NVIDIA GeForce RTX 3080 Ti 12GB Founders Editions – Pure Titanium

Jun 2, 2021 at 09:00am EDT

NVIDIA GeForce RTX 3080 Ti Founders Edition Ray Tracing 4K UHD

Keeping their tradition alive of launching a new Titanium class GeForce card NVIDIA introduces their GeForce RTX 3080 Ti. The Ampere GPU is built upon the foundation set by Turing. Termed as its biggest generational leap, the NVIDIA Ampere GPUs excel compared to previous generations at everything.

The Ampere lineup offers faster shader performance, faster ray tracing performance, and faster AI performance. Built on a brand new process node and featuring an architecture designed from the ground up, Ampere is a killer product with lots of numbers to talk about.

Related Story NVIDIA GeForce RTX 30 GPUs See Huge Price Cuts At BestBuy: 3090 Ti For $880, 3080 Ti For $720, 3080 For $420, 3070 For $300 US

The fundamental of Ampere was to take everything NVIDIA learned with its Turing architecture and not only refine it but to use its DNA to form a product in a completely new performance category. Tall claims were made by NVIDIA when they introduced its Ampere lineup earlier this month & we will be finding out whether NVIDIA hit all the ticks with its Ampere architecture as this review will be your guiding path to see what makes Ampere and how it performs against its predecessors.

 

Now NVIDIA is taking things one step ahead with the launch of its GeForce RTX 3080 Ti and GeForce RTX 3070 Ti graphics cards that are designed to compete with the Radeon RX 6900 & RX 6800 series graphics cards.

NVIDIA GeForce RTX 30 Series Gaming Graphics Cards - The Biggest GPU Performance Leap in Recent History

Turing wasn't just any graphics core, it was the graphics core that was to become the foundation of future GPUs. The future is realized now with next-generation consoles going deep in talks about ray tracing and AI-assisted super-sampling techniques. NVIDIA had a head start with Turing and its Ampere generation will only do things infinitely times better.

The Ampere GPU does many traditional things that we would expect from a GPU, but at the same time, also breaks the barrier when it comes to untraditional GPU operations. Just to sum up some features:

The technologies mentioned above are some of the main building blocks of the Ampere GPU, but there's more within the graphics core itself which we will talk about in detail so let's get started.

NVIDIA GeForce RTX 30 Series Pricing Per Segment

NVIDIA's GeForce RTX 30 series is made up of a diverse portfolio of graphics cards. The lineup starts at the GeForce RTX 3060 with an MSRP of $329 US and goes all the way up to higher-end configurations starting at $499 US for the GeForce RTX 3070, $599 US for the GeForce RTX 3070 Ti, $699 US for the GeForce RTX 3080, $1199 US for the GeForce RTX 3080 Ti and $1499 US for the GeForce RTX 3090. NVIDIA themselves call the GeForce RTX 3080 Ti the flagship graphics card and not the GeForce RTX 3090.

The RTX 3080 & RTX 3070 are both priced well and in line with their predecessors but the GeForce RTX 3090 goes all out with a price of $1499 US. Even the GeForce RTX 3080 Ti has seen a price hike compared to the MSRP of the RTX 2080 Ti ($999 US vs $1199 US). NVIDIA calls the GeForce RTX 3090 the "BFGPU" and as per the terminology, it seems like this is a new marketing name for the Titan graphics card. It is likely that we could see a Titan-based card under the Quadro branding with faster specs out of the box but the GeForce RTX 3090 is purely a gaming graphics card first with all the horsepower for intense professional and workstation workloads.

With that said, the GeForce RTX 3080 replaces the RTX 2080 SUPER at the same price point and the GeForce RTX 3070 replaces the GeForce RTX 2070 SUPER at the same price point. Given this trend, we might see the more mainstream variants cost just as much as their RTX 20 SUPER series cards but with a higher performance out of the box.

NVIDIA GeForce GPU Segment/Tier Prices

Graphics Segment2023-20242022-20232021-20222020-20212019-20202018-20192017-20182016-20172014-2016
Titan TierGeForce RTX 4090GeForce RTX 4090GeForce RTX 3090 Ti
GeForce RTX 3090
GeForce RTX 3090Titan RTX (Turing)Titan V (Volta)Titan Xp (Pascal)Titan X (Pascal)Titan X (Maxwell)
Price$1599 US$1599 US$1999 US
$1499 US
$1499 US$2499 US$2999 US$1199 US$1199 US$999 US
Ultra Enthusiast TierGeForce RTX 4080 SUPERGeForce RTX 4080GeForce RTX 3080 TiGeForce RTX 3080 TiGeForce RTX 2080 TiGeForce RTX 2080 TiGeForce GTX 1080 TiGeForce GTX 980 TiGeForce GTX 980 Ti
Price$999 US$1199 US$1199 US$1199 US$999 US$999 US$699 US$649 US$649 US
Enthusiast TierGeForce RTX 4070 Ti SUPERGeForce RTX 4070 TiGeForce RTX 3080 12 GBGeForce RTX 3080 10 GBGeForce RTX 2080 SUPERGeForce RTX 2080GeForce GTX 1080GeForce GTX 1080GeForce GTX 980
Price$799 US$799 US$799 US$699 US$699 US$699 US$549 US$549 US$549 US
High-End TierGeForce RTX 4070 SUPER
GeForce RTX 4070
GeForce RTX 4070
GeForce RTX 4060 Ti 16 GB
GeForce RTX 3070 Ti
GeForce RTX 3070
GeForce RTX 3070 Ti
GeForce RTX 3070
GeForce RTX 2070 SUPERGeForce RTX 2070GeForce GTX 1070GeForce GTX 1070GeForce GTX 970
Price$599
$549
$599 US
$499 US
$599
$499
$599
$499
$499 US$499 US$379 US$379 US$329 US
Mainstream TierGeForce RTX 4060 Ti
GeForce RTX 4060
GeForce RTX 4060 Ti
GeForce RTX 4060
GeForce RTX 3060 Ti
GeForce RTX 3060 12 GB
GeForce RTX 3060 Ti
GeForce RTX 3060 12 GB
GeForce RTX 2060 SUPER
GeForce RTX 2060
GeForce GTX 1660 Ti
GeForce GTX 1660 SUPER
GeForce GTX 1660
GeForce GTX 1060GeForce GTX 1060GeForce GTX 1060GeForce GTX 960
Price$449
$299
$399 US
$299 US
$399 US
$329 US
$399 US
$329 US
$399 US
$349 US
$279 US
$229 US
$219 US
$249 US$249 US$249 US$199 US
Entry TierRTX 3050 8 GB
RTX 3050 6 GB
RTX 3050RTX 3050GTX 1650 SUPER
GTX 1650
GTX 1650 SUPER
GTX 1650
GTX 1050 Ti
GTX 1050
GTX 1050 Ti
GTX 1050
GTX 950GTX 750 Ti
GTX 750
Price$229
$179
$249 US$249 US$159 US
$149 US
$159 US
$149 US
$139 US
$109 US
$139 US
$109 US
$149 US$149 US
$119 US

In addition to the specs/price update, NVIDIA's RTX technologies are being widely adopted by major game engines and APIs such as Microsoft's DirectX (DXR), Vulkan, Unreal Engine, Unity, and Frostbite. While there were only three RTX titles around the launch of the RTX 20 series cards, NVIDIA now has at least 28 titles that utilize their RTX feature set to offer real-time ray tracing with more coming soon.

In addition to that, with the upcoming consoles confirmed to feature ray tracing, developers can also make use of the RTX technology to fine-tune future games for the GeForce RTX hardware. Currently, NVIDIA has 13 game engines that are leveraging their RTX technologies for use in their upcoming and existing games while both Vulkan and DirectX 12 Ultimate APIs are part of the RTX ecosystem on the PC platform.

So for this review, I will be taking a look at MSI's latest GeForce RTX 30 SUPRIM X series graphics card which includes the GeForce RTX 3080 Ti SUPRIM X for $1549.99 US premium over the MSRP suggested by NVIDIA.

The NVIDIA GeForce RTX 3080 Ti Graphics Card

The NVIDIA GeForce RTX 3080 Ti is a force to be reckoned with. It takes the throne of the fastest PC gaming graphics card with nothing coming even close to it. It's surprisingly much faster than the GeForce RTX 2080 Ti which is its Turing based predecessor but just being fast isn't enough for a card of this scale or price. The GeForce RTX 3080 Ti carries more cores, more memory, higher performance efficiency, and also carries next-generation ray-tracing and tensor cores that make this a truly next-generation graphics card.

NVIDIA designed the GeForce RTX 3080 Ti, not just for any gamer but all gamers who want to have the best 4K graphics performance at hand to power the next-generation of AAA gaming titles with superb visuals and insane fluidity. It's not just the FPS that matters these days, it's visuals, and a smoother frame rate too and this is exactly what the GeForce RTX 30 series is made to excel at. There's a lot to talk about regarding NVIDIA's flagship Ampere gaming graphics cards so let's start off with the specifications.

NVIDIA GeForce RTX 3080 Ti  Graphics Card Specifications

NVIDIA's GeForce RTX 3080 Ti 12 GB FE (Founders Edition) graphics card features the PG132-SKU18 PCB design and the GA102-225-KD-A1 graphics core. The GA102-225 GPU features a total of 10240 CUDA cores within 80 SM units. The GPU features a clock speed of 1365 MHz base and a 1665 MHz boost, both of which are slower than the existing GA102 GeForce RTX GPUs.

As for memory, the card will feature 12 GB of GDDR6X memory. Unlike the 19.5 Gbps speeds of the RTX 3090, the GeForce RTX 3080 Ti is said to retain the same memory speeds as the RTX 3080 at 19 Gbps. Since we are getting 12 GB memory, the NVIDIA GeForce RTX 3080 Ti will be using a 384-bit bus interface which equals a total bandwidth of 912 GB/s. So while we see an 8 GB VRAM reduction over the previous spec, the larger bus interface should drive higher memory bandwidth.

The TGP for the card is set to be slightly higher than the RTX 3080 at 350 Watts. That's definitely needed to feed the extra cores so NVIDIA might have to optimize the clocks a bit here. In terms of performance, the graphics card is said to be as fast as the RTX 3090 but with half the memory & LHR technology-enabled. As for compute numbers, the RTX 3080 Ti features 34 shader TFLOPs, 67 RT-TFLOPs, & 273 Tensor TFLOPs (Sparsity).

The design of the card is similar to the existing NVIDIA GeForce RTX 3080 Founders Edition graphics cards. NVIDIA didn't go with the bulky BFG design like its RTX 3090 and kept the more standard 2-slot FE Flow-Through air-cooled design. The card is powered by a single 12-pin Microfit connector. Display outputs include 1 HDMI 2.1 and three DP 2.0 connectors. The card will be available to buy on the 2nd of June at $1199 US. Expect several custom models to be announced shortly by the NVIDIA board partners.

NVIDIA GeForce RTX 3080 Ti Founders Edition Product Gallery & PCB Shots:

 

NVIDIA GeForce RTX 30 Series 'Ampere' Graphics Card Specifications:

Graphics Card NameNVIDIA GeForce RTX 3050NVIDIA GeForce RTX 3050 TiNVIDIA GeForce RTX 3060NVIDIA GeForce RTX 3060 TiNVIDIA GeForce RTX 3070NVIDIA GeForce RTX 3070 TiNVIDIA GeForce RTX 3080NVIDIA GeForce RTX 3080 TiNVIDIA GeForce RTX 3090
GPU NameAmpere GA107Ampere GA107Ampere GA106-300Ampere GA104-200Ampere GA104-300Ampere GA104-400Ampere GA102-200Ampere GA102-225Ampere GA102-300
Process NodeSamsung 8nmSamsung 8nmSamsung 8nmSamsung 8nmSamsung 8nmSamsung 8nmSamsung 8nmSamsung 8nmSamsung 8nm
Die SizeTBATBATBA395.2mm2395.2mm2395.2mm2628.4mm2628.4mm2628.4mm2
TransistorsTBATBATBA17.4 Billion17.4 Billion17.4 Billion28 Billion28 Billion28 Billion
CUDA Cores2048?2560?358448645888614487041024010496
TMUs / ROPs64 / 4080 / 48112 / 64152 / 80184 / 96192/ 96272 / 96320 / 112328 / 112
Tensor / RT Cores64 / 1680 / 20112 / 28152 / 38184 / 46192/ 48272 / 68320 / 80328 / 82
Base ClockTBATBA1320 MHz1410 MHz1500 MHz1575 MHz1440 MHz1365 MHz1400 MHz
Boost ClockTBATBA1780 MHz1665 MHz1730 MHz1770 MHz1710 MHz1665 MHz1700 MHz
FP32 ComputeTBATBA12.7 TFLOPs16.2 TFLOPs20 TFLOPs22 TFLOPs30 TFLOPs34 TFLOPs36 TFLOPs
RT TFLOPsTBATBA25.4 TFLOPs32.4 TFLOPs40 TFLOPs42 TFLOPs58 TFLOPs67 TFLOPs69 TFLOPs
Tensor-TOPsTBATBA101 TOPs129.6 TOPs163 TOPs174 TOPs238 TOPs273 TOPs285 TOPs
Memory Capacity4 GB GDDR6?4 GB GDDR6?12 GB GDDR68 GB GDDR68 GB GDDR68 GB GDDR6X10 GB GDDR6X12 GB GDDR6X24 GB GDDR6X
Memory Bus128-bit128-bit192-bit256-bit256-bit256-bit320-bit384-bit384-bit
Memory SpeedTBATBA15 Gbps14 Gbps14 Gbps19 Gbps19 Gbps19 Gbps19.5 Gbps
BandwidthTBATBA360 Gbps448 Gbps448 Gbps608 Gbps760 Gbps912 Gbps936 Gbps
TGP~75W~100W170W200W220W290W320W350W350W
Price (MSRP / FE)$149?$199?$329$399 US$499 US$599 US$699 US$1199$1499 US
Launch (Availability)2021?2021?February 2021December 202029th October 202010th June 202117th September 20203rd June 202124th September 2020

In case you want to read our full NVIDIA Ampere GPU architecture deep dive and GeForce RTX 3080 Ti Founders Edition review, head over to this link.


NVIDIA GeForce RTX 3080 Ti Founders Edition Box and presentation

If you've seen our review of the RTX 3080 Founders Edition then you're looking at a very familiar scene. The RTX 3080 Ti comes in the same style box and the same style cooler. It has of course been jazzed up with new nomenclature to reflect the beefed-up package inside, but it does sport a bit more reflective surface on the X pattern brace.

The RTX 3080 Ti nomenclature is clearly visible on the top side of the card but still small and subtle.

Standing next to the RTX 3080 you're able to get a bit better of an idea of the more reflective X-brace around the card giving it a bit more premium of a look, but otherwise, it's exceptionally similar, although the choice to not go for a black powder-coated I/O shield and instead use a glossy metal is a bit strange.

We used the following test system for comparison between the different graphics cards. The latest drivers that were available at the time of testing were used from AMD and NVIDIA on an updated version of Windows 10. All games that were tested were patched to the latest version for better performance optimization for NVIDIA and AMD GPUs.

 

*Note on Resizable BAR. The GeForce RTX 3060 marks the beginning of the rollout for NVIDIA with Resizable BAR support. With Radeon supporting it through Smart Access Memory and my test bench is fully compliant with both, going forward this feature will be enabled through the testings. So in this review and future reviews, it will be noted that the results are with that feature enabled.

Test System

ComponentsX570
CPURyzen 9 5900X (stock)
Memory 32GB Hyper X Predator DDR4 3600
MotherboardASUS TUF Gaming X570 Plus-WiFi
StorageTeamGroup Cardea 1TB NVMe PCIe 4.0
PSUCooler Master V1200 Platinum
Windows VersionLatest verion of windows at the time of testing
Hardware-Accelerated GPU SchedulingOn if supported by GPU and driver.
Smart Access Memory/Resizable BAREnabled.

Graphics Cards Tested:

GPUArchitectureCore Count
Clock SpeedMemory Capacity
Memory Speed
AMD Radeon RX 6900 XTRDNA 251202015/225016 GB GDDR616Gbps
AMD Radeon RX 6800 XTRDNA 246082015/225016 GB GDDR616Gbps
AMD Radeon RX 6800RDNA 238401815/210516 GB GDDR616Gbps
NVIDIA RTX 3090 FEAmpere104961395/169524 GB GDDR6X19.5Gbps
NVIDIA RTX 3080 Ti FEAmpere102401365/166512GB GDDR6X19Gbps
NVIDIA RTX 3080 FEAmpere87041440/171010 GB GDDR6X19Gbps
NVIDIA RTX 3070 FEAmpere58881500/17308 GB GDDR614Gbps
AMD Radeon RX 5700XTNavi 1025601605/1755/19058 GB GDDR614Gbps

Drivers Used

Drivers
Radeon Settings 21.5.2
GeForce466.47/RTX 3080 Ti On Press Driver
  • All games were tested at 1440p, Ultrawide (3440x1440), and 4K UHD resolutions for traditional rasterized games, and 2560x1440 (QHD) and 4k UHD for Ray Traced gaming tests.
  • Image Quality and graphics configurations are provided with each game description.
  • The "reference" cards are the stock configs.

Firestrike

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the Extreme and Ultra versions of Firestrike which runs at 1440p and 4K and we recorded the Graphics Score only since the Physics and combined are not pertinent to this review.

3DMark Firestrike Extreme Graphics
Score
0
5000
10000
15000
20000
25000
30000
0
5000
10000
15000
20000
25000
30000
RTX 3090
23.9k
RTX 3080 Ti
23.2k
RX 6900 XT
27.3k
RTX 3080
21.1k
RX 6800 XT
25.7k
RX 6800
21.3k
RTX 2080 Ti
16.2k

 

3DMark Firestrike Ultra Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RTX 3090
12.5k
RTX 3080 Ti
12.1k
RX 6900 XT
13.6k
RTX 3080
10.9k
RX 6800 XT
12.8k
RX 6800
10.5k
RTX 2080 Ti
8k

Time Spy

Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.

3DMark Time Spy Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RTX 3090
19.7k
RTX 3080 Ti
19.3k
RX 6900 XT
18.5k
RTX 3080
17.8k
RX 6800 XT
17.8k
RX 6800
15.1k
RTX 2080 Ti
14.1k

 

3DMark Time Spy Extreme Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RTX 3090
10.1k
RTX 3080 Ti
9.8k
RX 6900 XT
9k
RTX 3080
8.9k
RX 6800 XT
8.6k
RX 6800
7.2k
RTX 2080 Ti
6.6k

Port Royal

Port Royal is another great tool in the 3DMark suite, but this one is 100% targeting Ray Tracing performance. It loads up ray traced shadows, reflections, and global illumination to really tax the performance of the graphics cards that either has hardware-based or software-based ray tracing support.

3DMark Port Royal Score
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RTX 3090
12.9k
RTX 3080 Ti
12.9k
RX 6900 XT
9.8k
RTX 3080
11.3k
RX 6800 XT
9.1k
RX 6800
7.6k
RTX 2080 Ti
8.6k

 

3DMark Pure Ray Tracing Feature Test
Average
0
10
20
30
40
50
60
0
10
20
30
40
50
60
RTX 3090
55
RTX 3080 Ti
55
RX 6900 XT
29
RTX 3080
46
RX 6800 XT
26
RX 6800
21
RTX 2080 Ti
30

Thermals

Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing.

*Hot Spot only reported on cards that feature that monitoring point.

Temperatures (22c Ambient)
Hot Spot
Load
Idle
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090
68
33
RTX 3080 Ti
81
75
33
RX 6900 XT
98
76
36
RTX 3080
77
33
RX 6800 XT
95
75
35
RX 6800
90
68
33
RTX 2080 Ti
80
34

 

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 1440p Ultra
AVG FPS
1% Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 3090
205
180
RTX 3080 Ti
204
180
RX 6900 XT
243
201
RTX 3080
203
178
RX 6800 XT
231
193
RX 6800
200
171
RTX 2080 Ti
146
123

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

Shadow of the Tomb Raider 1440p DX12 Highest
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
160
147
RTX 3080 Ti
158
144
RX 6900 XT
165
153
RTX 3080
145
134
RX 6800 XT
156
144
RX 6800
128
119
RTX 2080 Ti
115
105

DOOM Eternal

DOOM Eternal brings hell to earth with the Vulkan powered idTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.

DOOM Eternal 1440p Ultra Nightmare
AVG FPS
1% Percentile
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 3090
330
240
RTX 3080 Ti
316
235
RX 6900 XT
309
231
RTX 3080
306
224
RX 6800 XT
301
216
RX 6800
256
179
RTX 2080 Ti
213
157

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next-generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

Watchdogs Legion 1440p Very High
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
110
80
RTX 3080 Ti
109
79
RX 6900 XT
123
99
RTX 3080
106
77
RX 6800 XT
115
90
RX 6800
97
77
RTX 2080 Ti
86
70

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Call of Duty Cold War 1440p Highest
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
135
101
RTX 3080 Ti
135
100
RX 6900 XT
121
96
RTX 3080
115
91
RX 6800 XT
113
91
RX 6800
96
78
RTX 2080 Ti
93
74

Horizon Zero Dawn

 

Horizon Zero Dawn is one of the two major PS4 exclusives that rocked their way onto the PC scene with massive acceptance and sales. Horizon Zero Dawn is powered by the Decima Engine and has been ported to DX12. We used the in-game benchmark to account for performance.

Horizon Zero Dawn 1440p DX11 Maximum
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
141
124
RTX 3080 Ti
141
120
RX 6900 XT
139
101
RTX 3080
127
99
RX 6800 XT
122
92
RX 6800
102
78
RTX 2080 Ti
96
78

Borderlands 3

Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate UW 1440p' card, High it is. We tested using the built-in benchmark utility

Borderlands 3 1440p High
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
144
103
RTX 3080 Ti
142
105
RX 6900 XT
161
139
RTX 3080
136
98
RX 6800 XT
149
127
RX 6800
124
106
RTX 2080 Ti
93
65

Total War Saga: Troy

Total War Saga: Troy is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.

Total War Saga - Troy 1440p Ultra
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
121
90
RTX 3080 Ti
118
88
RX 6900 XT
104
82
RTX 3080
109
83
RX 6800 XT
103
80
RX 6800
87
67
RTX 2080 Ti
73
57

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 Ultrawide 1440P Ultra
AVG FPS
1% Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 3090
195
163
RTX 3080 Ti
192
160
RX 6900 XT
216
184
RTX 3080
185
156
RX 6800 XT
204
175
RX 6800
173
149
RTX 2080 Ti
129
110

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

Shadow of the Tomb Raider Ultrawide 1440P DX12 Highest
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
133
123
RTX 3080 Ti
133
116
RX 6900 XT
134
124
RTX 3080
120
112
RX 6800 XT
127
119
RX 6800
104
98
RTX 2080 Ti
92
84

DOOM Eternal

DOOM Eternal brings hell to earth with the Vulkan powered idTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.

DOOM Eternal Ultrawide 1440P Ultra Nightmare
AVG FPS
1% Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 3090
271
200
RTX 3080 Ti
265
188
RX 6900 XT
244
185
RTX 3080
249
183
RX 6800 XT
199
150
RX 6800
204
144
RTX 2080 Ti
170
127

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next-generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

Watchdogs Legion Ultrawide 1440P Very High
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090
98
77
RTX 3080 Ti
96
76
RX 6900 XT
99
80
RTX 3080
91
75
RX 6800 XT
91
73
RX 6800
76
62
RTX 2080 Ti
71
57

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Call of Duty Cold War Ultrawide 1440P Highest
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
112
85
RTX 3080 Ti
110
86
RX 6900 XT
115
90
RTX 3080
94
76
RX 6800 XT
105
85
RX 6800
74
56
RTX 2080 Ti
76
60

Horizon Zero Dawn

 

Horizon Zero Dawn is one of the two major PS4 exclusives that rocked their way onto the PC scene with massive acceptance and sales. Horizon Zero Dawn is powered by the Decima Engine and has been ported to DX12. We used the in-game benchmark to account for performance.

Horizon Zero Dawn Ultrawide 1440P DX11 Maximum
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
123
106
RTX 3080 Ti
120
102
RX 6900 XT
114
89
RTX 3080
106
87
RX 6800 XT
98
79
RX 6800
83
67
RTX 2080 Ti
79
66

Borderlands 3

Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate UW 1440p' card, High it is. We tested using the built-in benchmark utility

Borderlands 3 Ultrawide 1440P High
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
121
106
RTX 3080 Ti
120
102
RX 6900 XT
127
111
RTX 3080
110
87
RX 6800 XT
117
102
RX 6800
98
85
RTX 2080 Ti
74
62

Total War Saga: Troy

Total War Saga: Troy is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.

Total War Saga - Troy  Ultrawide 1440p Ultra
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090
93
74
RTX 3080 Ti
90
70
RX 6900 XT
79
64
RTX 3080
82
65
RX 6800 XT
78
64
RX 6800
66
54
RTX 2080 Ti
57
44

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 4K UHD Ultra
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
165
142
RTX 3080 Ti
162
140
RX 6900 XT
171
149
RTX 3080
150
130
RX 6800 XT
161
138
RX 6800
136
118
RTX 2080 Ti
104
90

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

Shadow of the Tomb Raider 4K UHD DX12 Highest
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090
94
88
RTX 3080 Ti
92
84
RX 6900 XT
88
84
RTX 3080
83
78
RX 6800 XT
83
79
RX 6800
69
66
RTX 2080 Ti
63
58

DOOM Eternal

DOOM Eternal brings hell to earth with the Vulkan powered idTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.

DOOM Eternal 4K UHD Ultra Nightmare
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
199
145
RTX 3080 Ti
193
141
RX 6900 XT
173
140
RTX 3080
174
134
RX 6800 XT
163
127
RX 6800
135
105
RTX 2080 Ti
119
89

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next-generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

Watchdogs Legion 4K UHD Very High
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090
76
60
RTX 3080 Ti
74
60
RX 6900 XT
72
60
RTX 3080
69
57
RX 6800 XT
65
55
RX 6800
55
46
RTX 2080 Ti
53
43

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Call of Duty Cold War 4K UHD Highest
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090
84
61
RTX 3080 Ti
82
64
RX 6900 XT
82
65
RTX 3080
70
55
RX 6800 XT
78
62
RX 6800
64
50
RTX 2080 Ti
55
46

Horizon Zero Dawn

 

Horizon Zero Dawn is one of the two major PS4 exclusives that rocked their way onto the PC scene with massive acceptance and sales. Horizon Zero Dawn is powered by the Decima Engine and has been ported to DX12. We used the in-game benchmark to account for performance.

Horizon Zero Dawn 4K UHD DX11 Maximum
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090
93
79
RTX 3080 Ti
90
77
RX 6900 XT
80
64
RTX 3080
79
66
RX 6800 XT
69
60
RX 6800
59
50
RTX 2080 Ti
57
49

Borderlands 3

Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate UW 1440p' card, High it is. We tested using the built-in benchmark utility

Borderlands 3 4K UHD High
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090
89
77
RTX 3080 Ti
87
70
RX 6900 XT
87
77
RTX 3080
78
64
RX 6800 XT
80
70
RX 6800
67
58
RTX 2080 Ti
51
45

Total War Saga: Troy

Total War Saga: Troy is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.

Total War Saga - Troy 4K UHD Ultra
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090
65
50
RTX 3080 Ti
63
48
RX 6900 XT
54
42
RTX 3080
57
43
RX 6800 XT
52
41
RX 6800
45
35
RTX 2080 Ti
40
31

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy. SotTR features Ray Traced Shadows and enabled in the benchmarks with the game set to the 'Highest' preset and RT Shadows at High.

Shadow of the Tomb Raider 1440p 'Highest', RT Shadows Ultra
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090 DLSS
107
96
RTX 3090
87
77
RTX 3080 Ti DLSS
104
90
RTX 3080 Ti
86
73
RX 6900 XT
63
57
RTX 3080 DLSS
95
86
RTX 3080
78
68
RX 6800 XT
61
54
RX 6800
50
44
RTX 2080 Ti DLSS
72
64
RTX 2080 Ti
57
49

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Call of Duty Cold War 1440p 'High' RT Shadows Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090 DLSS
95
65
RTX 3090
82
60
RTX 3080 Ti DLSS
88
63
RTX 3080 Ti
78
58
RX 6900 XT
55
41
RTX 3080 DLSS
84
52
RTX 3080
75
50
RX 6800 XT
50
38
RX 6800
42
32
RTX 2080 Ti DLSS
68
54
RTX 2080 Ti
55
46

Control

Control is powered by Remedy's Northlight Storytelling Engine but severely pumped up to support multiple functions of ray-traced effects. We ran this through our test run in the cafeteria with all ray tracing functions on high and the game set to high.

Control 1440p 'High', RT Reflections, RT Shadows, DLSS Off
AVG FPS
1% Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 3090 DLSS
127
102
RTX 3090
80
70
RTX 3080 Ti DLSS
122
99
RTX 3080 Ti
78
67
RX 6900 XT
51
41
RTX 3080 DLSS
111
90
RTX 3080
72
63
RX 6800 XT
47
38
RX 6800
39
230
RTX 2080 Ti DLSS
78
65
RTX 2080 Ti
49
43

Resident Evil Village

 

Resident Evil Village is the latest in the horror franchise that was wonderfully rekindled with RE7 and onto the RE2 Remake. But now the RE Engine is back and better than ever with Ray Traced Reflections and Lighting that makes the world just come to life, unironically. The game was tested in the center of the village itself with setting maxed out and Ray Tracing on High settings.

Resident Evil Village 1440p 'Ultra' RT Reflections
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
146
129
RX 6900 XT
111
97
RTX 3080 Ti
144
125
RTX 3080
130
115
RX 6800 XT
103
90
RX 6800
101
85
RTX 2080 Ti
94
83

Metro Exodus Enhanced Edition

Metro Exodus was the third entry into the Metro series and as Artym ventures away from the Metro he, and you, are able to explore the world with impressive RT Global Illumination. RTGI has proven to be quite an intense feature to run.  Advanced PhysX and Hairworks were left disabled.

Metro Exodus 1440p 'Ultra' Ray Tracing 'Ultra'
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090 DLSS
119
75
RTX 3090
97
65
RTX 3080 Ti DLSS
118
74
RTX 3080 Ti
96
65
RX 6900 XT
80
62
RTX 3080 DLSS
117
72
RTX 3080
96
64
RX 6800 XT
73
55
RX 6800
63
48
RTX 2080 Ti DLSS
101
71
RTX 2080 Ti
74
54

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next-generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

Watchdogs Legion 1440p Very High + RT High DLSS Off
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090 DLSS
86
70
RTX 3090
71
56
RTX 3080 Ti DLSS
83
69
RTX 3080 Ti
70
58
RX 6900 XT
42
34
RTX 3080 DLSS
84
68
RTX 3080
64
54
RX 6800 XT
40
33
RX 6800
38
31
RTX 2080 Ti DLSS
64
53
RTX 2080 Ti
46
38

DiRT 5

DiRT 5 is the latest in the series and it's an absolute joy to play but it is not kind on your hardware. AMD worked with Codemasters to get Ray Traced Shadows and VRS into the game. But as of the time of publishing only the Ray Traced shadows have made their way into the public build of the game

DiRT 5 Ultimate Settings 1440p RT Shadows Enabled
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
123
107
RX 6900 XT
116
101
RTX 3080 Ti
120
107
RTX 3080
112
99
RX 6800 XT
114
98
RX 6800
92
79
RTX 2080 Ti
77
67

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy. SotTR features Ray Traced Shadows and enabled in the benchmarks with the game set to the 'Highest' preset and RT Shadows at High. DLSS was used only when labeled.

Shadow of the Tomb Raider 4K UHD 'Highest', RT Shadows Ultra
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090 DLSS
71
64
RTX 3090
49
43
RTX 3080 Ti DLSS
71
62
RTX 3080 Ti
48
41
RX 6900 XT
35
31
RTX 3080 DLSS
63
56
RTX 3080
43
38
RX 6800 XT
33
30
RX 6800
27
24
RTX 2080 Ti DLSS
42
37
RTX 2080 Ti
31
27

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Call of Duty Cold War 4K UHD 'High' RT Shadows Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090 DLSS
75
60
RTX 3090
65
48
RTX 3080 Ti DLSS
72
56
RTX 3080 Ti
59
45
RX 6900 XT
35
29
RTX 3080 DLSS
67
50
RTX 3080
50
41
RX 6800 XT
31
26
RX 6800
25
21
RTX 2080 Ti DLSS
45
38
RTX 2080 Ti
33
28

Control

Control is powered by Remedy's Northlight Storytelling Engine but severely pumped up to support multiple functions of ray-traced effects. We ran this through our test run in the cafeteria with all ray tracing functions on high and the game set to high. DLSS was enabled for this title in the quality setting when it was available.

Control 4K UHD 'High', RT Reflections, RT Shadows, DLSS Quality
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090 DLSS
70
62
RTX 3090
39
35
RTX 3080 Ti DLSS
68
60
RTX 3080 Ti
38
34
RX 6900 XT
26
24
RTX 3080 DLSS
65
58
RTX 3080
36
33
RX 6800 XT
23
20
RX 6800
17
13
RTX 2080 Ti DLSS
46
44
RTX 2080 Ti
25
23

Resident Evil Village

 

Resident Evil Village is the latest in the horror franchise that was wonderfully rekindled with RE7 and onto the RE2 Remake. But now the RE Engine is back and better than ever with Ray Traced Reflections and Lighting that makes the world just come to life, unironically. The game was tested in the center of the village itself with setting maxed out and Ray Tracing on High settings.

Resident Evil Village 4K UHD Maximum' RT High
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3090
101
90
RX 6900 XT
78
70
RTX 3080 Ti
98
88
RTX 3080
89
81
RX 6800 XT
72
64
RX 6800
70
61
RTX 2080 Ti
63
56

Metro Exodus Enhanced Edition

Metro Exodus was the third entry into the Metro series and as Artym ventures away from the Metro he, and you, are able to explore the world with impressive RT Global Illumination. RTGI has proven to be quite an intense feature to run. Metro Exodus also supports DLSS so it was used in our testing. Advanced PhysX was left disabled, but Hairworks was left on.

Metro Exodus Enhanced Edition 4K UHD 'Ultra' Ray Tracing 'Ultra' RT Reflections
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090 DLSS
91
65
RTX 3090
66
48
RTX 3080 Ti DLSS
89
64
RTX 3080 Ti
64
46
RX 6900 XT
41
31
RTX 3080 DLSS
87
63
RTX 3080
59
44
RX 6800 XT
38
29
RX 6800
33
25
RTX 2080 Ti DLSS
64
48
RTX 2080 Ti
42
34

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next-generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

Watchdogs Legion 4K UHD Very High + RT High DLSS Quality
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090 DLSS
64
52
RTX 3090
41
34
RTX 3080 Ti DLSS
62
53
RTX 3080 Ti
41
35
RX 6900 XT
23
19
RTX 3080 DLSS
58
50
RTX 3080
37
32
RX 6800 XT
21
18
RX 6800
20
18
RTX 2080 Ti DLSS
41
35
RTX 2080 Ti
26
21

DiRT 5

DiRT 5 is the latest in the series and it's an absolute joy to play but it is not kind on your hardware. AMD worked with Codemasters to get Ray Traced Shadows and VRS into the game. But as of the time of publishing only the Ray Traced shadows have made their way into the public build of the game

DiRT 5 Ultimate Settings 4K UHD RT Shadows Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3090
84
74
RX 6900 XT
76
68
RTX 3080 Ti
78
69
RTX 3080
72
63
RX 6800 XT
70
61
RX 6800
61
52
RTX 2080 Ti
52
47

Graphics cards and power draw have always been quite synonymous with each other in terms of how much performance they put out for the power they take in. Measuring this has not always been the most straightforward when it comes to accuracy and methods for reviewers and end-users. NVIDIA has developed their PCAT system, or Power Capture Analysis Tool in order to be able to capture direct power consumption from ALL graphics cards that plug into the PCIe slot so that you can get a very clear barometer on actual power usage without relying on hacked together methods

The Old Way

The old method, for most anyway, was to simply use something along the lines of a Kill-A-Watt wall meter for power capture. This isn't the worst way, but as stated in our reviews it doesn't quite capture the amount of power that the graphics card alone is using. This results in some mental gymnastics figuring out how much the graphics card is using by figuring the system idle, CPU load, and the GPU load and estimating about where the graphics card lands, not very accurate, to say the least.

Another way is to use GPU-z. This is the least reliable method as you have to rely entirely on the software reading from the graphics card. This is a poor method as the graphics cards vary in how they report to software when it comes to power usage. Some will only send out what the GPU core itself is using and not consider what the memory is drawing or any other component.

The last way I'll mention is the use of a multi-meter amperage clamp across the PCIe slot by way of a riser cable with separate cables then more power clamps on all the PCIe power cables going into the graphics card. This method is very accurate for graphics card power but is also very cumbersome and typically results in you having to watch the numbers and document them as you see them rather than plotting them across a spreadsheet.

The PCAT Way

This is where PCAT (power capture analysis tool) comes into play. NVIDIA has developed quite a robust tool for measuring graphics card power at the hardware level and taking the guesswork out of the equation. The tool is quite simple to set up and get going, as far as components used there are; a riser board for the GPU with a 4-pin Dupont cable, the PCAT module itself that everything plugs into with an OLED screen attached, 3 PCI-e cables for when a card calls for more than 2x 8-pin connectors, and a Micro-USB cable that allows you to capture the data on the system you're hooked up to or a secondary monitoring system.

Well, that's what it looks like when all hooked up on a test bench, you're not going to want to run this one in a case for sure. Before anyone gets worried, performance is not affected at all by this and the riser board is fully compliant with PCIe Gen 4.0. I'm not so certain about those exposed power points however, I will be getting the hot glue gun out soon for that.  Now, what does this do at this point? Well, two options: Plug it into the computer that it's all running on and let FrameView include the metrics, but that's for NVIDIA cards only so a pass, OR (what we do) plug it into a separate monitoring computer and observe and capture during testing scenarios.

The PCAT Power Profile Analyzer is the software tool provided to use to capture and monitor power readings across the PCI Express Power profile. The breadth of this tool is exceptionally useful for us here on the site to really explore what we can monitor. The most useful metric on here to me is the ability to monitor power across all sources, PCIe power cables (individually), and the PCIe slot itself.

Those who rather pull long-form spreadsheets to make their own charts are fully able to do so and even able to quickly form performance per watt metrics. We've found a very fun metric to monitor is actually Watts per frame, how many watts does it take for the graphics card to produce one frame at a locked 60FPS in various games, we'll get into that next.

Control Power

Control was the first game that we wanted to take a look at running at 1440p with RT on, and then again with RT off.

Control 1080p 'High' RT High
GPU Full Load
1440p60 Power Load
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 3090
358
140
RTX 3080 Ti
248
133
RX 6900 XT
306
306
RTX 3080
320
123
RX 6800 XT
305
305
RX 6800
225
225
RTX 2080 Ti
256
208
Control RT Watts-Per-FPS
Watts-Per-FPS
0
1
2
3
4
5
6
0
1
2
3
4
5
6
RTX 3090
2
RTX 3080 Ti
2
RX 6900 XT
5
RTX 3080
2
RX 6800 XT
5
RX 6800
3
RTX 2080 Ti
3

 

Control 1440p 'High' No RT
GPU Full Load
1440p60 Power Load
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 3090
357
150
RTX 3080 Ti
350
145
RX 6900 XT
306
280
RTX 3080
322
132
RX 6800 XT
305
215
RX 6800
245
185
RTX 2080 Ti
259
237
Control non-RT Watts-Per-FPS
Watts-Per-FPS
0
1
2
3
4
5
6
0
1
2
3
4
5
6
RTX 3090
2
RTX 3080 Ti
2
RX 6900 XT
4
RTX 3080
2
RX 6800 XT
3
RX 6800
3
RTX 2080 Ti
3

These results for Control show that NVIDIAs measurements and claims of improvements were accurate, but it's not always the case. We tested Forza Horizon 4 in a spot to test the same way again but this time at 1440p and looking at when we target a 1440p60 scene in this game

 

Forza Horizon 4 1440p Ultra
GPU Idle
GPU Full Load
4K60 Power Load
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 3090
13
348
177
RTX 3080 Ti
12
349
160
RX 6900 XT
12
305
155
RTX 3080
10
312
190
RX 6800 XT
10
301
160
RX 6800
10
220
130
RTX 2080 Ti
15
258
195
Watts-Per-FPS
Watts-Per-FPS
0
2
4
6
0
2
4
6
RTX 3090
2
RTX 3080 Ti
2
RX 6900 XT
2
RTX 3080
3
RX 6800 XT
2
RX 6800
2
RTX 2080 Ti
3

There's a new gaming flagship in the Ampere Lineup. The RTX 3080 Ti managed to take that title from the existing RTX 3080 and push that performance right up against the RTX 3090 in gaming loads but not quite pushing it over the edge. So you'll still find an argument for the RTX 3090 and its big ol massive cooler to stick around at the top of the stack. In another lifetime the RTX 3080 Ti could easily have gotten away with a title like RTS 3090 or RTX 3090LE but the titanium moniker suits it well.

There was admittedly some concern for the cooling solution as the RTX 3080 Ti still carries the same 350w TGP of the RTX 3090 but is putting that in the same cooler that keeps the 320w RTX 3080 in check, but that was a bit misplaced. NVIDIA set the cooler to target a GPU temp of 75C and that's where it hit and stayed thanks to dynamic clock throttling, showcasing that with liquid or bigger/better cooling you could keep the core frequency well over the ~1825MHz that our sample stayed at. The one area of concern I do have is the memory temperature that hovers at the 100C mark, but that is within spec.

But that all translates into a quite good performance where, in most cases, we see the RTX 3080 Ti kissing the RTX 3090 in the performance sector, just a slight tweak in frequency on the core or the memory could put it right up there. While I think from a sheer capacity stance I would have loved to see the RTX 3080 Ti double the VRAM of the RTX 3080 but moving to that wider bus does deliver better overall performance and still gets us a 20% bump in VRAM capacity.

I can't go over performance without mentioning DXR and the likes of Ray Tracing's performance. It's there, people argued that the RTX 20 Series just wasn't quite there, but the RTX 30 Series is it. We're seeing great performance in all games that run the RT features and even better when they're paired with DLSS. Early implementations of DLSS may have been mired with image quality issues but the later DLSS 2.0 has been spectacular.

The cooler on this card does its thing, with flying colors to add. There is still some work on our end to be done regarding case effectiveness and how it impacts other components, but the new conservative temperature target keeps the noise and thermals in check.

The elephant in the room with the RTX 3080 Ti is from within its own product family. The RTX 3090 comes in at an extra $300 MSRP and that gets you double the VRAM and (at least on the Founders Edition) a massive cooler, but the RTX 3080 gets you a little less VRAM but at $500 less MSRP so you're going to have your hands full deciding which of these in the Ampere lineup to pick from. The RTX 3080 Ti does put up good performance compared to its competitors RX 6900 XT but that one comes in at $200 less for their reference edition.

At the end of the day, the RTX 3080 Ti does indeed deliver RTX 3090-like performance and at the MSRP of $1199 it does offer a substantial performance uplift over the previous RTX 2080 Ti for the same MSRP of its Founders Edition (although it was listed with a starting price of $999) but it does face stiff competition from within its own product line. The good thing is if you want near that RTX 3090 but don't want to spend quite as much the RTX 3080 Ti offers a compelling alternative, now let's see how that LHR helps with availability.

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