Split Fiction Becomes Million Seller in Just Two Days

Alessio Palumbo
Split Fiction

A few hours ago, Hazelight Studios announced that their latest game, Split Fiction, has already sold over a million copies in just two days since its debut on the market. The immense popularity of the studio's previous release, the award-winning It Takes Two (which sold 23 million copies, over twice as much as A Way Out's 11 million units), certainly contributed to the great hype surrounding the latest co-op adventure crafted by Josef Fares and his team.

This is reflected in the game's Steam figures. While A Way Out peaked at just 8.5K concurrent users and It Takes Two reached 71K concurrent users, Split Fiction registered 259K concurrent users three days ago, with the potential to set a new record this coming weekend.

Related Story Amazon MGM Studio’s Split Fiction Film with Sydney Sweeney Has a Script, Says Hazelight Boss Josef Fares

The game also got a warm reception from critics overall, as evidenced by the 91 average Metacritic score. Our Nathan Birch was slightly less enthusiastic about it, though, giving it an 8 out of 10 score.

Split Fiction may tell a more conventional story than Hazelight Studios’ last couple of games, but it’s hard to get too hung up on that, given how expertly it builds on and refines It Takes Two’s unique approach to co-op action without sacrificing any of its ingenuity. Split Fiction may not end up being everyone’s favorite Hazelight joint, particularly if you’re not up for its sometimes frustrating level of challenge, but the game is anything but by-the-books.

Are you enjoying Hazelight's new game so far?

In other news, Josef Fares recently shared his opinion on the damage that the microtransaction business model deals to developer creativity.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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