only scale up when the (NPC) community becomes more experienced, but it won't become harder if more players join the game for co-op.

When your friends join your game in State of Decay 2, they'll do it with characters from their own community; when they leave, they take what they found with them. There won't be friendly fire, either, with the notable exception of a "mercy shot" to prevent players infected with the new Blood Plague to turn into a zombie if they cannot be cured anymore.

Plenty more about State of Decay 2 will be revealed throughout this month via IGN First, so stay tuned.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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