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Hardware 9.9

NVIDIA GeForce GTX 1660 SUPER 6 GB GDDR6 Graphics Card Review – Mainstream Turing Gets Supercharged!

Hassan Mujtaba

MSI GeForce GTX 1660 SUPER Gaming X Benchmarks (DirectX 11)

Assassins Creed: Origins

Assassins Creed Origins is built by the same team that made Assassins Creed IV: Black Flag. They are known for reinventing the design and game philosophy of the Assassins Creed saga and their latest title shows that. Based in Egypt, the open-world action RPG shows its graphics strength in all corners. It uses the AnvilNext 2.0 engine which boosts the draw distance range and delivers a very impressive graphics display.

We tested the game at maxed settings with TAA enabled and 16x AF. Do note that the game is one of the most demanding titles out in the market and as such tweaks and performance issues are being patched out.

Related Story Never-Released GeForce RTX 3050 Ti Desktop Card Appears Online, Featuring GA106 Die With 3328 CUDA Cores

Far Cry 5

Far Cry 5 is a standalone successor to its predecessor and takes place in Hope County, a fictional region of Montana. The main story revolves around doomsday cult the Project at Eden’s Gate and its charismatic leader Joseph Seed. It uses a beefed-up Dunia Engine which itself is a modified version of CryEngine from Crytek.

Grand Theft Auto V

GTA V is the most optimized gaming title that has been made for the PC. It’s so optimized, it even runs on my crap GT 840M based laptop with a smooth FPS on a mix of medium/low settings. I mean what???

Aside from being optimized, GTA V is a great game. It was the Game of The Year for 2013. At 1440p Ultra quality, the game gave us smooth frames on all cards tested.

Ghost Recon: Wildlands

Using the new Anvil Next engine that was developed by Ubisoft Montreal, Ghost Recon: Wildlands goes wild and grand with an open-world setting entirely in Bolivia. This game is a tactical third-person shooter which does seem an awful lot similar to Tom Clancy's: The Division. The game looks pretty and the wide-scale region of Bolivia looks lovely at all times (Day/Night Cycle).

The Witcher 3 Game of The Year Edition

Witcher 3 is the greatest fantasy RPG of our time. It has a great story, great gameplay mechanics and gorgeous graphics. This is the only game I actually wanted to get a stable FPS at 4K. With GameWorks disabled, I gave all high-end cards the ability to demonstrate their power.

Middle Earth: Shadow of War

The successor of 2014’s epic, Shadow of Mordor, Shadow of War continues the previous game’s narrative continuing the story of the ranger Talion and the spirit of the elf lord Celebrimbor, who shares Talion’s body, as they forge a new Ring of Power to amass an army to fight against Sauron. The game uses the latest Firebird Engine developed by Monolith Productions and is very intensive even for modern graphics cards.

 

You can find additional information about our hardware review process and ethics policy here.

9.9
WCCFTECH RATING

Forget about the GeForce GTX 1660 and the RX 590, the GeForce GTX 1660 SUPER offers much better performance at just $230 US which remains unchallenged. MSI's Gaming X makes it even better by offering a ground-tested custom design with a factory overclock out of the box and premium component choices that make it a deal worth it for mainstream users.

    Pros
  • More performance for the same price
  • Almost as fast as the GTX 1660 Ti for less
  • Faster Than The GTX 1660 6 GB and Radeon RX 590 8 GB
  • Good upgrade from GTX 960 and GTX 1060 6 GB
  • Great performance for 1080p Gaming Titles
  • Great performance for eSports Gaming Titles
  • Great thermals on MSI Gaming X
  • Great design with a brushed metal backplate
  • Idle fan stop technology for lower noise
  • Good Noise levels on both custom cards
  • Power efficiency further increased
  • Support NVIDIA Adaptive Shading Technology
  • Good driver support for GeForce products, compatibility with DX11, DX12, Vulkan, OpenGL titles
  • Good Display Connectivity, support for VESA Adaptive-Sync
    Cons
  • Custom model costs a bit extra
  • No RT Cores For Ray Tracing Support
  • No Tensor Cores For DLSS Support
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Hassan Mujtaba Photo

About the author: A Software Engineer by training and a PC enthusiast by passion, Hassan Mujtaba serves as Wccftech's Senior Editor for hardware section. With years of experience in the industry, he specializes in deep-dive technical analysis of next-generation CPU and GPU architectures, motherboards, and cooling solutions. His work involves not only breaking news on upcoming technologies but also extensive hands-on reviews and benchmarking.

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