Phantom Blade Zero Gets Fresh New Gameplay from S-PARTY 2025

Alessio Palumbo
Samurai warrior with sword in hand amidst fiery ruins, text: Phantom Blade Zero.
Here's a new gameplay video of the Soulslike Phantom Blade Zero.

This week, Chinese developer S-GAME hosted S-PARTY 2025, a two-day event in Beijing during which fans could get hands-on with the highly anticipated Phantom Blade Zero. IGN India has posted a 22-minute gameplay video from this new demo that shows some hidden boss fights, secret item discoveries, and new weapons. We've embedded it below.

Phantom Blade Zero is undoubtedly one of the most eagerly awaited games in the action RPG/Soulslike genre, although as you might recall, the developers stressed that it is not to be considered a pure Soulslike game.

Related Story Phantom Blade Zero Dodges September’s Bloodbath With 50-Day Delay, Now Lands Three Weeks Before GTA 6 Crushes Everything

Last month, S-GAME CEO Soulframe clarified exactly what he thinks the game is:

Phantom Blade Zero is neither a Soulslike game nor a traditional action game. I've always admired the creators who defined these genres. I spent years immersed in their work, drawing inspiration and learning from their brilliance. But in the process of making this game, we stumbled onto a path we never expected:
At first, we just wanted to make a game that brought 'hack and slash' Into a multi layered map. But once the animations and environmental assets came together, everything was "stitched together" by a strong cultural aesthetic — creating something that felt deeply familiar to us, yet is rarely seen or experienced in games.

Broadly speaking, it falls under the category of ARPGs. But more specifically, maybe it could create a new identity that is Wuxia Action Games? Because here you'll get to experience:

  • Leaping across rooftops under a rain of arrows;
  • Fighting off pursuers atop a speeding carriage;
  • Uncovering the truth behind an incident that shocked the world years ago;
  • And even more iconic cinema moments.

Soulframe also added that Phantom Blade Zero will feature three difficulty settings (Wayfarer, Gamechanger, and Hellwalker, although the latter is only unlocked for a second playthrough with New Game+), unlike traditional Soulslike titles.

The game still has no release window, but we might learn more at Gamescom, where S-GAME is set to bring a large presence with a massive 500 m² booth in Hall 6 (B-050G) featuring over 60 demo stations. The demo is said to be the most comprehensive shared publicly to date, a full 1-hour playable experience featuring all-new boss battles, striking level design, immersive storytelling, and visceral blade-to-blade combat.

We'll be at Gamescom and look forward to checking out the new demo after reporting on last year's Phantom Blade Zero hands-on.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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