Resident Evil Village Demo Timer Workaround Available on PC

May 3, 2021 at 09:10am EDT
Resident Evil Village Demo

The Resident Evil Village demo went up yesterday on all platforms, allowing fans to dive into the 'Village' demo and the 'Castle' demo. However, whether you're playing one or the other, CAPCOM has put a shared timer of an hour of gameplay; after that, by default, you won't be able to play the Resident Evil Village demo any longer.

Such measures tend to be short-lived on PC, though, and it only took a few hours before someone came up with a workaround. Steam community user 'Leaves' posted the following how-to guide:

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1. Disable Steam Cloud for RE8 Demo

2. Download Steam SAM (Steam Achievement Manager)

3. Delete Local Savefiles (Located: D:\Steam\userdata\<YOUR STEAM ID>V1541780\remote\win64_save‘ Delete those Files.

4. Start Steam SAM

5. Select RE8 Demo

6. Remove Achievements and Stats, confirm.

Info: if you do not want to set the settings again all the time, reset everything, start the demo to the main menu, change all the settings you need and close the game. Now, go to your Local Save Files location and copy data00-1.bin (this is where those settings are stored). Once you have to reset the timer again, proceed as Step 3 and just add the data00-1.bin you saved to the folder. This resets the timer back to one hour but also keeps all the custom settings you made.

Resident Evil Village is just four days away from its global launch date of May 7th, when the latest entry in CAPCOM's survival horror franchise will be released for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S|X, and Google Stadia. Resident Evil 7 protagonist Evan Winters is back again as the main character, chasing after his kidnapped daughter Rosemary into a village full of crazed, mutated townsfolk. Beloved Resident Evil character Chris Redfield is also set to appear, albeit in a capacity that makes it unclear whether he'll be a friend or foe.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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