Spencer: Ray Tracing Support Has Been Spotty so Far; 8K Is Years Away, If Ever, from Being Standard

Alessio Palumbo
ps4 xo next-gen shortage backwards ps5 xbox series X

Head of Gaming at Microsoft Phil Spencer gave some rather frank answers in an interview posted yesterday on Wired. On the topic of ray tracing, one of the defining features of the upcoming next-generation consoles, Spencer admitted that so far support has been less than impactful for gamers.

When I think about games where ray tracing has had a dramatic impact on my experience as a player, it’s kind of spotty.

Of course, PC is far ahead of consoles when it comes to ray tracing support, having paved the way with NVIDIA's GeForce RTX 2000 Series (known as the Turing architecture) over two years ago. However, there's no shortage of PlayStation 5 and Xbox Series X games already confirmed to feature ray tracing, such as:

Related Story NVIDIA Doubles Down on DLSS 4.5 With Smarter Ray Reconstruction at Computex, But DLSS 5 Is a No-Show
  • Marvel's Spider-Man: Miles Morales (PS5)
  • Gran Turismo 7 (PS5)
  • Ratchet & Clank: Rift Apart (PS5)
  • Quantum Error (PS5, Xbox Series X)
  • Devil May Cry 5 Special Edition (PS5, Xbox Series X)
  • Bright Memory Infinite (PS5, Xbox Series X)
  • Observer: System Redux (PS5, Xbox Series X)
  • Chorus (PS5, Xbox Series X)
  • S.T.A.L.K.E.R. 2 (Xbox Series X)
  • Call of the Sea (Xbox Series X)
  • The Medium (Xbox Series X)
  • The Ascent (Xbox Series X)

In the same interview, Spencer expressed skepticism that 8K displays will become standard in games any time soon, if ever.

I think 8K is aspirational technology. The display capabilities of devices are not really there yet. I think we’re years away from 8K being—if it ever is—standard in video games.

On this topic, it is really hard to disagree with Phil Spencer. Game developers have been trying to come up with clever ways to diminish the already great performance cost of rendering at 4K resolution; 8K resolution isn't really feasible in any way for next-generation consoles, even though they are technically compatible with it through the HDMI 2.1 specification.

In fact, only the mighty GeForce RTX 3090, released very recently and priced $1499, can really do smooth 8K gaming in some titles. Even then, it's only when the game is either very optimized and not that demanding anymore (Destiny 2) or supports the new NVIDIA DLSS 2.1 8x upscaling mode.

In short, don't expect to play 8K games on a console until the generation after the one that's about to begin. But don't be too dismayed about it, too, as the differences will likely be minimal anyway.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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