No Man’s Sky Details Its Upcoming Community Events, Another Big Patch Released

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Aug 30, 2018
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Last month, No Man’s Sky finally dropped its long-awaited, game-changing NEXT update and developer Hello Games haven’t taken a breath since. The updates have been coming fast and furious (a new one dropped today) and the first season of No Man’s Sky community events has officially kicked off. This first batch of community content focuses on Specialist Polo and Priest Entity Nada, who are looking for intrepid explorers to investigate an uncharted corner of the galaxy. Here’s a few more details:

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Specialist Polo and Priest Entity Nada are broadcasting a request for assistance. Polo’s advanced boundary monitoring equipment has located a previously undetected iteration of the universe and they urgently need explorers to examine and explore this glitch in reality. They need all the volunteers they can gather to help explore and document the reborn galaxies.

The first chapter of Polo’s research project examines a specific corner of the galaxy, where strange objects have begun spawning underground. Dedicated explorers who excavate and return them to the Space Anomaly will be rewarded with Quicksilver. Polo has constructed a new robotic companion to process this valuable substance into exclusive exotic collectables.

You’ll need to have completed the first Space Anomaly mission to take part in the new community events. Those who participate can nab 6 new base-building materials, 3 decals, an emote, and additional character customization options. Eventually, you’ll be able to collect over 50 items as this season of community events continue.

In other news, the Galactic Atlas, an online map of the No Man’s Sky’s sprawling galaxy, has been updated. A discovery tracking system, regional hub pages submitted by players, and more has been added. Check out the Galactic Atlas right here.

Finally, as mentioned, another No Man’s Sky update (patch 1.58) has been released. Here are the full notes:

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  • Added user permissions for multiplayer, on a per-save slot basis. Settings for visibility, damage + base editing can be customized to apply to all players, friends only, or no-one.
  • Improved the terrain edit saving system, reducing the chance of terrain regenerating. Further improvements to this system are in progress.
  • Improved the visuals of player starship trails.
  • Added archaeology missions to the available pool of missions from planetary NPCs.
  • Fixed an issue that could prevent players with very large save games from saving.
  • Fixed a number of issues that prevented save games from loading.
  • Fixed an issue that incorrectly synced information in multiplayer.
  • Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
  • Fixed a number of issues around the refiner and general inventory systems. Improved the pick and drop system of inventory management.
  • Fixed an issue that caused visual glitches in clouds at higher resolutions.
  • Fixed occasional crash in geometry streaming when exiting planet atmosphere.
  • Fixed issue where cloud shadows would interfere with reflection rendering.
  • Improved consistency between tessellated and non-tessellated terrains.
  • Improved performance when leaving planets.
  • Various memory savings, improving overall stability.
  • Various performance optimizations.
  • Fixed an issue that could prevent players from going through black holes.
  • Fixed an issue where players were able to warp and get stuck on the other side of a portal.
  • Fixed an issue where players were able to enter their freighter base when it was not loaded in memory.
  • Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer.
  • Fixed an issue that could cause vast numbers of Sentinel Drones to spawn.
  • Fixed an issue that prevented players with pre-NEXT saves from fully upgrading their Exosuit.
  • Fixed an issue where freighter crew would change race on warp.
  • Fixed an issue where player ships could spawn on the same landing pad in multiplayer.
  • Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
  • Fixed an issue where players were not able to land on other player’s freighters.
  • Fixed a number of issues affecting the interaction with captains of freighters not owned by the player.
  • Fixed an issue that caused expedition length, difficulty and rewards to scale incorrectly relative to the power of the player’s fleet.
  • Fixed an issue that caused players to exit their ships/exocraft while tagging a marker.
  • Fixed an issue where ships landed on freighters to be labelled ON PLANET.
  • Fixed an issue that caused player ships to have incorrect information when viewed through the Analysis Visor.
  • Fixed an issue that could cause Sentinels to appear as undiscovered creatures when viewed through the Analysis Visor.
  • Fixed the axes used to calculate planet coordinates shown on the Analysis Visor.
  • Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
  • Fixed an issue where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.

No Man’s Sky is out now for PC, Xbox One, and PS4. The first community event of the season is available to play as of today.

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