Project Cars PS4 vs PC Real-Time Comparison 60fps


Digital Foundry has provided a thorough comparison between the PlayStation 4 and PC versions of Project CARS, as well as a comparison video which can be viewed below:


Below you can view the settings that the PC version is running at:
PC version running on GTX 780 Ti.

Resolution: 1920x1080
Texture Resolution: High
Texture Filtering: Anisotropic 16x
Anti-aliasing: High (one settings above MSAA)

SMAA: Ultra
Reflections Ultra
Environment Map: Ultra
Car detail: Ultra
Track detail: Ultra
Shadow detail: Ultra

Motion blur: High
Render frames ahead: 2
Detailed grass: Ultra
Particle Level: High
Particle Density: Ultra
Stretched Headlight Reflections: Yes

All visual effects (crepuscular rays, bloom, heat haze) engaged for both PC and PS4, with damage enabled and FOV set to 80.

Digital Foundry explains:

The PC's image is set to 1920x1080 for our tests, and we're offered a huge range of in-menu options to treat aliasing. Slightly Mad provides the full toolkit: multiple levels of FXAA, SMAA, and MSAA are all present and correct. Further up the line is an integrated downscaling mode, ranging from DS2X to DS9X (the number representing the extent of the scale based on your current resolution). Much like Nvidia's DSR mode this is a brute-force method to getting the best image, and hard to sustain on anything but top-end GPUs.

There's no way consoles can compete with that, but the PS4 edition has an interesting workaround. In addition to EQAA, a 'temporal aliasing' pass is added to the Sony release, blending the previous frame with the current one to reduce flicker on moving objects. During gameplay this works surprisingly well in minimising pixel crawl, but the implementation here is a divisive one. The downside is simple: it creates a ghost image that's very easy to spot in static images, and the effect is noticeable in motion too.


A comparison between the PS4 and Xbox One versions can be viewed here.

Slightly Mad Studios recently stated: “NVIDIA have not paid us a penny”, and that AMD is Working To Fix Performance Issues.

The Project CARS Community Livery Pack #1 can be downloaded from the online stores on PC, PlayStation 4, and Xbox One.

Project CARS key features:

  • The largest track roster of any recent racing game with 110+ unique locations
  • A wide variety of motorsports including GT, Touring, Le Mans Prototypes, Karts, and modern Open Wheel and 80+ cars available at launch
  • Dynamic weather, pit stops, and pit strategy creation
  • Dynamic time of day and endurance races including the Le Mans 24H
  • World-class graphics running at 60 fps with up to 45 drivers onscreen
  • Next-gen physics running at 600 fps and deep telemetry & tuning features
  • Competitive multiplayer for up to 16 players and the ability to create public, private and friend-based lobbies with ‘Join In Progress’
  • Asynchronous Time Trial with downloadable ghosts
  • Regularly-scheduled community events
  • Social connectivity with photo and replay modes powered by The Driver Network
  • Support for 30+ wheels, community apps, and virtual reality via Oculus Rift and Project Morpheus
  • Continual updates and further content after launch


We will bring you any new information on the subject as soon as it becomes available. Be sure to check our previous Project CARS coverage for more here and here.