Shuhei Yoshida: Asian Developers Might Join SIE Worldwide Studios to Create Games for Asian Market

Alessio Palumbo
Shuhei Yoshida

Sony executive Shuhei Yoshida perhaps isn't as chatty as he used to be, but that doesn't mean he's entirely off the grid. At the Tokyo Game Show 2019, the President of SIE Worldwide Studios was interviewed by several Japanese websites; as reported earlier today, for instance, he mentioned how great Sucker Punch's Ghost of Tsushima looks graphically. In another interview with GameWatch, he discussed a few interesting topics.

First of all, he said there's the chance Asian game developers could join SIE Worldwide Studios in the future and if that happened, these studios could create games for the Asian market, too.

Related Story Sony Still Prefers to Wait Before Releasing Premium Titles on Subscription Services

SIE Worldwide Studios is also a studio that plays a role in creating and deploying games in earnest as a publisher, and I think it's rare in the world for developers from Japan, the US, and Europe to participate. There is a possibility that Asian developers may join us in the future, and when that happens, we are starting to think that it would be interesting to think about creating games for the Asian market as well.

Sony already has the China Hero Project going on to support indie Chinese developers and it's easy to see how it could become a breeding ground for SIE Worldwide Studios.

Elsewhere in the interview, Yoshida also talked about the challenges of making Virtual Reality games, suggesting it will be a slow but steady growth over time.

I think that the hardware experience will improve the VR experience. VR has a lot to learn even at companies that have been making games for a long time. I realized that as soon as I started VR. I had to learn a lot because I couldn't do it with normal TV games. But we had to have many guidelines for danger, but with the developer's ingenuity, we were able to see how to do it, and VR makes us think about what the human abilities are, and after three years such knowledge is growing.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button