PUBG PC Update #23 Released On Live Servers, New Fixes Detailed

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Oct 24
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PUBG PC Update #23 has been released on the test server last week, and now it’s finally available on live servers, introducing some additional fixes.

The new fixes are mostly improvements to the UI

wccfpubg37Related PUBG PS4 Release Date and Pre-Order Bundles Announced

Moved 2 descriptions from UI/UX to Gameplay (wheel menu improvement, reticle changing)
Added Store UI improvement to Skin & Crate category
Added hit animation effect description to Gameplay category
Added statistics unit change to UI/UX category
Added disabling the public chat description to UI/UX category
Added 7 bug fixes
Added 1 description to performance category
Replaced 2 screenshots of Store UI improvement

You can catch the full PUBG PC Update #23 patch notes below. Changes marked with * weren’t available last week.

QoL
  • UI GUIDES: Added an on-screen key guide function which shows dynamic key guides depending on the game play situation (on by default, can change to off in gameplay options)

 

Bug Fixes
  • UNDERWATER: Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks
New Weapon: Skorpion

  • Added a new handgun, the Skorpion
    • The Skorpion spawns on all maps
    • Single fire and full auto fire mode
    • Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
    • Attachments:
      • Sight: Red dot sight
      • Muzzle: Suppressor
      • Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight
      • Stock: Stock for Micro UZI
      • Magazine: Extended Magazine only
    • Skorpion is also available in the Training mode. Have a fun!
Lobby Patch Notes


  • Added Patch Notes to the lobby. They can be viewed in a popup by clicking the Patch Notes icon in the top right.
  • Videos included in the patch notes cannot be played directly in the client.
    • When clicking on a video, an external browser will open to play the video.
Gameplay
  • Decreased recoil of the P18C.
  • We’ve toned down the opacity of the blue zone so that it less difficult to see through .
    • Thanks to all of our players for the feedback you provided regarding this. Please share your feedback with us once you’ve tested the changes.
  • Mitigated an issue where the blue zone’s opacity difference was too strong depending on the map and weather type.
    Before and after:

    Erangel

    Miramar

    Sanhok

  • * We’ve improved the Page Up/Page Down reticle changing functionality of red dot sight, holographic sight and 2x/3x scopes.
    • * Selections are now on a loop, so players can press one button to cycle through the options.
  • * We’ve improved the control of wheel menu, making it easier for players to select items.
  • * TPP character hit animations are now seen by the player being hit.
    • * When in third-person and shot by an enemy, you will now see your character react to being shot. Previously, these animations would only be seen by other players.
    • * These animations are purely visual and do not change gameplay. When aiming down the sight, targeting an enemy, or in FPP mode, these animations won’t impact your aiming placement or view.
UI/UX

  • Added an on-screen dynamic key map guide which changes based on the gameplay situation.
    • Appears above the minimap.
    • Set to “On” by default, but can be switched off in Settings > Gameplay.
  • We’ve improved the control of wheel menu, making it easier for players to select items.
  • We’ve improved the Page Up/Page Down reticle changing functionality of red dot sight, holographic sight and 2x/3x scopes.
    • Selections are now on a loop, so players can press one button to cycle through the options.
  • The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen.
  • * Changed ratio/chance statistics to display as percentages instead of decimals
    • * For example, 60% headshot ratio instead of 0.6
  • * Public (ALL) voice chat is now disabled until one minute into the game
    • * Team voice chat still works as normal, from the start of the game.
World
  • Made fixes and improvements to Training Mode
    • Optimized moving targets. Basic function is same as before but the appearance is slightly changed.
    • Limited the maximum spawns of water vehicles (boat, aqua rail) to 2
      • This is a temporary solution due to a performance issue, we will implement additional improvements in the future.
    • Reduced visual flickering of thin objects such as electrical wires.
Performance
  • Improved performance by mitigating an issue causing thin objects to flicker.
  • Optimized particles in rainy weather.
  • *Improved server performance by adjusting the algorithm to determine how often the client synchronizes other character’s position with the server, depending on how far away that character is from the player’s own position.
Supply System
  • Survival XP can now be earned while observing teammates.
    • This grants 50% less XP than while alive
Anti-Cheat / Report
  • Added the report player function to event mode games.
  • By pressing “R” key when spectating, you can report a player who previously killed you.
    • Players can report other players during a match by clicking the “Report” button on the death screen.
    • Up to 8 recent players who killed you will be displayed as available to report.
    • When reporting a teammate who killed you, the option to report for team killing will be displayed.
    • You can only report a player once per match.

 

Skin & Items
  • Added multi-slot items as a new category.
    • These are single piece clothing items that require multiple slots to wear (Torso and Legs, for example).
    • If you try to wear a multi-slot item while wearing a single slot item in one of those slots, those items will be removed automatically.
  • Changed the reset time of the weekly random crate to Tuesday 5pm PDT (UTC 0).


  • * Improved Store UI
    • Featured Page
      • If multiple pages exist, item pages will cycle through every 5 seconds to display all items. You may also manually move to the next featured item page by clicking the button at the bottom.
    • * Learn More Page
      • If you click the item picture, you will see a full preview of the item on your character.
      • If you click the item price, you will be taken to the purchase page.

 

Custom Match

  • Added a new game mode, War Mode: Conquest
    • This game mode sets two Platoons (up to 50 vs. 50) against each other to capture and hold objectives within an area. Your Platoon earns points as you hold these objectives and the team with the highest score wins.
    • Multiple options, including capture area circle size can be adjusted in the match options.
    • Added a few War Mode: Conquest related presets.
    • A detailed guide for recommended custom match settings for this mode will be announced in a separate article at a later date.
    • Replays are not yet available for War Mode: Conquest matches. This functionality will be added in a future update.
  • Added the option to invite friends to a custom game
  • Added an option to adjust damage ratios (from 0 to 500%) in custom game settings.
    • You can adjust the head, upper body, lower body, arm, or leg damage ratio from bullets and melee attacks.
    • You can also adjust the damage ratio from throwables.
  • Corrected issue with default configuration settings for killer spectating and red zone in Esports Mode.
  • Added “Camp Jackal” (Training Mode Map) as an available map for War Mode matches.
Bug Fixes
  • Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
  • Fixed some exploitable spots which allowed players to enter inside cliff faces.
  • Fixed the issue where in FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around.
  • Fixed an issue which caused the screen to shake excessively when spectating or viewing the death cam of an opponent who was firing a weapon.
  • Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
  • Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
  • Fixed the issue where when click the “Play” button, game was frozen in the lobby.
  • Fixed the issue where world map and wheel menu could be opened at the same time.
  • Fixed the issue where a spot at the back of the truck and buggy would block bullets.
  • Fixed the issue where when plane flew around you, the sound of plane was not played.
  • Fixed an issue which caused waves to not be heard momentarily after unmuting the game sounds.
  • * Fixed an issue where when shooting flare gun, the shooting sound was not played correctly.
  • * Fixed an issue where when after closing the inventory while holding ‘Alt’ then holding ‘Alt’ when re-opening the inventory, players were not able to drag items
  • * Fixed an issue which could cause an additional player to be shown on the vehicle UI when spectating as an observer.
  • * Fixed an issue which caused the capturing UI in War Mode: Conquest to not display properly on the minimap
  • * Fixed an issue where the player number displayed in solo mode was incorrect while observing
  • * Fixed an issue where player couldn’t get supply system XP after a match
  • * Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting
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