Shadow of the Tomb Raider Finally Got Its RTX and DLSS Patch on PC

Alessio Palumbo

Nixxes, the Dutch developer known for its PC ports of Square Enix games like Tomb Raider and Deus Ex, announced today that the latest Shadow of the Tomb Raider patch has finally added the NVIDIA Ray-Traced Shadows and Deep Learning Super-Sampling (DLSS) to the game.

We have just released the thirteenth PC patch for Shadow of the Tomb Raider, build 1.0.280. This patch focuses primarily on the release for the Nvidia’s Ray-Traced Shadows and DLSS.

This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

New features included in this patch:
  • Nvidia’s Ray-Traced Shadows
  • Support for DLSS.
The following requirements must be met to be able to run Ray-Traced Shadows or DLSS:
  • Window 10 update 1809 or higher
  • Nvidia’s RTX 20- series GPU
  • Nvidia’s latest drivers 419.35 and up.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version, we have made a Beta available on Steam, Build 279, that can be used to switch back to the previous version.

It's been six months since Shadow of the Tomb Raider first released, but as they say, later is better than never. The Ray-Traced Shadows should also be available via DXR to GeForce GTX cards next month via a driver update, as announced yesterday by NVIDIA.

Related Story AMD’s Frank Azor Pushes Back on FSR 4.1 Cancellation Rumor for RDNA 3.5 iGPUs, Says No Such Decision Has Been Made

Check back later this week to find Keith's analysis of both ray tracing and DLSS implementation in Shadow of the Tomb Raider.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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