GALAX GeForce RTX 5080 HOF Gaming 16 GB GPU Review: The Crowned King

Sep 16, 2025 at 01:00pm EDT

Thermal Performance

The NVIDIA GeForce RTX 5080 is the second fastest graphics card in the "Blackwell" lineup, and features solid performance. The card launched at $999 US, but since launch, we have seen the price hover above the MSRP with premium models retailing close to the $1500 US figure. This is 4090 territory, and while the previous flagship doesn't support DLSS 4 MFG besides the Blackwell enhancements, it is still a potent offering, making the 5080 slightly more difficult to recommend based on its perf/$. Despite that, those of you who want a new Blackwell enthusiast-grade card without spending over $2000 US for the 5090, the RTX 5080 is the next best choice.

GALAX has made a lot of custom models for the RTX 5080, such as the 1-Click OC White, which we tested earlier. The 1-Click OC is the most entry-level design in the GALAX family, which is followed by the EX Gamer series, the HOF Gaming series, and finally the HOF series. The difference between HOF and HOF Gaming is that HOF Gaming retains the premium positioning and features the same finishing and design as the high-end HOF series, with a similarly powerful PCB, while the HOF series features the highest level of PCB quality and components, designed to break world records.

Related Story NVIDIA RTX 6000D “Blackwell Pro For China” Tested: Features 17% Fewer Cores, 14% Less VRAM, & Lower Clocks

Today, we will be testing the GALAX GeForce RTX 5080 HOF Gaming White, a stunning graphics card with a white colored cooler and a matching white PCB. This premium model guarantees gamers the absolute best performance and superb cooling, so let's see what GALAX has on offer in our tests.

NVIDIA GeForce GPU Segment/Tier Prices

Graphics Segment20252023-20242022-20232021-20222020-20212019-20202018-20192017-2018
Titan TierGeForce RTX 5090GeForce RTX 4090GeForce RTX 4090GeForce RTX 3090 Ti
GeForce RTX 3090
GeForce RTX 3090Titan RTX (Turing)Titan V (Volta)Titan Xp (Pascal)
Price$1999 US$1599 US$1599 US$1999 US
$1499 US
$1499 US$2499 US$2999 US$1199 US
Ultra Enthusiast TierGeForce RTX 5080GeForce RTX 4080 SUPERGeForce RTX 4080GeForce RTX 3080 TiGeForce RTX 3080 TiGeForce RTX 2080 TiGeForce RTX 2080 TiGeForce GTX 1080 Ti
Price$999 US$999 US$1199 US$1199 US$1199 US$999 US$999 US$699 US
Enthusiast TierGeForce RTX 5070 TiGeForce RTX 4070 Ti SUPERGeForce RTX 4070 TiGeForce RTX 3080 12 GBGeForce RTX 3080 10 GBGeForce RTX 2080 SUPERGeForce RTX 2080GeForce GTX 1080
Price$749 US$799 US$799 US$799 US$699 US$699 US$699 US$549 US
High-End TierGeForce RTX 5070GeForce RTX 4070 SUPER
GeForce RTX 4070
GeForce RTX 4070
GeForce RTX 4060 Ti 16 GB
GeForce RTX 3070 Ti
GeForce RTX 3070
GeForce RTX 3070 Ti
GeForce RTX 3070
GeForce RTX 2070 SUPERGeForce RTX 2070GeForce GTX 1070
Price$549 US$599
$549
$599 US
$499 US
$599
$499
$599
$499
$499 US$499 US$379 US
Mainstream TierGeForce RTX 5060 Ti 16 GB
GeForce RTX 5060 Ti 8 GB
GeForce RTX 4060 Ti
GeForce RTX 4060
GeForce RTX 4060 Ti
GeForce RTX 4060
GeForce RTX 3060 Ti
GeForce RTX 3060 12 GB
GeForce RTX 3060 Ti
GeForce RTX 3060 12 GB
GeForce RTX 2060 SUPER
GeForce RTX 2060
GeForce GTX 1660 Ti
GeForce GTX 1660 SUPER
GeForce GTX 1660
GeForce GTX 1060GeForce GTX 1060
Price$429 US
$379 US
$449
$299
$399 US
$299 US
$399 US
$329 US
$399 US
$329 US
$399 US
$349 US
$279 US
$229 US
$219 US
$249 US$249 US
Entry TierGeForce RTX 5060RTX 3050 8 GB
RTX 3050 6 GB
RTX 3050RTX 3050GTX 1650 SUPER
GTX 1650
GTX 1650 SUPER
GTX 1650
GTX 1050 Ti
GTX 1050
GTX 1050 Ti
GTX 1050
Price$299$229
$179
$249 US$249 US$159 US
$149 US
$159 US
$149 US
$139 US
$109 US
$139 US
$109 US

NVIDIA GeForce RTX 50 Gaming Graphics Cards

With Blackwell, NVIDIA is going full-on into the AI segment with loads of optimizations & AI-specific accelerators.

The Blackwell GPU does many traditional things that we would expect from a next-generation GPU, but simultaneously breaks the barrier when it comes to untraditional GPU operations. To sum up some features:

The technologies mentioned above are some of the main building blocks of the Blackwell GPU, but there's more within the graphics core itself, which we will talk about in detail, so let's get started.

Updated with the new Blackwell GPU architecture, the NVIDIA GeForce RTX 50 GPUs utilize next-gen hardware technologies such as 5th Gen Tensor Cores, new streaming multiprocessor units, and 4th Gen ray tracing cores. The new architecture also supports FP4 algorithms for even faster AI processing capabilities that can be leveraged by technologies such as DLSS 4.

NVIDIA GeForce RTX 5080 16 GB Graphics Card

The NVIDIA GeForce RTX 5080 graphics card will be based on the PG144/147-SKU45 PCB and will incorporate the GB203-400-A1 GPU die. This card will utilize the full GB203 GPU die with 84 SMs and 10,752 cores, but that's a 51% reduction compared to the RTX 5090. For comparison, the RTX 4090 and RTX 4080 had a -40 percent difference in the number of cores, so the overall performance will vary by a huge margin.

Other than that, the RTX 5080 is also going to feature half the VRAM configuration with a 16 GB capacity running across a 256-bit bus interface while utilizing GDDR7 modules. The graphics card will feature the fastest GDDR7 memory on the market, offering up to 30 Gbps speeds for 960 GB/s  of total bandwidth. The graphics card will feature a 360W TBP. This will be a 12.5% increase in the power wall versus the 320W of the RTX 4080 SUPER, but once again, the real-world figures should be very different.

In terms of performance, the NVIDIA GeForce RTX 5080 is expected to end up 2x faster than the RTX 4080 SUPER while leveraging the advanced DLSS 4 capabilities for $999 US, a price which is better than the original RTX 4080 ($1199 US).

The NVIDIA GeForce RTX 5080 will be available on the 30th of January, while the RTX 5070 Ti & the RTX 5070 will launch in February. All cards will be available in custom variants and the very popular Founders Edition models.

NVIDIA RTX 50 Founders Edition Models:

NVIDIA GeForce RTX 50 GPU Specs (Official):

Graphics Card NameNVIDIA GeForce RTX 5090NVIDIA GeForce RTX 5080NVIDIA GeForce RTX 5070 TiNVIDIA GeForce RTX 5070NVIDIA GeForce RTX 5060 TiNVIDIA GeForce RTX 5060NVIDIA GeForce RTX 5050
GPU NameBlackwell GB202-300Blackwell GB203-400Blackwell GB203-300-A1Blackwell GB205-300-A1Blackwell GB206-300Blackwell GB206-250Blackwell GB207-300
GPU SMs170 (192 Full)84 (84 Full)70 (84 Full)50 (50 Full)36 (36 Full)3020 (20 Full)
GPU Cores217601075289606144460838402560
Clock Speeds2.41 GHz2.62 GHz2.45 GHz2.51 GHz2.57 GHz2.49 GHz2.57 GHz
Memory Capacity32 GB GDDR716 GB GDDR716 GB GDDR712 GB GDDR716 GB / 8 GB GDDR78 GB GDDR78 GB GDDR6
Memory Bus512-bit256-bit256-bit192-bit128-bit128-bit128-bit
Memory Speed28 Gbps30 Gbps28 Gbps28 Gbps28 Gbps28 Gbps20 Gbps
Bandwidth1792 GB/s960 GB/s896 GB/s672 GB/s448 GB/s448 GB/s320 GB/s
Power Interface1 12V-2x6 (16-Pin)1 12V-2x6 (16-Pin)1 12V-2x6 (16-Pin)1 12VHPWR (16-Pin)1 12VHPWR (16-Pin)8-Pin8-Pin
Launch30th January, 202530th January, 202520th February, 20255th March, 202516th April, 202519th May, 2025July 2025
TBP575W360W300W250W180W145W130W
Price$1999 US$999 US$749 US$549 US$429/$379$299$249

The NVIDIA Blackwell or RTX Blackwell architecture is designed for gamers and content creators. This architecture will be offered on the RTX 50 graphics cards first, launching later this month.

NVIDIA RTX Blackwell Architecture Deep-Dive

What we know so far about the NVIDIA RTX Blackwell Gaming GPUs is that they are based on TSMC's 4nm process node, feature up to 92 billion transistors with 4000 AI TOPS, 380 RT TFLOPs, 125 TFLOPS of FP32 compute, the fastest GDDR7 memory interface with up to 1.8 TB/s bandwidth, and come with a brand new Founders Edition design.

With Blackwell, NVIDIA had a few design goals in mind to accelerate the graphical capabilities for the next generation of gaming. The architecture was to be designed and optimized around new neural capabilities and workloads. It aims to reduce the overall memory footprint, it also focuses vastly on energy efficiency, and all the while adding new quality of service capabilities.

So Blackwell had to introduce a lot of changes. The main ones include the addition of 5th Gen Tensor Cores, offering high-speed FP4, compute and up to 4000 AI TOPS of performance, 4th Gen RT (Ray Tracing) cores with up to 360 RT TFLOPs and designed for Mega Geometry, a next-gen AI Management Processor which enables Simultaneous AI models and graphics workloads to be executed, a brand new Blackwell SM with 125 TFLOPS of peak FP32 compute and the addition of GDDR7 memory which offers the world's fastest memory speeds of up to 30 Gbps (on the RTX 5080).

Other notable RTX Blackwell GPU architecture additions include DisplayPort 2.1 (UHBR20), PCIe Gen5 support, and 4K NVDEC/NVENC with 4:2:2 colors.

Diving into the Blackwell SM, we first compare it with the Ada SM, which was mostly optimized for traditional shaders, & most of its Tensor cores were used either for DLSS or content creation apps. Ada also partitioned the FP32 cores into two blocks, one that could purely execute FP32 and one that could manage both FP32 & INT32 formats.    With Blackwell, NVIDIA has doubled its INT32 GPU throughput, which can help accelerate workloads such as Work Graphs and Shader Execution, and 5th Gen Tensor Cores also offer the aforementioned doubled throughput.

Other microarchitectural changes allow multiple workloads to be executed efficiently. Blackwell also improves SER (Shader Execution Reordering) by 2x by reordering the neural models and the standard shading models and putting the same work together in an organized fashion. These models are then passed through tensor cores (if ML models) or shared cores (if shading models) for final execution.

GDDR7 also brings a much-needed upgrade over GDDR6/X memory, offering twice the bandwidth and data rate of G6 memory with higher frequency and lower wattage. GDDR7 also supports PAM4 signaling, and the PCB materials used on RTX 50 GPUs are top-of-the-line from an engineering point of view. This is the first full-fledged architecture for desktop PCs to utilize GDDR7 and PCIe 5.0 materials in full conjunction. The new memory interface also offers twice the efficiency of GDDR6 in terms of PJ/bit. This will be very useful in mobility "Max-Q" designs where efficiency matters the most.

Moving over to the Ray Tracing enhancements, the 4th Gen RT Cores introduce various new capabilities, such as a Triangle Cluster Intersection Engine, which replaces the previous Triangle Intersection Engine, which is optimized for Mega Geometry and can handle clusters of Mega Geometry and standard geometry much more efficiently.

The Mega Geometry engine also has a new Triangle Cluster Compression format, which can be decompressed using Blackwell's on-chip engine. Lastly, the new Linear Swept Spheres block accelerates RTX Hair and Fur rendering. To sum up, the new RT cores bring an 8x ray triangle intersection rate while reducing the memory footprint to 0.75x.

The FP4 format introduced on Blackwell's 5th Gen Tensor Cores will offer up to 32x throughput versus the Pascal generation and 2x versus the Ada generation of GPUs. These new cores will be taking full advantage of Neural Shading and Rendering techniques featured in next-gen AAA titles.

This also leads us to the next topic, which is about Blackwell's scheduling and how it processes various workloads. In Blackwell, NVIDIA is introducing a new programmable Coprocessor known as Amp, which sits at the front of the GPU, and interacts differently with the different cores on the GPU while understanding what's running on them, what's being done on them, and scheduling precisely the specific workload for the right core.

NVIDIA also talked about Blackwell's new Power Gating modes. In Blackwell, the entire clock tree can be disabled even while the GPU is active. So, if the memory system or portions of the memory system are idle, power savings can be achieved this way.

Another way to save power is to disable logic and SRAM when entire engines are idle. Blackwell also introduces a secondary rail that separates the core and the memory system, which runs them at different voltages and, for different workloads, captures more performance within a power budget. It also allows a 15x reduction in the time it takes from the rail gate to the core. The new rail gate system is particularly useful in laptops as it reduces leakage by a major margin.

A new aspect of Blackwell is also its accelerated frequency switching capability, which improves clock responsiveness by 1000x. For example, a workload such as physics, which doesn't utilize the full width of the GPU, can switch to a higher frequency, while a tensor core workload, which can use the full width of the GPU, can move to a lower frequency. But when the CPU hasn't fed the GPU with any work, Blackwell can drop frequency fast, and this is done because Blackwell can switch back to a faster frequency faster.

In terms of clock frequency uplift, Blackwell achieves a 300 MHz higher frequency in the active state versus Ada GPUs.

Lastly, we have Blackwell's Display & Video capabilities. New support on Blackwell includes support for DisplayPort 2.1b (UHBR20) with High-Speed hardware flip metering, which improves the pace of frames using DLSS 4. There's also the 9th Gen Encoder and 6th Gen Decoder, offering AV1 UHQ & 2x H.264 Decode capabilities, while MV-HEVC and 4.2.2 Encode/Decode are also included in the RTX Blackwell Video engine block.

NVIDIA DLSS 4 - Continuing The Deep Learning Innovations

Since the advent of DLSS back in 2018, the technology has been improving continuously. The DLSS model is being trained on a supercomputer housed within the NVIDIA HQ, which is running 24/7 & uses the latest and greatest of their GPUs for the past 6 years. The last major iteration of DLSS was DLSS 3.5, which introduced ray reconstruction. This new feature was part of the failure process in which the model detects various issues such as blurriness, ghosting, and flickering.

NVIDIA's in-house team of engineers then tries to figure out what went wrong in the model and why the image wasn't created as intended. New approaches are defined to augment the model set, which is retrained and tested across 100s of games to achieve the desired image quality, and these result in upgraded versions of DLSS, with the latest one now being DLSS 4, which improves upon all aspects of the Super Sampling technology.

With DLSS 4, NVIDIA is transitioning to a completely new neural architecture model from the 2020s DLSS 2. The main change is the new transformer engine, which can be trained across multiple data sets while being computationally efficient, offering 2x the parameter size and 4x the compute horsepower.

DLSS 4 also adds the new MFG mode, or Multi-Frame Generation, which, instead of running two models per frame, runs five models per frame with super-resolution and ray reconstruction. This leads to 15 out of 16 pixels or frames being generated by AI, all the while improving the image quality.

NVIDIA also dives a bit into why they only thought of doing multi-frame frame-gen with Blackwell, and there were two reasons: one was that DLSS's image quality was not that great to begin with and needed more training time, while the second was that the time it takes to generate these new frames could result in frame pacing and artifacting issues.

So, as the DLSS model was trained, the image quality became much better, which is fairly noticeable in recent DLSS 3 and DLSS 3.5 titles. While for frame pacing, NVIDIA's flip metering system is the solution that displays frames, and this has been upgraded, and it can now reduce the frame variability by 5-10x, leading to similar or better latency versus last-gen DLSS solutions even when MFG is enabled.

Best of all, while MFG will be limited to RTX 50 and Frame Generation will be limited to the RTX 40 and RTX 50 series, the image quality enhancements and Reflex 2 highlights will apply to all RTX GPUs as we reported here, so all RTX GPU owners are in for a small treat even if they don't own the latest and greatest hardware.

Unlike previous generations of DLSS, DLSS 4 will come with Day-0 support for a total of 75 games and apps, the largest library of DLSS-enabled titles on the first day, and more are on the way. To be clear, NVIDIA confirmed that developers will be able to leverage DLSS 4 quite easily if they have already integrated DLSS 3 or DLSS 3.5 within the engines.

NVIDIA will also integrate the option to enable DLSS 4 for non-DLSS-4 titles, such as those with DLSS 3 support, within its NVIDIA App. You can select between the older CNN mode, which will be a little bit faster but with lower image quality, and choose between various frame generation modes such as 2x, 3x, and up to 4x. Users can also select between resolution override modes such as DLAA if they prefer higher image fidelity or go with DLSS Ultra-Perf, which enables faster performance on RTX GPUs.

Another feature that goes hand in hand with the new DLSS 4 technology is Reflex 2, which is designed to decrease latency and improve responsiveness in games, especially eSports titles. Reflex 2 introduces a new technology called Frame Warp, which improves system responsiveness by 75%.

How NVIDIA achieves this is by sampling the mouse position right before the frame is rendered, and the camera based on the user input, and then warping the scene to a new position right before the frame is displayed. Reflex 2 will be natively coming to The Finals and Valorant. All RTX GPUs will support Reflex 2.

NVIDIA RTX AI For Gamers: Moving From Programmable Shaders To Neural Shaders

As we stated at the start of this deep dive, the RTX Blackwell architecture is designed with AI in mind, and one of the major shifts that NVIDIA is making is to access next-gen Neural Shading technologies.

The company has already announced how it's cooperating with Microsoft to leverage DirectX's Neural Rendering capabilities that will fully unleash the tensor core prowess of RTX 50 GPUs.

With Blackwell's Neural Shaders, NVIDIA will harness various means of doing graphics, such as Neural Textures, Neural Materials, Neural Volumes, Neural Radiance Fields, Neural Radiance Cache, and Neural Compression techniques to help with efficiency and optimization while adding in more performance by leveraging tensor cores.

The aim is to replace some or all parts of the traditional graphics pipeline, which has mostly relied on programmable shaders for a while now.

With traditional materials in a real-time scene, it's usually a few dozen lines of code to several thousand for film rendering, so to faithfully represent the same data, neural materials take the same code and take assembly collective of layers that are associated with a material and lay it out in a neural space (neural recompressed texture 7:1) & then a very small neural network with a few layers that are executed for each pixel on the screen that is using that material. In a demo shown by NVIDIA, Standard Materials take up 47 megs of memory while Neural materials take up just 16 megs of memory, so that's a factor of 3x.

Next is RTX Neural Radiance Cache for path tracing, indirect lighting, and faster performance. NRC is training in real-time using the GPU to create a model on the fly. It collects the transport of light through the scene and caches it geo-spatially, so that you can have virtually unlimited bounces of light throughout the scene of light being transported around, and be able to have that in the cache so that you can have one lookup in the cache and represent an unlimited number of bounces on the scene.

One area where Neural Shaders shine is in materials such as skin, and, for that, NVIDIA is adding a new feature called RTX Skin. For this purpose, NVIDIA has collaborated with Unreal Technology & Disney to bring the subsurface scattering algorithm into the real-time realm for path tracing. The demo to showcase RTX Skin was Half-Life 2 Remix, where the bricks are missing indirect lighting by default, but enabling NRC brings a lot more detail to the scene. The same can be seen in a Zombie, which looks much more vibrant, and shadows are displayed more realistically.

Another feature is RTX Neural Faces, which combine Generative AI Faces with photorealistic characteristics that are trained at different angles and different lighting conditions, and display different emotions too. These can be used to enhance NPCs within games.

Even Ray Tracing hair and fur is discussed, with the traditional methods being very expensive, since a character with individual strands may have 6 million strands, which requires a lot of horsepower. In Blackwell's RTX architecture, this new approach requires fewer polygons and fewer ray-traced spheres, leading to 3x less data to compute and requires less VRAM while offering higher FPS.

Blackwell also introduces a new groundbreaking technology called RTX Mega Geometry, which allows you to have an uncompromised solution where you can have a full-fat Nanite mesh, fully path-traced, with no rasterization involved. This is done with a new API that quickly, effectively, and efficiently compresses these clusters over time.

In the Zorah Demo, which uses RTX Mega Geometry with half a billion triangles per scene, a lot more details are present when the tech is enabled, and it looks very fluid running on an RTX 50 GPU. RTX Mega Geometry will run on all RTX GPUs, but Blackwell has specific technologies that will accelerate the tech further.

The GALAX GeForce RTX 5080 HOF Gaming White graphics card comes inside a large cardboard box. The front has a picture of a hooded figure with a diamond-style mask. The details for the HOF Gaming model are listed in a small box in the lower left corner.

The packaging has put a large emphasis on the RTX side of things, as the first feature enlisted by AIBs will be NVIDIA Blackwell architecture, Ray Tracing & DLSS support. NVIDIA has bet the future of their gaming GPUs on AI & Ray Tracing support, as they were the first to add these features to their GPUs.

The back of the box is very typical, highlighting the main features and specifications of the cards. The key highlights listed by GALAX include the Custom-Made PCB, a Dual BIOS design, HOF Extreme Cooling, and Wings 3.0 fans.

There's also a focus towards GeForce.com on each AIB card through which users can download the latest drivers and GeForce Experience application, which are a must for gamers to access all feature sets of the new cards.

Once again, the sides of the box greet us with the large GeForce RTX branding. There's also the mention of 16 GB GDDR7 (RTX 5080) memory available on the card. The internal packaging has the HOF logo and the "Only For Performance" quote.

Inside the box, the graphics card and the accessory package are held firmly by foam packaging. The graphics card comes with a few accessories and manuals, which might not be of much use for hardcore enthusiasts but can be useful for the mainstream gaming audience. The only two useful accessories are the GPU mounting anti-sag bar and the 16-pin to 3x 8-pin power adapter, which comes in a matching white color scheme. The card is nicely wrapped within an anti-static cover, which is useful to prevent any unwanted static discharges on various surfaces that might harm the graphics card.

After the package is taken care of, I can finally start talking about the card itself. We can see that HOF is just as grand as ever and looks amazing. We last tested the HOF with the RTX 3080 series.

The GALAX HOF series is now in its 8th iteration, with the first outing of the HOF series back in the GeForce 600 series. The card retains its white-colored cooler and white-colored PCB, which has now become iconic. This year, GALAX is also offering the HOF Gaming series in an all-Black flavor, which I glanced upon back at Computex 2025.

The GALAX GeForce RTX 5080 HOF Gaming is a massive graphics card. It measures 354 x 160 x 66.7mm. We are looking at a triple-slot graphics card with a triple-fan cooling system.

You would have to keep in mind the height when going for a triple or quad-slot card solution, as your case or motherboard PCIe slot combination may not allow such a setup. The cooling shroud extends to the back of the PCB, and it requires a casing with good interior space for proper installation.

The back of the card features a white finish with a gold HOF logo and emblem. There are also a few black-colored labels. The backplate offers a lot more functionality than just looks, which I will get back to in a bit.

The card is very thick and has some massive cooling underneath the top shroud.

The card is full of RGB Lighting, which isn't too over the top and blends in nicely with the design of the card, as you will see in our RGB gallery.

The side features large "GeForce RTX" & "Hall of Fame" logos.

Coming to the fans, the card features the latest fan designs based on the Wings 3.0 design. These fans feature 7 blades, which are larger and offer enhanced air pressure by 15% while reducing the noise levels by -5%.

Two of the fans are 102mm designs, while the one in the middle is a 92mm design. All three feature the new ring-blade design. These fans also come with a 0dB noise feature, which makes sure that the fans do not spin when the temperatures haven't reached the 60 °C threshold.

I am back to talking about the full-coverage, full-metal-based backplate that the card uses. The whole plate is made of solid metal with rounded edges that add to the durability of this card. There's also a crown-shaped cut-out which helps dissipate some heat from the third fan.

The graphics card also comes with a compact PCB design, which means that the shroud, heatsink, and backplate are all extended beyond the PCB.

There are cutouts in screw placements to easily reach the points on the graphics card. There's also a magnet on the sides, which is used to connect a larger "Crown" add-on (sold separately).

With the outside of the card done, I will now start taking a glance at what's beneath the hood of this premium graphics card. The first thing to catch my eye is the humongous fin stack that's part of the beefy heatsink that the cards utilize.

GALAX doesn't compromise on cooling in its HOF series. The new materials deliver lots of cooling performance.

The heatsink uses a premium thermal compound for the GPU, thermal pads for the VRAM, and VRMs.

GALAX makes use of a large nickel-plated vapor chamber with several composite heat pipes. There are a total of 8 of these heatpipes, which make contact with the nickel-plated baseplate. The heatsink is made up of two aluminum fin blocks, which offer a denser and wider coverage for heat dissipation.

GALAX has improved upon this heatsink design for years, and this is currently their best implementation.

I/O on the graphics card sticks with the reference scheme, which includes three Display Port 2.1b & a single HDMI 2.1 port.

The card is powered by a single 16-pin connector with a power rating of 420W. There's also a BIOS switch that lets you switch between OC and Gaming modes. The Gaming mode has balanced performance and power, while the OC mode goes for Ultimate performance and power. Another cool feature that GALAX adds to its HOF series is the HOF Debug Safety Indicator. When the 16-pin cable isn't connected properly, the card will emit a Yellow light. When the cable is showing abnormalities, then a red light will be emitted from the LEDs.

Of all the areas that we mentioned above, it's the PCB on the HOF series that stands out the most. GALAX has gone with an 18+3 phase design, which is made using Platinum-Grade ENIG "Electroless Nickel Immersion Gold" components. This PCB design ensures excellent surface planarity, good oxidation resistance, and prevents copper migration.

The HOF inductors are also custom-made for the HOF series GPUs, providing less noise, higher current, and producing less heat. GALAX is using a BPD93136 Buck Digital PWM controller and a single shunt resistor for 12V-2x6 power readings. There are also a few spaces left out for further inductors and caps; these might be used on the HOF OC LAB series or 5090 HOF designs.

GALAX also provides several voltage reading points and a white LED on the back next to the power connector, which displays the connection status (White = Good / Red = Bad).

GALAX implements several LED zones on the RTX 5080 HOF Gaming, which include the middle-fan, the HOF Crown on the front, the "Hall of Fame" logo on the sides, and the "HOF" logo on the back. These can be controlled and configured easily using the Xtreme Tuner / HOF AI applications.

Following is how the card looks in a PC setup:

We used the following test system for comparison between the different graphics cards. The latest drivers that were available at the time of testing were used by AMD, Intel & NVIDIA on an updated version of Windows 11. All tested games were patched to the latest version for better performance optimization for NVIDIA, Intel, and AMD GPUs.

WCCFTECH GPU Test Bench (2025):

CPUIntel Core i9-13900K @ Default
MotherboardMSI MEG Z790 ACE
Video CardsGALAX RTX 5080 HOF Gaming White
MSI GeForce RTX 5080 EXPERT OC
ASRock Radeon RX 9070 XT Taichi OC
PNY GeForce RTX 5060 Ti Stealth OC
GALAX GeForce RTX 5070 1-Click OC
MSI GeForce RTX 5070 Gaming Trio OC
Colorful GeForce RTX 5070 Ti Battle NX
MSI GeForce RTX 5080 Vanguard SOC
MSI GeForce RTX 5080 SUPRIM SOC
GALAX GeForce RTX 5080 1-Click OC White
MSI GeForce RTX 5090 SUPRIM SOC
NVIDIA GeForce RTX 4090 FE
Palit GeForce RTX 4080 SUPER GamingPro OC
NVIDIA GeForce RTX 4080 FE
Colorful GeForce RTX 4070 Ti SUPER BattleAx
NVIDIA GeForce RTX 4070 SUPER FE
ASRock Radeon RX 7800 XT Phantom Gaming
ASUS GeForce RTX 4070 Ti TUF Gaming
NVIDIA GeForce RTX 4070 FE
NVIDIA GeForce RTX 4060 Ti FE
MSI GeForce RTX 4060 Gaming X
ASUS RX 7900 XTX TUF Gaming OC
ASRock Radeon RX 7900 XT Phantom Gaming
MemoryG.SKILL Trident Z5 RGB Series 32GB (2 X 16GB) CL38 7200 Mbps
StorageTeamgroup T-Force A440 Pro 2 TB Gen 4
Power SupplyMSI MEG Ai1300P 1300W PSU
OSWindows 11 64-bit (24H2)
DriversAMD Radeon Adrenalin Edition 25.6.3
NVIDIA GeForce 576.52 WHQL
Intel 6913 WHQL
WCCFTECH GPU Test Bench (2025):

Speed Way

Developed with input from AMD, Intel, NVIDIA, and other leading technology companies, Speed Way is an ideal benchmark for comparing the DirectX 12 Ultimate performance of the latest graphics cards. 3DMark Speed Way’s engine is assembled to demonstrate what the latest DirectX API brings to ray-traced gaming, using DirectX Raytracing tier 1.1 for real-time global illumination and ray-traced reflections, coupled with new performance optimizations like Mesh Shaders.

3DMark Speed Way Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RTX 5090
14580
RTX 4090
10735
RTX 5080 HOF OC
9537
RTX 5080 HOF
8841
RTX 5080
8802
RTX 5070 Ti
7744
RTX 4080 SUPER
7580
RTX 4080
7331
RX 9070 XT
6427
RTX 4070 Ti SUPER
6402
RX 7900 XTX
6280
RTX 4070 Ti
5782
RTX 5070
5515
RTX 4070 SUPER
5413
RX 7900 XT
5299
RTX 4070
4580
RTX 5060 Ti
4198
RX 7800 XT
3802
RTX 4060 Ti
2905
RTX 4060
2703
Arc A770 16 GB
2449

Firestrike

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance. In this test, we ran the Extreme and Ultra versions of Firestrike, which run at 1440p and 4K, and recorded the Graphics Score only since the Physics and combined scores are not pertinent to this review.

3DMark Firestrike Extreme Graphics
Score
0
11667
23334
35001
46668
58335
70002
0
11667
23334
35001
46668
58335
70002
RTX 5090
60820
RTX 4090
45348
RTX 5080 HOF OC
42113
RTX 5080 HOF
40110
RTX 5080
40088
RX 7900 XTX
37004
RTX 5070 Ti
35711
RTX 4080 SUPER
35122
RTX 4080
34910
RX 7900 XT
34427
RX 9070 XT
32008
RTX 4070 Ti SUPER
28794
RTX 4070 Ti
27802
RTX 5070
27424
RTX 4070 SUPER
26006
RX 7800 XT
25561
RTX 4070
21306
RTX 5060 Ti
19576
Arc A770 16 GB
15778
RTX 4060 Ti
14233
RTX 4060
11892
3DMark Firestrike Ultra Graphics
Score
0
7000
14000
21000
28000
35000
42000
0
7000
14000
21000
28000
35000
42000
RTX 5090
32468
RTX 4090
24881
RTX 5080 HOF OC
22041
RTX 5080 HOF
21194
RTX 5080
21172
RX 7900 XTX
20587
RTX 4080 SUPER
19375
RTX 4080
19181
RTX 5070 Ti
18235
RX 9070 XT
18002
RX 7900 XT
17496
RTX 4070 Ti SUPER
14876
RTX 5070
14468
RTX 4070 Ti
13888
RTX 4070 SUPER
12879
RX 7800 XT
12877
RTX 4070
10499
RTX 5060 Ti
9205
RTX 4060 Ti
7680
Arc A770 16 GB
7336
RTX 4060
6551

Time Spy

Time Spy is running the DX12 API, and we used it in the same manner as Firestrike Extreme, where we only recorded the Graphics Score, as the Physics score records the CPU performance and isn't important to the testing we are doing here.

3DMark Time Spy Graphics
Score
0
9000
18000
27000
36000
45000
54000
0
9000
18000
27000
36000
45000
54000
RTX 5090
44299
RTX 4090
35679
RTX 5080 HOF OC
34541
RTX 5080 HOF
32899
RTX 5080
32804
RX 9070 XT
30777
RX 7900 XTX
30229
RTX 4080 SUPER
29215
RTX 4080
29080
RTX 5070 Ti
27682
RX 7900 XT
26330
RTX 4070 Ti SUPER
23983
RTX 4070 Ti
23390
RTX 5070
22818
RTX 4070 SUPER
22177
RX 7800 XT
19305
RTX 4070
17704
RTX 5060 Ti
15428
Arc A770 16 GB
13679
RTX 4060 Ti
13550
RTX 4060
11749
3DMark Time Spy Extreme Graphics
Score
0
5000
10000
15000
20000
25000
30000
0
5000
10000
15000
20000
25000
30000
RTX 5090
25618
RTX 4090
19220
RTX 5080 HOF OC
17877
RTX 5080 HOF
17190
RTX 5080
17139
RX 7900 XTX
15114
RX 9070 XT
14825
RTX 4080 SUPER
14595
RTX 4080
14443
RTX 5070 Ti
13664
RX 7900 XT
12977
RTX 4070 Ti SUPER
11981
RTX 4070 Ti
11323
RTX 4070 SUPER
10255
RTX 5070
10168
RX 7800 XT
9251
RTX 4070
8862
RTX 5060 Ti
7558
Arc A770 16 GB
6686
RTX 4060 Ti
6306
RTX 4060
5422

Port Royal

Port Royal is another great tool in the 3DMark suite, but this one is 100% targeting Ray Tracing performance. It loads up ray-traced shadows, reflections, and global illumination to tax the performance of the graphics cards that either have hardware-based or software-based ray-tracing support.

3DMark Port Royal Score
Score
0
7000
14000
21000
28000
35000
42000
0
7000
14000
21000
28000
35000
42000
RTX 5090
34777
RTX 4090
25329
RTX 5080 HOF OC
22836
RTX 5080 HOF
21958
RTX 5080
21905
RTX 5070 Ti
19112
RX 9070 XT
18844
RTX 4080 SUPER
18620
RTX 4080
18252
RX 7900 XTX
16225
RTX 4070 Ti SUPER
15525
RTX 4070 Ti
14899
RX 7900 XT
14023
RTX 5070
14002
RTX 4070 SUPER
13981
RTX 4070
11290
RX 7800 XT
10466
RTX 5060 Ti
9950
RTX 4060 Ti
8072
Arc A770 16 GB
7008
RTX 4060
6577
3DMark Pure Ray Tracing Feature Test
Average
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
193.55
RTX 4090
141.59
RTX 5080 HOF OC
130.26
RTX 5080 HOF
122.90
RTX 5080
122.41
RTX 5070 Ti
116.43
Radeon RX 9070 XT
110.4
RTX 4080 SUPER
99.2
RTX 4080
98.1
RTX 4070 Ti SUPER
77.2
RTX 4070 Ti
73
RTX 5070
69.03
RTX 4070 SUPER
67.24
RTX 4070
51.23
RTX 5060 Ti
50.54
RX 7900 XTX
50.33
RTX 4060 Ti
50.20
RX 7900 XT
37.04
RX 7800 XT
32.17
Arc A770 16 GB
28.9
RTX 4060
23.58

Doom Eternal

DOOM Eternal brings hell to Earth with the Vulkan-powered IDTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay consistent.

DOOM Eternal (Nightmare)
2160p
1440p
0
100
200
300
400
500
600
0
100
200
300
400
500
600
RTX 5090
394
533
RTX 5080 HOF OC
342
486
RTX 5080 HOF
340
482
RTX 5080
338
480
RX 9070 XT
329
466
RTX 5070 Ti
318
455
RTX 4090
300
430
RTX 4080 SUPER
264
391
RTX 4080
260
390
RX 7900 XTX
250
380
RTX 4070 Ti SUPER
245
374
RX 7900 XT
230
349
RTX 4070 Ti
223
346
RTX 4070 SUPER
210
333
RTX 5070
206
328
RX 7800 XT
174
292
RTX 4070
170
273
RTX 5060 Ti
165
268
RTX 4060 Ti
140
234
Arc A770 16 GB
133
225
RTX 4060
85
159

Red Dead Redemption 2

Developed by Rockstar San Diego, Red Dead Redemption 2 is one of the most visually stunning open-world games I've played to date. It is backed up by a rich story set about the protagonist, Arthur Morgan. The game is based on the RAGE engine, which features an insane amount of graphics fidelity but also requires much power to run maxed out. For this test, we set the graphics settings to Ultra with AA turned off.

Red Dead Redemption 2 (4K Maxed)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
197
265
RTX 4090
165
223
RTX 5080 HOF OC
158
216
RTX 5080 HOF
156
214
RTX 5080
146
194
RX 9070 XT
146
192
RTX 5070 Ti
144
190
RTX 4080 SUPER
125
173
RTX 4080
123
172
RX 7900 XTX
119
170
RX 7900 XT
110
163
RTX 4070 Ti SUPER
108
161
RTX 4070 Ti
97
149
RTX 5070
95
144
RTX 4070 SUPER
94
142
RX 7800 XT
94
140
RTX 4070
91
134
RTX 5060 Ti
85
129
RTX 4060 Ti
51
72
Arc A770 16 GB
45
70
RTX 4060
42
63

Wolfenstein: Youngblood

Wolfenstein is back in The New Colossus and features the most fast-paced, gory, and brutal FPS action ever! The game again puts us back in the Nazi-controlled world as BJ Blazkowicz. Set during an alternate future where Nazis won World War II, the game shows that it can be fun and can be brutal to the player and to the enemy, too. Powering the new title is, once again, id Tech 6, which is much acclaimed after the success that DOOM has become. In a way, ID has regained its glorious FPS roots and is slaying with every new title.

Wolfenstein
2160p
1440p
0
100
200
300
400
500
600
0
100
200
300
400
500
600
RTX 5090
395
541
RTX 4090
337
489
RTX 5080 HOF OC
307
442
RTX 5080 HOF
301
436
RTX 5080
300
434
RX 9070 XT
296
428
RTX 5070 Ti
295
421
RTX 4080 SUPER
260
386
RTX 4080
258
385
RX 7900 XTX
250
381
RTX 4070 Ti SUPER
241
371
RX 7900 XT
230
350
RTX 4070 Ti
220
345
RTX 4070 SUPER
208
329
RTX 5070
205
323
RX 7800 XT
173
282
RTX 5060 Ti
158
271
RTX 4070
138
240
RTX 4060 Ti
135
225
Arc A770 16 GB
129
228
RTX 4060
95
185

Alan Wake 2

Alan Wake 2 sets you up in a horror thriller between two dimensions and lets you play as two different protagonists, Alan himself and Saga, who once again have to find a way to fix the darkness that erupted in Bright Falls.

Cyberpunk 2077 is an action role-playing video game developed by CD Projekt Red and published by CD Projekt. The story occurs in Night City, an open world in the Cyberpunk universe. Players assume the first-person perspective of a customizable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The game uses CD Projekt Red's in-house Red Engine, one of the most visually breathtaking and graphics-intensive engines designed to date.

Alan Wake 2 (Maxed Out / Rasterized)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
95
158
RTX 5080 HOF OC
89
132
RTX 5080 HOF
83
123
RTX 4090
83
123
RX 9070 XT
81
120
RTX 5080
80
116
RTX 5070 Ti
77
112
RX 7900 XTX
69
102
RTX 4080 SUPER
67
98
RTX 4080
65
96
RTX 4070 Ti SUPER
61
94
RX 7900 XT
60
93
RTX 4070 Ti
56
91
RTX 5070
44
76
RTX 4070 SUPER
42
74
RX 7800 XT
39
70
RTX 5060 Ti
39
70
RTX 4070
39
69
RTX 4060
35
60
Arc A770 16 GB
23
40

Atomic Heart

Atomic Heart is set in an alternate universe where the Soviet Union achieved incredible technological breakthroughs thanks to Dr. Sechenov, who invented a liquid programmable module called Polymer that links robots in a so-called Kollektiv network.

Atomic Heart (Maxed)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
133
172
RTX 5080 HOF OC
105
140
RTX 5080 HOF
99
131
RTX 4090
98
131
RTX 5080
98
132
RX 9070 XT
96
131
RTX 5070 Ti
96
129
RX 7900 XTX
90
124
RTX 4080 SUPER
88
122
RX 7900 XT
86
120
RTX 4080
80
111
RTX 4070 Ti SUPER
72
104
RX 7800 XT
71
103
RTX 4070 Ti
71
102
RTX 5070
62
93
RTX 4070 SUPER
55
71
RTX 4070
50
70
RTX 5060 Ti
47
68
Arc A770 16 GB
33
49
RTX 4060
31
48

Battlefield V

Battlefield V brings back the action of the World War 2 shooter genre. Using the latest Frostbite tech, the game does a good job of looking gorgeous in all ways possible. From the open-world environments to the intense and gun-blazing action, this multiplayer and single-player FPS title is one of the best-looking Battlefield titles to date.

Battlefield V (Maxed)
2160p
1440p
0
100
200
300
400
500
600
0
100
200
300
400
500
600
RTX 5090
438
539
RTX 4090
351
444
RTX 5080 HOF OC
339
420
RTX 5080 HOF
333
414
RX 9070 XT
333
415
RTX 5080
331
411
RX 7900 XTX
290
375
RTX 5070 Ti
277
356
RTX 4080 SUPER
230
302
RTX 4080
219
295
RX 7900 XT
216
292
RTX 4070 Ti SUPER
186
253
RTX 4070 Ti
175
247
RTX 5070
172
242
RTX 4070 SUPER
170
234
RX 7800 XT
157
215
RTX 4070
130
192
RTX 5060 Ti
126
183
RTX 4060 Ti
100
159
Arc A770 16 GB
89
140
RTX 4060
66
126

Baldur's Gate III

2023's GOTY is well-deserved of its title. The creation from Larian Studios is a turn-based RPG with gorgeous interiors and exteriors shown through a bird's-eye top-to-bottom view. You can sink countless hours into the game, and if you're a fan of the D&D playstyle, then this epic is just for you.

Baldurs Gate III (Maxed Out)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
104
110
RTX 4090
93
105
RTX 5080 HOF OC
89
111
RTX 5080 HOF
83
104
RTX 5080
82
103
RX 9070 XT
81
102
RTX 5070 Ti
79
101
RTX 4080 SUPER
71
95
RTX 4080
69
94
RTX 4070 Ti SUPER
60
91
RX 7900 XTX
56
90
RX 7900 XT
50
90
RTX 4070 Ti
46
88
RTX 5070
45
86
RTX 4070 SUPER
42
81
RTX 4070
36
75
RTX 5060 Ti
33
68
RX 7800 XT
30
62
RTX 4060 Ti
28
57
RTX 4060
20
44
Arc A770 16 GB
18
39

Cyberpunk 2077

Cyberpunk 2077 is an action role-playing video game developed by CD Projekt Red and published by CD Projekt. The story occurs in Night City, an open world in the Cyberpunk universe. Players assume the first-person perspective of a customizable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The game uses CD Projekt Red's in-house Red Engine, which is one of the most visually breathtaking and graphics-intensive engines designed to date.

Cyberpunk 2077 (Maxed Out)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
157
266
RTX 4090
108
198
RTX 5080 HOF OC
108
182
RTX 5080 HOF
100
175
RTX 5080
99
173
RX 9070 XT
98
172
RTX 5070 Ti
96
168
RTX 4080 SUPER
85
152
RX 7900 XTX
84
150
RTX 4080
82
148
RTX 5070
74
140
RX 7900 XT
70
136
RTX 4070 Ti SUPER
70
138
RTX 4070 Ti
49
90
RTX 4070 SUPER
43
84
RTX 4070
36
75
RTX 5060 Ti
34
74
RX 7800 XT
31
65
RTX 4060 Ti
28
58
Arc A770 16 GB
24
52
RTX 4060
20
44

Dead Space (Remake)

Remaking Dead Space was a bold choice, but I would say that the team at EA Motive nailed every bit and piece of this horror classic. The remake makes the USG Ishimura twice as scarily beautiful. The gore, endless corridors of terror, and the void of space all look incredible while the game remains true to its core, to the original Dead Space formula. Modern cards can run the game well, but can also be demanding if you crank the settings to the max with ray tracing enabled.

Dead Space Remake (Ultra / No RT)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
129
213
RTX 4090
98
174
RTX 5080 HOF OC
95
175
RTX 5080 HOF
86
168
RX 9070 XT
86
166
RTX 5080
84
161
RTX 5070 Ti
81
156
RX 7900 XTX
74
143
RTX 4080 SUPER
72
139
RTX 4080
68
135
RTX 5070
67
132
RX 7900 XT
66
130
RTX 4070 Ti SUPER
64
126
RTX 4070 Ti
56
107
RTX 4070 SUPER
53
103
RX 7800 XT
50
96
RTX 5060 Ti
40
77
RTX 4070
42
81
RTX 4060 Ti
32
59
Arc A770 16 GB
30
53
RTX 4060
22
45

Death Stranding

Sam Porter Bridges has delivered one of PS4's most anticipated games to the PC community and opened a new world of possibilities. This was the first game to feature the Decima Engine on PC and unarguably did it the best. Death Stranding may not feature ray tracing effects, but it does showcase that DLSS can be used effectively even when RT isn't around. We tested this one just like in our launch coverage with DLSS enabled.

Death Stranding DLSS/FSR/XeSS (Quality)
2160p
1440p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 5090
289
393
RTX 4090
204
300
RTX 5080 HOF OC
190
283
RTX 5080 HOF
181
275
RX 9070 XT
181
274
RTX 5080
180
270
RTX 5070 Ti
176
265
RTX 4080 SUPER
160
240
RTX 4080
160
240
RX 7900 XTX
149
237
RTX 4070 Ti SUPER
144
228
RTX 5070
140
224
RX 7900 XT
136
219
RTX 4070 Ti
130
213
RTX 4070 SUPER
125
202
RX 7800 XT
118
178
RTX 4070
112
170
RTX 5060 Ti
106
160
Arc A770 16 GB
105
165
RTX 4060 Ti
95
150
RTX 4060
70
114

Forza Horizon 5

Forza Horizon 5 carries on the open-world racing tradition of the Horizon series.  The latest DX12-powered entry is beautifully crafted, amazingly well executed, and a great showcase of DX12 games.  We use the benchmark run while having all the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 5
2160p
1440p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 5090
268
356
RTX 4090
198
280
RTX 5080 HOF OC
191
286
RTX 5080 HOF
182
278
RTX 5080
181
277
RTX 5070 Ti
180
274
RX 9070 XT
165
266
RTX 4080 SUPER
160
259
RX 7900 XTX
158
250
RTX 4080
158
255
RX 7900 XT
156
227
RTX 5070
146
223
RTX 4070 Ti SUPER
140
215
RTX 4070 Ti
139
190
RTX 4070 SUPER
131
185
RX 7800 XT
126
160
RTX 5060 Ti
112
150
RTX 4070
110
147
Arc A770 16 GB
105
142
RTX 4060 Ti
90
135
RTX 4060
86
108

Halo Infinite (DX12 Highest)

Next up, we have the latest entry in the Halo franchise, Halo: Infinite, which uses the brand new Slipspace engine (although there are rumors it will be ditched in the future for Unreal Engine) based on the DX12 API. The game rocks some incredible environments for Master Chief to visit on the Halo ring.

Halo Infinite
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
174
233
RTX 4090
131
184
RTX 5080 HOF OC
131
182
RTX 5080 HOF
123
172
RTX 5080
122
170
RX 9070 XT
120
168
RTX 5070 Ti
119
166
RTX 4080 SUPER
104
149
RTX 4080
100
146
RX 7900 XTX
90
136
RTX 4070 Ti SUPER
89
133
RX 7900 XT
81
122
RTX 4070 Ti
75
115
RTX 5070
74
112
RTX 4070 SUPER
72
110
RX 7800 XT
66
105
RTX 4070
60
90
RTX 5060 Ti
56
74
RTX 4060 Ti
47
74
Arc A770 16 GB
47
73
RTX 4060
35
64

Hitman III (DX12 Highest Settings)

Hitman III is the highly acclaimed sequel to the 2016 Hitman & 2018 Hitman II, a redesign and reimaging of the game from the ground up. With a focus on stealth gameplay through various missions, the game again lets you play as Agent 47. The game runs on the IO Interactive Glacier 2 engine, which has been updated to deliver amazing visuals and environments on each level while using the DirectX 12 API.

Hitman III
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
280
288
RTX 4090
206
221
RTX 5080 HOF OC
203
217
RTX 5080 HOF
194
209
RTX 5080
192
207
RX 9070 XT
188
205
RTX 5070 Ti
187
203
RTX 4080 SUPER
164
181
RTX 4080
161
178
RX 7900 XTX
149
171
RTX 4070 Ti SUPER
142
157
RX 7900 XT
132
146
RTX 4070 Ti
125
140
RTX 5070
122
138
RTX 4070 SUPER
120
136
RX 7800 XT
102
130
RTX 5060 Ti
93
130
RTX 4070
93
129
RTX 4060 Ti
80
120
Arc A770 16 GB
70
113
RTX 4060
63
102

Metro Exodus

Metro Exodus continues Artyom's journey through Russia's nuclear wasteland and its surroundings. This time, you are set over the Metro, going through various regions and different environments. The game is one of the premier titles to feature NVIDIA’s RTX technology and does well in showcasing the ray-tracing effects in all corners.

Metro Exodus Extreme Preset
2160p
1440p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 5090
276
308
RTX 4090
218
268
RTX 5080 HOF OC
191
244
RTX 5080 HOF
183
234
RTX 5080
181
232
RTX 5070 Ti
165
224
RX 7900 XTX
162
210
RX 9070 XT
155
204
RTX 4080 SUPER
138
196
RTX 4080
130
185
RTX 4070 Ti SUPER
125
182
RX 7900 XT
115
176
RTX 4070 Ti
110
170
RTX 5070
106
170
RTX 4070 SUPER
101
166
RX 7800 XT
97
160
RTX 4070
86
130
Arc A770 16 GB
85
122
RTX 5060 Ti
62
90
RTX 4060 Ti
50
77
RTX 4060
48
75

Resident Evil Village

Resident Evil Village is the latest in the horror franchise that was wonderfully rekindled with RE7 and onto the RE2 Remake. But now the RE Engine is back and better than ever with Ray Traced Reflections and Lighting that makes the world just come to life, unironically. The game was tested in the center of the village itself with all graphical settings maxed out and with ray tracing enabled.

Resident Evil Village (Maxed)
2160p
1440p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 5090
296
377
RTX 5080 HOF OC
240
319
RTX 5080 HOF
233
307
RTX 5080
232
305
RX 9070 XT
224
300
RTX 4090
220
298
RTX 5070 Ti
210
281
RX 7900 XTX
206
275
RX 7900 XT
180
231
RTX 4080 SUPER
179
242
RTX 4080
172
237
RTX 4070 Ti SUPER
150
230
RX 7800 XT
149
210
RTX 5070
143
194
RTX 4070 Ti
140
189
RTX 4070 SUPER
130
180
RTX 4070
115
135
RTX 5060 Ti
95
122
RTX 4060 Ti
80
100
Arc A770 16 GB
78
92
RTX 4060
70
81

Resident Evil IV Remake

The remake of the beloved and highly acclaimed Resident Evil IV is here, boasting the latest RE engine, which adds stunning visuals and even better ray tracing effects. The game looks just as incredible as it plays.

Resident Evil 4 Remake (Maxed)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
204
280
RTX 4090
148
212
RTX 5080 HOF OC
139
210
RTX 5080 HOF
132
201
RTX 5080
131
200
RX 9070 XT
125
197
RTX 5070 Ti
122
185
RX 7900 XTX
114
182
RTX 4080 SUPER
100
162
RX 7900 XT
99
160
RTX 4080
97
157
RTX 4070 Ti SUPER
91
150
RTX 5070
82
145
RTX 4070 Ti
78
130
RX 7800 XT
74
120
RTX 4070 SUPER
74
119
RTX 5060 Ti
66
106
RTX 4070
63
102
RTX 4060 Ti
50
86
Arc A770 16 GB
46
78
RTX 4060
36
68

Starfield

Bethesda's latest RPG epic is set in space and takes place across a vast universe, filled with lots of planets to explore. Based on the latest iteration of the Creation Engine, Starfield offers a great amount of visual fidelity, whether you are exploring an abandoned base or just roaming a planet on which you have just set foot.

Starfield (DirectX 12 / Max)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
112
152
RTX 4090
91
131
RTX 5080 HOF OC
90
123
RTX 5080 HOF
84
117
RTX 5080
83
116
RX 9070 XT
78
115
RTX 5070 Ti
71
114
RX 7900 XTX
70
104
RTX 4080 SUPER
69
100
RTX 4080
66
96
RX 7900 XT
64
95
RTX 4070 Ti SUPER
61
91
RTX 4070 Ti
54
82
RTX 5070
51
80
RTX 4070 SUPER
49
78
RX 7800 XT
44
70
RTX 5060 Ti
42
66
RTX 4070
40
63
RTX 4060 Ti
33
56
Arc A770 16 GB
25
45
RTX 4060
20
36

Crysis Remastered (DXVK RT)

Crysis is back with a vengeance to reclaim its title of the graphics crown. The remastered version of the game uses the DX11 API but has Vulkan extensions on top, which enable Vulkan Ray tracing. That's also something that the original game didn't offer. DXVK, along with improved textures and visual effects, leads to higher performance demand, making us question once again, "Can It Run Crysis?"

Crysis Remastered (4K Native RT SMAA2TX)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
209
154
RTX 4090
158
123
RTX 5080 HOF OC
131
119
RTX 5080 HOF
122
108
RTX 5080
120
106
RX 9070 XT
105
99
RTX 5070 Ti
116
103
RTX 4080 SUPER
102
95
RTX 4080
98
93
RTX 4070 Ti SUPER
88
86
RX 7900 XTX
85
84
RX 7900 XT
81
80
RTX 4070 Ti
80
78
RTX 5070
62
77
RTX 4070 SUPER
56
74
RTX 4070
52
70
RX 7800 XT
50
65
RTX 5060 Ti
41
59
RTX 4060 Ti
39
61
Arc A770 16 GB
38
59
RTX 4060
37
45

Doom Eternal

DOOM Eternal brings hell to Earth with the Vulkan-powered IDTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.

DOOM Eternal (Nightmare 4K / RT)
2160p
1440p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 5090
295
371
RTX 4090
248
326
RTX 5080 HOF OC
222
304
RTX 5080 HOF
211
292
RTX 5080
210
289
9070 XT
204
284
RTX 5070 Ti
203
282
RTX 4080 SUPER
170
244
RTX 4080
166
242
RTX 4070 Ti SUPER
140
229
RX 7900 XTX
132
220
RX 7900 XT
126
210
RTX 4070 Ti
127
208
RTX 4070 SUPER
122
206
RTX 5070
118
203
RTX 4070
115
199
RX 7800 XT
110
180
RTX 5060 Ti
103
174
RTX 4060 Ti
75
155
Arc A770 16 GB
60
112
RTX 4060
55
108

Alan Wake 2

Alan Wake 2 sets you up in a horror thriller that takes place between two dimensions and lets you play as two different protagonists, Alan himself and Saga, who once again have to find a way to fix the darkness that erupted in Bright Falls.

Alan Wake 2 (Max / PT / No Frame-Gen)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
110
137
RTX 4090
82
104
RTX 5080 HOF OC
86
104
RTX 5080 HOF
81
99
RTX 5080
80
98
RTX 5070 Ti
74
94
RTX 4080 SUPER
65
86
RX 9070 XT
61
83
RTX 4080
61
83
RTX 4070 Ti SUPER
56
78
RTX 4070 Ti
50
71
RTX 5070
48
71
RTX 4070 SUPER
47
70
RX 7900 XTX
43
69
RTX 4070
42
65
RTX 5060 Ti
41
64
RX 7900 XT
32
54
RTX 4060 Ti
32
52
RX 7800 XT
22
40
RTX 4060
15
31
Arc A770 16 GB
13
28
Alan Wake 2 (Max / PT / FSR/DLSS Frame-Gen)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
180
206
RTX 4090
136
158
RTX 5080 HOF OC
140
157
RTX 5080 HOF
136
152
RTX 5080
135
151
RTX 5070 Ti
131
148
RTX 4080 SUPER
126
135
RX 9070 XT
119
134
RTX 4080
115
132
RTX 4070 Ti SUPER
105
129
RTX 4070 Ti
96
123
RTX 5070
94
121
RTX 4070 SUPER
93
119
RX 7900 XTX
90
115
RTX 4070
88
113
RTX 5060 Ti
86
110
RX 7900 XT
75
94
RTX 4060 Ti
74
92
RX 7800 XT
45
80
RTX 4060
43
75
Arc A770 16 GB
24
54

Note - FSR Frame-Gen mod applied across all GPUs. DLSS 3.5 has been applied to RTX 50/40 GPUs.

Battlefield V

Battlefield V brings back the action of the World War 2 shooter genre. Using the latest Frostbite tech, the game does a good job of looking gorgeous in all ways possible. From the open-world environments to the intense and gun-blazing action, this multiplayer and single-player FPS title is one of the best-looking Battlefield titles to date.

Battlefield V Raytracing DLSS/FSR (Quality)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
240
288
RTX 4090
182
226
RTX 5080 HOF OC
180
215
RTX 5080 HOF
172
204
RTX 5080
170
202
RTX 5070 Ti
165
198
RTX 4080 SUPER
147
180
RX 9070 XT
143
175
RTX 4080
143
178
RTX 4070 Ti SUPER
130
166
RX 7900 XTX
126
160
RTX 4070 Ti
118
139
RX 7900 XT
112
131
RTX 4070 SUPER
111
133
RTX 5070
110
131
RX 7800 XT
105
128
RTX 4070
102
126
RTX 5060 Ti
100
122
RTX 4060 Ti
76
102
RTX 4060
66
95
Arc A770 16 GB
41
68

Cyberpunk 2077

Cyberpunk 2077 is an action role-playing video game developed by CD Projekt Red and published by CD Projekt. The story occurs in Night City, an open world in the Cyberpunk universe. Players assume the first-person perspective of a customizable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The game uses CD Projekt Red's in-house Red Engine, which is one of the most visually breathtaking and graphics-intensive engines designed to date.

Cyberpunk 2077 (Max / PT)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
63
104
RTX 4090
44
79
RTX 5080 HOF OC
46
78
RTX 5080 HOF
43
72
RTX 5080
42
71
RTX 5070 Ti
40
69
RTX 4080 SUPER
36
63
RTX 4080
34
60
RX 9070 XT
32
57
RTX 4070 Ti SUPER
29
53
RTX 4070 Ti
26
48
RTX 5070
24
45
RTX 4070 SUPER
22
43
RX 7900 XTX
20
40
RTX 5060 Ti
18
37
RTX 4070
16
32
RX 7900 XT
16
30
RX 7800 XT
13
25
RTX 4060 Ti
10
28
Arc A770 16 GB
10
20
RTX 4060
9
21
Cyberpunk 2077 (Max / PT / DLSS 3.5 / FSR 3)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
126
202
RTX 4090
90
150
RTX 5080 HOF OC
92
153
RTX 5080 HOF
88
147
RTX 5080
87
146
RTX 5070 Ti
85
143
RTX 4080 SUPER
75
130
RTX 4080
70
125
RX 9070 XT
64
120
RTX 4070 Ti SUPER
61
110
RTX 4070 Ti
54
104
RTX 5070
48
103
RTX 4070 SUPER
46
100
RX 7900 XTX
41
92
RTX 5060 Ti
38
90
RTX 4070
32
80
RX 7900 XT
30
70
RX 7800 XT
21
57
RTX 4060 Ti
20
55
Arc A770 16 GB
17
44
RTX 4060
17
42

Dead Space (Remake)

Remaking Dead Space was a bold choice, but I would say that the team at EA Motive nailed every bit and piece of this horror classic. The remake makes the USG Ishimura twice as scarily beautiful. The gore, the endless corridors of terror, the void of space, all of it looks incredible while the game remains true to its core, to the original Dead Space formula. Modern cards can run the game well, but it can also be demanding if you crank the settings to the max with ray tracing enabled.

Dead Space Remake (Ultra RT / FSR2/DLSS2 Quality)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
138
204
RTX 4090
99
149
RTX 5080 HOF OC
92
130
RTX 5080 HOF
82
122
RTX 5080
81
119
RTX 5070 Ti
77
116
RX 9070 XT
75
114
RTX 4080 SUPER
68
102
RTX 4080
64
99
RTX 4070 Ti SUPER
58
94
RTX 4070 Ti
52
86
RTX 5070
48
85
RTX 4070 SUPER
46
84
RX 7900 XTX
45
80
RTX 5060 Ti
42
77
RTX 4070
40
74
RX 7900 XT
36
70
RTX 4060 Ti
35
69
RX 7800 XT
30
63
Arc A770 16 GB
22
41
RTX 4060
21
40

Hogwarts Legacy

Hogwarts Legacy, as the name suggests, is set in the world of Hogwarts and retains its landscape true to the books and the movies. The game looks visually stunning, although it can be a total hog when running at the highest settings with all visual candy enabled.

Hogwarts Legacy (RT Ultra)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
92
128
RTX 4090
66
96
RTX 5080 HOF OC
65
98
RTX 5080 HOF
59
89
RTX 5080
58
88
RTX 5070 Ti
56
86
RX 9070 XT
53
83
RTX 4080 SUPER
49
79
RTX 4080
45
76
RTX 4070 Ti SUPER
36
58
RTX 4070 Ti
32
50
RX 7900 XTX
30
49
RTX 5070
30
49
RTX 4070 SUPER
29
47
RTX 5060 Ti
27
45
RTX 4070
25
42
RX 7900 XT
24
41
RTX 4060 Ti
24
40
RTX 4060
14
31
Arc A770 16 GB
14
30
RX 7800 XT
8
17

Shadow of The Tomb Raider

The sequel to Rise of the Tomb Raider, Shadow of the Tomb Raider, is visually enhanced with an updated Foundation Engine that delivers realistic facial animations and the most gorgeous environments ever seen in a Tomb Raider Game. The game is a technical marvel and shows the power of its graphics engine in the latest title.

Shadow of The Tomb Raider Raytracing DLSS/FSR/XeSS (Quality)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
222
261
RTX 4090
166
211
RTX 5080 HOF OC
148
191
RTX 5080 HOF
140
179
RTX 5080
138
177
RX 9070 XT
135
175
RTX 5070 Ti
134
174
RTX 4080 SUPER
115
150
RTX 4080
110
146
RTX 4070 Ti SUPER
100
138
RX 7900 XTX
95
130
RTX 4070 Ti
89
126
RTX 5070
84
124
RTX 4070 SUPER
80
118
RX 7900 XT
80
116
RTX 5060 Ti
75
108
RX 7800 XT
70
100
RTX 4070
78
112
RTX 4060 Ti
57
90
Arc A770 16 GB
56
88
RTX 4060
53
75

Metro Exodus

Metro Exodus continues Artyom's journey through Russia's nuclear wasteland and its surroundings. This time, you are set over the Metro, going through various regions and different environments. The game is one of the premier titles to feature NVIDIA’s RTX technology and does well in showcasing the ray-tracing effects in all corners.

Metro Exodus Raytracing DLSS (Quality)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
208
251
RTX 5080 HOF OC
193
226
RTX 5080 HOF
182
210
RTX 5080
181
208
RTX 5070 Ti
176
204
RTX 4090
166
191
RTX 4080 SUPER
161
188
RX 9070 XT
156
182
RTX 4080
144
170
RTX 4070 Ti SUPER
124
158
RTX 4070 Ti
90
152
RTX 5070
82
144
RX 7900 XTX
80
140
RTX 4070 SUPER
74
131
RTX 4070
71
123
RTX 5060 Ti
69
121
RX 7900 XT
68
120
RTX 4060 Ti
52
85
RX 7800 XT
50
83
RTX 4060
43
76
Arc A770 16 GB
35
70

Resident Evil Village

Resident Evil Village is the latest in the horror franchise that was wonderfully rekindled with RE7 and onto the RE2 Remake. But now the RE Engine is back and better than ever with Ray Traced Reflections and Lighting that makes the world just come to life, unironically. The game was tested in the center of the village itself with all graphical settings maxed out and with ray tracing enabled.

Resident Evil Village Raytracing (Maxed / RT High / FSR 2 Quality)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
264
297
RTX 4090
188
220
RTX 5080 HOF OC
190
225
RTX 5080 HOF
185
212
RTX 5080
184
210
RX 9070 XT
183
208
RTX 5070 Ti
180
206
RTX 4080 SUPER
165
191
RTX 4080
161
188
RX 7900 XTX
142
173
RTX 4070 Ti SUPER
130
163
RX 7900 XT
129
158
RTX 5070
127
155
RX 7800 XT
111
130
RTX 4070 Ti
110
128
RTX 5060 Ti
107
126
RTX 4070 SUPER
106
124
RTX 4070
106
124
RTX 4060 Ti
96
115
Arc A770 16 GB
74
95
RTX 4060
66
86

Resident Evil IV Remake

The remake of the beloved and highly acclaimed Resident Evil IV is here, boasting the latest RE engine, which adds stunning visuals and even better ray tracing effects. The game looks just as incredible as it plays.

Resident Evil Village Remake (Maxed / RT High / FSR 2 Quality)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
190
220
RTX 4090
133
159
RTX 5080 HOF OC
135
170
RTX 5080 HOF
128
159
RTX 5080
127
158
RX 9070 XT
125
155
RTX 5070 Ti
124
153
RTX 4080 SUPER
110
144
RTX 4080
107
142
RX 7900 XTX
93
132
RTX 4070 Ti SUPER
89
129
RTX 5070
87
126
RTX 4070 Ti
79
113
RX 7900 XT
76
110
RTX 5060 Ti
75
107
RTX 4070 SUPER
74
106
RX 7800 XT
71
98
RTX 4070
63
92
RTX 4060 Ti
58
81
Arc A770 16 GB
46
64
RTX 4060
42
56

Stray (That Cat Game)

Stray is a 2022 adventure game developed by BlueTwelve Studio and published by Annapurna Interactive. The story follows a stray cat who falls into a walled city populated by robots, machines, and mutant bacteria, and sets out to return to the surface with the help of a drone companion, B-12. The game uses Unreal Engine 4, but DX12 Ray tracing can be enabled by adding the "-dx12" extension to the game.

Stray (Maxed With DXR)
2160p
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 5090
86
RTX 5080 HOF OC
70
RTX 5080 HOF
62
RTX 4090
62
RTX 5080
60
RTX 5070 Ti
60
RTX 4080 SUPER
58
RTX 4080
48
RX 9070 XT
44
RTX 4070 Ti SUPER
39
RTX 4070 Ti
34
RTX 5070
33
RTX 4070 SUPER
32
RX 7900 XTX
29
RTX 5060 Ti
28
RTX 4070
26
RX 7900 XT
25
RX 7800 XT
22
RTX 4060 Ti
20
Arc A770 16 GB
17
RTX 4060
12

No graphics card review is complete without evaluating its temperatures and thermal load. All of the graphics cards that we tested were running their default 'Performance' BIOS, and the results are below:

Temperatures
Load (Gaming 30-Minute Burn-in)
0
20
40
60
80
100
120
0
20
40
60
80
100
120
NVIDIA GeForce RTX 5080 FE
68
MSI GeForce RTX 5080 EXPERT OC
64
Palit GeForce RTX 5080 GameRock OC
63
GALAX GeForce RTX 5080 1-Click OC
62
MSI GeForce RTX 5080 SUPRIM SOC
60
MSI GeForce RTX 5080 Vanguard SOC
59
GALAX GeForce RTX 5080 HOF Gaming
56
Fan Noise
Gaming (dbA)
0
7
14
21
28
35
42
0
7
14
21
28
35
42
MSI GeForce RTX 5080 SUPRIM SOC
26
GALAX GeForce RTX 5080 HOF Gaming
30
MSI GeForce RTX 5080 Vanguard SOC
31
MSI GeForce RTX 5080 EXPERT OC
33
GALAX GeForce RTX 5080 1-Click OC White
35
Palit GeForce RTX 5080 GameRock OC
37
NVIDIA GeForce RTX 5080 FE
38

I compiled the power consumption results by testing each card under idle and full stress when the card was running games. Each graphics card manufacturer sets a default TDP for the card, which can vary from vendor to vendor depending on the extra clocks or board features they plug into their custom cards. The default TDP for the RTX 5080 is rated at 360W.

Power Consumption
Gaming Load (AAA)
Peak Load (Synthetic)
0
90
180
270
360
450
540
0
90
180
270
360
450
540
GALAX GeForce RTX 5080 HOF Gaming OC
378
411
Palit GeForce RTX 5080 GameRock OC (OC)
366
398
MSI GeForce RTX 5080 Vanguard SOC OC
359
386
GALAX GeForce RTX 5080 HOF Gaming
329
366
MSI GeForce RTX 5080 Vanguard SOC
321
351
Palit GeForce RTX 5080 GameRock OC
314
344
MSI GeForce RTX 5080 SUPRIM SOC
301
335
GALAX GeForce RTX 5080 1-Click OC White
296
328
NVIDIA GeForce RTX 5080 FE
295
326

The HOF series has always been a showcase of engineering skills and enthusiasm in the overclocking field by the GALAX team. The company has so many years of experience being integrated within the HOF GPU series that there's no room left for any error. With the RTX 50 HOF series, GALAX once again proves that they are the legends when it comes to OC designs.

The GALAX RTX 5080 HOF Gaming, although not the highest-end of the HOF series, is a premium graphics card. It looks absolutely amazing with its diamond pattern, the crown designs, and the legendary white cooler and PCB combo. GALAX was the first to do white PCBs, and while the industry has followed them, GALAX just doesn't stop at producing white PCBs, but also features the best components, designed for pure OC. This is also one of the fastest RTX 5080 cards we have tested, with a 158 MHz overclock out of the box, a speed-up of 6% and further with its solid overclocking potential, we were able to reach up to 7% increase in real-world gaming performance.

The cooling solution also did a great job keeping the 5080 GPU cool under 60 °C and at a super-silent 31 dBA. The card is a bit chunky, but with a vapor chamber, massive heatpipes, and large aluminum fins, the extra space is being fully utilized. Plus, GALAX does it all in style, with the aforementioned great looks of the card being further complemented by a solid array of RGB LEDs.

Some of the coolest features of the GALAX RTX 5080 HOF Gaming graphics card are its safety and OC features. There are dual BIOS switches on the PCB and a fan-profile button on the IO. The LEDs will tell you if you've connected the 16-pin connector correctly, and the 16-pin adapter cable bundled with the card is colored white.

Things we liked about the GALAX GeForce RTX 5080 HOF Gaming:

Things we would have liked about the GALAX RTX 5080 HOF Gaming:

The GALAX GeForce RTX 5080 HOF is the fastest RTX 5080 GPU we have tested so far, having massive OC potential, striking looks, a phenomenal cooling solution that runs super silent, and a PCB that is designed for enthusiasts.

Note: As of right now, the GALAX GeForce RTX 5080 HOF Gaming is expected to feature a price of around $1500-$1700 US.

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