RPCS3 New Patches Brings Major Performance Improvements For The Last Of Us, Uncharted 2 and 3

Francesco De Meo
The Last of Us Remake

The excellent PlayStation 3 emulator RPCS3 recently received new patches that improve the performance of select games such as The Last of Us.

The improvements that have been recently introduced to the emulator are showcased in a brand new video that highlights not only the performance and graphics improvements for The Last of Us but also for two other games developed by Naughty Dog, Uncharted 2 and 3.

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A lot of work has been done recently to improve the patches for The Last of Us and Uncharted 2-3, resulting in major performance and graphical improvements when compared to running RPCS3 without the patches. While some effects are disabled by the patches, the graphics still look great, and in some cases e.g disabling motion-blur. Can actually help the graphics look better.

Keep in mind that these patches are hacks, and we'll always be looking to improve RPCS3's accuracy to a point where these effects are rendered properly and don't need to be disabled. But with the added performance, and the fact that the graphics still look great with them disabled, the games can actually provide a good enough experience that users with high-end CPU's may want to start looking into testing them out.

The RPCS3 emulator has been improved considerably over the past few months, introducing a lot of performance improvements that allow PC players to enjoy games that are not officially available on the platform, like Red Dead Redemption, and PlayStation 3 exclusives like the God of War games.

More information on the RPCS3 emulator is available on its official website.

RPCS3 is a multi-platform open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows, Linux and BSD. It was founded by programmers DH and Hykem. Initially hosted on Google Code, the project was eventually migrated to GitHub later on in its development. RPCS3's first successful boots were primarily composed of small homebrew projects and hardware tests. The emulator was later publicly released in June of 2012 and gained substantial attention from both the open-source community and PlayStation enthusiasts alike.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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