Project Sirius Will Be an Amazing The Witcher Multiplayer Game, Says Departing Design Director

Alessio Palumbo
The Witcher Project Sirius

Earlier this month, The Molasses Flood (The Flame in the Flood, Drake Hollow, and the work-in-progress Project Sirius) was officially dissolved following its merger into CD Projekt RED. The Boston-based game development studio was acquired on October 22, 2021, but the merger did not happen until April 1, 2025.

The Molasses Flood co-founder Daniel Isla, who has now departed from the studio for a new adventure, talked about this in a LinkedIn post, where he also teased Project Sirius, which he described as an 'amazing' The Witcher multiplayer game.

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To be ultra clear: this is a GOOD AND HEALTHY thing for the studio, and it was long-expected. It breaks down some organizational barriers, and better integrates the TMF team with the rest of the amazing CDPR org. Overall, it shows a very bright future for Project Sirius (aka "the multiplayer Witcher game," of which I was the Design Director for three years). It's going to be an amazing game, one for the books, and I cannot wait until the rest of the world learns about what we've been working on.

On the sadder side -- not to bury the lede -- I've decided not to follow TMF on this transition. So last Monday -- the last day of TMF's legal existence! -- was also my last day at the studio.

We don't know a lot about this game, although a few job ads from a couple of years ago suggested that it would feature stylized visuals, action combat, PvE content, and cooperative elements. Project Sirius was, however, rebooted in March 2023, when CD Projekt RED said it would formulate a new 'framework' for the project. A couple of months later, we learned that something might have been salvaged out of the previous work, so everything that Isla and his team have worked on could eventually come to fruition, although we have no idea when.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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