Starfield DLSS 3 Beta Update Introduces Significant Performance Improvements Even Without Upscaling

Francesco De Meo
Starfield

The new Starfield beta update, which introduces NVIDIA DLSS 3 support to the game, brings performance improvements even without using NVIDIA's upscaling tech, judging from a new video shared online.

The video, which was put together by Compusemble, puts the latest stable version of the game side by side with the new version running at 4K resolution, max settings without DLSS, with just Super Resolution and with both Super Resolution and Frame Generation. While Super Resolution and Frame Generation bring considerable performance improvements, the game runs much better in the new beta version even without them, with considerably lower frame times and slightly higher averages powered by CPU and GPU optimizations.

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This is the first time since launch that Bethesda has addressed the performance improvements that many are having with Starfield, so it is good to know that things are about to get better. The game definitely deserves to be played by fans of the studio, technical issues notwithstanding, as I highlighted in my review.

With an engaging story, well-developed characters and lore, and a huge amount of meaningful content, Starfield is one of Bethesda's finest games and one of the best role-playing games released in the past few years. The lack of seamless exploration and real innovation of the typical gameplay formula from the studio are noteworthy, but those willing to forego these issues will find a reactive and sprawling sci-fi universe to lose themselves in for hundreds, if not thousands, of hours.

Starfield is now available for PC, Xbox Series X, and Xbox Series S worldwide. A launch date for the new update has yet to be announced, but it is expected to go live later this month, while the official mod tools will launch at some point in 2024, kicking off the modding scene in earnest.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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