PUBG Dev To Detail Steps They’re Taking To Improve Perfomance; Limb Penetration Confirmed

Francesco De Meo
PUBG
Right before releasing the latest PC update, the PUBG development team commented on the game's performance, saying that they will try to improve it as soon as possible. Additional details on the matter are apparently coming soon.
On the PUBG subreddit, community lead Ryan Rigney confirmed that the team is writing a dev letter which will provide details on the steps they will take to improve performance.
If you’re worried about us just forgetting about it—we haven’t. I’m currently working with the devs on a “dev letter” to dig into some specific steps we’re taking on performance.
I feel your pain on the performance problems... my machine has been struggling too, recently. But I hope you guys don’t stop giving reps like me the benefit of the doubt when we say we’re working on it. This stuff simply takes time.
Ryan Rigney also confirmed that limb penetration will soon come to the game, as they have found an elegant solution for it.
Btw limb penetration is coming. We’ve found a pretty elegant solution for it. Will share more when it’s ready.
The PUBG community lead also commented recently on the undocumented changes found in the latest update, explaining why these changes are not included in the patch notes.
Just side effects of a super quickly growing organization, tbh. This team had like 30 people total working here when the game first hit Steam IIRC. Now we're scaling up super hard so we can invest in PUBG for years to come. Scaling up and becoming a global org means some shit stretches and breaks. All you can do is learn from it and commit to doing better. Pain now = gainz later. And yes, it always takes longer to fix than anyone expects it to (source: working at other fast-scaling companies before this)
PUBG is now out on PC and Xbox One.
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About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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