RX 480 and GTX 1060 DX12 and Vulkan Overclocked Results

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Aug 9, 2016
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You all asked for it, and now I’ve got the results. This is taking the same run of benchmarks as in our previous RX 480 vs GTX 1060 in DX12 and Vulkan and applying a healthy overclock to both cards. If you wanted information on our testing methodology I recommend reading over the previous article linked HERE for that information. We’ll be keeping the writing in this one on topic in regards to the overclocking and results.

Intel Core i5 6600k Test System

CPU Intel i5 6600k (4Ghz)
Case/PSU EVGA Hadron and 500w PSU
GPU XFX RX 480 8GB OC, NVIDIA GTX 1060 FE
HDD 2TB Seagate SSHD
Memory 16GB (2x8) G.Skill Trident Z 3200Mhz
Motherboard EVGA Z170 Stinger
SSD Crucial MX100 512GB

Drivers:
Crimson 16.8.1
Geforce 368.81

XFX Radeon RX 480 OC

Starting off with overclocking the RX 480 we utilized wattman. Following the included guide for increasing efficiency can also be used to overclock the RX 480. We settled on a stable core clock of 1350Mhz and a memory offset of +225Mhz. To get there we did have to boost the voltage to 1150mv and the power limit to +50%. I did have to set a custom fan curve to maintain this overclock but we still reached a toasty 89c at a few points with the fan screaming at nearly 4k RPM.

AMD RX 400 Series Specifications

Graphics Card Name AMD Radeon RX 480 AMD Radeon RX 470 AMD Radeon RX 460
Graphics Core Polaris 10 XT Polaris 10 Pro Polaris 11
Process Node 14nm FinFET 14nm FinFET 14nm FinFET
Boost Clock 1266Mhz 1206Mhz 1200Mhz
Peak Compute 5.83 TFLOPs 4.9 TFLOPs 2.2 TFLOPs
Memory 4/8 GB GDDR5 4/8 GB GDDR5 2/4 GB GDDR5
Memory Interface 256-bit 256-bit 128-bit
Memory Speed 8 GHz 6.6 GHz 7 GHz
Memory Bandwidth 256 GB/s 211 GB/s 112 GB/s
Power 150W 120W 75W
MSRP $199 (4 GB)
$239 (8 GB)
$179 (4 GB)
$109 (2 GB)

 

NVIDIA GeForce GTX 1060 Founders Edition

Overclocking the GTX 1060 was admittedly an easier affair, but still required a voltage bump of 50% on the EVGA Precision X OC slider. Doing so allowed for us to push the core clock +225Mhz resulting in a peak overclock of 2126Mhz, but settling at 2088-2101 when under load. The memory could have gone +700Mhhz, but exhibited a bit of instability, so was backed to +500, resulting in the same effective memory clock rate of the RX 480. We’ve included our guide for overclocking the GTX 1060 using EVGA’s Precision X OC. Leaving the fan curve at its stock curve we reached a peak temperature of 78c with the fan only getting up to just over 2k RPM.

NVIDIA GeForce 10 Pascal Family

Graphics Card Name NVIDIA GeForce GTX 1050 2 GB NVIDIA GeForce GTX 1050 3 GB NVIDIA GeForce GTX 1050 Ti NVIDIA GeForce GTX 1060 3 GB NVIDIA GeForce GTX 1060 5 GB NVIDIA GeForce GTX 1060 6 GB NVIDIA GeForce GTX 1070 NVIDIA GeForce GTX 1070 Ti NVIDIA GeForce GTX 1080 NVIDIA Titan X NVIDIA GeForce GTX 1080 Ti NVIDIA Titan Xp
Graphics Core GP107 GP107 GP107 GP106 / GP104 GP106 GP106 / GP104 GP104 GP104 GP104 GP102 GP102 GP102
Process Node 14nm FinFET 14nm FinFET 14nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET 16nm FinFET
Die Size 132mm2 132mm2 132mm2 200mm2 200mm2 200mm2 314mm2 314mm2 314mm2 471mm2 471mm2 471mm2
Transistors 3.3 Billion 3.3 Billion 3.3 Billion 4.4 Billion 4.4 Billion 4.4 Billion 7.2 Billion 7.2 Billion 7.2 Billion 12 Billion 12 Billion 12 Billion
CUDA Cores 640 CUDA Cores 768 CUDA Cores 768 CUDA Cores 1152 CUDA Cores 1280 CUDA Cores 1280 CUDA Cores 1920 CUDA Cores 2432 CUDA Cores 2560 CUDA Cores 3584 CUDA Cores 3584 CUDA Cores 3840 CUDA Cores
Base Clock 1354 MHz 1392 MHz 1290 MHz 1506 MHz 1506 MHz 1506 MHz 1506 MHz 1607 MHz 1607 MHz 1417 MHz 1480 MHz 1480 MHz
Boost Clock 1455 MHz 1518 MHz 1392 MHz 1708 MHz 1708 MHz 1708 MHz 1683 MHz 1683 MHz 1733 MHz 1530 MHz 1583 MHz 1582
FP32 Compute 1.8 TFLOPs 2,3 TFLOPs 2.1 TFLOPs 4.0 TFLOPs 4.4 TFLOPs 4.4 TFLOPs 6.5 TFLOPs 8.1 TFLOPs 9.0 TFLOPs 11 TFLOPs 11.5 TFLOPs 12.5 TFLOPs
VRAM 2 GB GDDR5 3 GB GDDR5 4 GB GDDR5 3 GB GDDR5 6 GB GDDR5 6 GB GDDR5/X 8 GB GDDR5/X 8 GB GDDR5 8 GB GDDR5X 12 GB GDDR5X 11 GB GDDR5X 12 GB GDDR5X
Memory Speed 7 Gbps 7 Gbps 7 Gbps 8 Gbps 8 Gbps 9 Gbps / 10 Gbps 8 Gbps 8 Gbps 11 Gbps 10 Gbps 11 Gbps 11.4 Gbps
Memory Bandwidth 112 GB/s 84 GB/s 112 GB/s 192 GB/s 160 GB/s 224 GB/s / 240 GB/s 256 GB/s 256 GB/s 352 GB/s 480 GB/s 484 GB/s 547 GB/s
Bus Interface 128-bit bus 96-bit bus 128-bit bus 192-bit bus 160-bit bus 192-bit bus 256-bit bus 256-bit bus 256-bit bus 384-bit bus 352-bit bus 384-bit bus
Power Connector None None None Single 6-Pin Power Single 6-Pin Power Single 6-Pin Power Single 8-Pin Power Single 8-Pin Power Single 8-Pin Power 8+6 Pin Power 8+6 Pin Power 8+6 Pin Power
TDP 75W 75W 75W 120W 120W 120W 150W 180W 180W 250W 250W 250W
Display Outputs 1x Display Port 1.4
1x HDMI 2.0b
1x DVI
1x Display Port 1.4
1x HDMI 2.0b
1x DVI
1x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
3x Display Port 1.4
1x HDMI 2.0b
Launch Date October 2016 May 2018 October 2016 September 2016 August 2018 July 2016 June 2016 October 2017 May 2016 August 2016 March 2017 April 2017
Launch Price $109 US $119 US-$129 US $139 US $199 US TBD $249 US $349 US $449 US $499 US $1200 US $699 US $1200 US

 

 

Ashes of the Singularity

Ashes of the Singularity has possibly been the longest go-to DX12 benchmark, mostly because it was one of the first. Most benchmark results you see floating use the “Crazy” preset for this game, but we’re using the “High” as we feel it’s fairly representative of what you would be running this game at if you owned one of these cards.

 

 

DOOM

DOOM, the first non-beta example of the Vulkan API running with full Asynchronous Compute support. We did make sure we ran this game with the settings that would take full advantage of this feature. One think I will say about this game is it really shows that you don’t have to use Direct X if you want to make a beautiful game.

 

 

Forza Motorsports 6 Apex

Apex has to be the first title to come out of the Windows Store using the UWP that didn’t perform like a sack of rotten potatoes on day one. This has been a title that has enjoyed very good performance across the board since day one. The hardest part of benchmarking this game was stopping and not continuing to the next lap!

 

Gears of War: Ultimate Edition

Remember what I said about performing like a sack of rotten potatoes, this is the game I was referring to. The Windows Store first big DX12 launch was an absolute disaster performance wise at launch. I’m happy to report that all of that is no longer the case, even though the game has swelled to over 50GB in size.

 

 

HITMAN

HITMAN 2016 is the latest in the series and is being released as an episodic adventure. This approach feels natural with this game, however with each update they tend to toss in performance ‘upgrades’ as well. Because of this the game needs to be retested regularly.

 

Rise of the Tomb Raider

RotTR had pretty bad performance when it first rolled out the DX12 patch. Thankfully that has changed significantly and has even released a recent update that allows for Async Compute capability.

 

Total War: Warhammer

If there’s any game series in history that could benefit from DX12 it’s this one. Total War has been a notoriously single threaded game in the past making it pretty much perform the same regardless of what high end GPU you have once the screen is full of units.

 

 

Conclusion

While I don’t recommend overclocking on the reference RX 480, these results show promise for the aftermarket RX 480s as this OC is just a hair faster than what they’re shipping at. It also shows that overclocking the GTX 1060 helps it out quite a bit in DX12 and Vulkan. There really isn’t a whole lot more to say at the end of this, both cards benefit a fair bit from overclocking and it doesn’t take much effort to reach these levels for the gain.

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