PUBG Productions Launches New Closed Beta For Single-Player Survival Roguelike Prologue: Go Wayback!

David Carcasole
Prologue: Go Wayback

PUBG Productions announced that it has launched a new closed beta for its upcoming single-player survival roguelike, Prologue: Go Wayback!. This is the fifth playtesting event that PUBG Productions has hosted since the game's reveal in December 2024, with the game due out in early access sometime in summer 2025.

The closed beta will run from today, May 7, to May 14, and is available on Steam and the Epic Games Store. To participate, you need to sign up through the studio's official Discord to receive a code for either storefront. Signing up gets you a code, you don't have to wait to see if you've been accepted into the closed beta. Though, PUBG Productions does stipulate that codes are being given out on a "first-come first-servered basis," so better to be quick if you want to try out Prologue: Go Wayback!.

Related Story PlayerUnknown Productions Halts Further Development of Prologue: Go Wayback and Makes it Free as the Studio Suffers Layoffs
Prologue: Go Wayback
Prologue: Go Wayback
Prologue: Go Wayback
Prologue: Go Wayback
Prologue: Go Wayback

 

Even if you do miss this playtest, though, in the PUBG Productions Discord, the team has already confirmed there will be another playtest next month, beginning June 2, 2025. So you'll have another chance, and maybe even another after that, if it ends up releasing in August 2025.

When Wccftech spoke to PUBG creator Brendan Greene about Prologue: Go Wayback!, Greene outlined his goals for the game as part of a three-game project.

"Prologue is tackling the terrain where we generate new terrains every playthrough by using our machine learning tech. That'll help us prove out and mature the ML tech. Then, when we go to game two, which is hopefully on our own engine, we can have that ML tech matured, go bigger, and keep scaling up. That's the intention for Prologue. It's quite a simple game. it's not my next opus, but it serves a purpose, which is that of a test bed for our ML tech.

I still want to make a great single player experience and I'm excited about emergent gameplay in a single player world, kind of like Don't Starve and these games that are unique in every playthrough. Hopefully, we can create an 8x8 world that looks pretty good. Having a unique world every time, I think, gives us something interesting to play with."

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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