Quantum Break Officially Delayed Until 2016 – One Less Xbox One Exclusive 2015
A couple of weeks back there was a rumor going around that, the Xbox One exclusive Sci-Fi time-manipulating third-person action game – Quantum Break, would be delayed until 2016. And now Microsoft Studios and Remedy Games put out an official statement where they announced that Quantum Break will launch in 2016.
“Moving Quantum Break to 2016 extends our incredible portfolio into next year with a monster new IP”
The developer Remedy Games, posted the following announcement over at their site:
Today, Microsoft Studios announced that the highly-anticipated action-adventure Quantum Break will launch in 2016.
“With so many Xbox One games launching this year, moving Quantum Break to 2016 extends our incredible portfolio into next year with a monster new IP,” said Shannon Loftis, Head of Publishing at Microsoft Studios.
Quantum Break is created by Remedy Entertainment, the critically-acclaimed studio behind Max Payne and Alan Wake. Featuring Remedy’s highly acclaimed storytelling, Quantum Break fuses an intense action game with top-of-the-line live action elements into one revolutionary entertainment adventure.
“We’re really proud to be part of the incredible Xbox One line-up,” said Sam Lake, Creative Director at Remedy. “We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they’ve come to expect from us.”
And there we have it, that’s one more console exclusive game that’s delayed to 2016, there’s not too much information in the statement. Either they just need more development time, or Microsoft is planning something big for 2016 perhaps? There has been no word on, if this will affect the Quantum Break Live-Action series that was supposed to accompany the game. We will update you when more information becomes available. Until then, you can always check out the old gameplay from Gamescom last year, below: