Project Scorpio Supports AMD’s FreeSync 2 & HDMI 2.1

Alessio Palumbo

Eurogamer's Digital Foundry just revealed, as part of their ongoing exclusive Project Scorpio coverage, that the upcoming Xbox console will support AMD's FreeSync 2.

As you will certainly remember if you are a regular reader of Wccftech, AMD revealed FreeSync 2 at CES 2017. Among the new minimum requirements of compatible displays, it's worth mentioning Low Framerate Compensation (LFC), setting a maximum on screen latency (around a few milliseconds) and doubling color as well as brightness spaces to accommodate for High Dynamic Range (HDR) support.

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In fact, Microsoft has actually implemented the FreeSync 2 standard, meaning compatibility with HDR and full support across the range of potential frame-rates. Paired with a supported screen, this will even eliminate tearing on games running with adaptive v-sync with frame-rates under 30fps, something not supported on most FreeSync 1 screens (VRR range varied on a per-screen basis, with 40Hz to 60Hz commonplace).

Scorpio's adaptive sync support is baked in at the system level - the developer doesn't need to worry about it (though they could enable higher frame-rate caps for VRR users if the overhead is there). And on top of that, it works across all Xbox content that runs on the new console - Xbox 360 backward compatible titles and Xbox One games.

According to Eurogamer, this could potentially allow developers to target arbitrary frame rates such as 45 or 50FPS. Still, it seems unlikely that it will happen anytime soon as game developers would have to put additional work into such an endeavor - after all, most Scorpio owners will be playing on TVs but there are none yet with HDMI 2.1 support.

Still, it's an exciting addition to already impressive hardware. What do you think of Scorpio so far? Do you plan to buy the console? Tell us in the comments.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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