Nioh 3 Could Launch on Xbox Series S/X as Early as in August

Alessio Palumbo
Nioh 3 has only six months of timed console exclusivity for PS5.
It was just confirmed that Nioh 3 is a console timed exclusivity for six months. Technically, this means it could launch on Xbox in August.

As we mentioned in our Nioh 3 info roundup article, this third entry in Koei Tecmo and Team Ninja's fantasy action RPG series is the first one not published by Sony and, as such, releases day and date on PC alongside PlayStation 5.

What we did not know exactly were the terms of a console-specific timed exclusivity. The lack of any mention of an Xbox Series S|X version was a dead giveaway that it would not be available at launch, and indeed, Sony was still likely to have secured some sort of temporal exclusivity. Now, more information on this matter has been shared at the very end of the official Nioh 3 PS5 Features trailer: the game cannot be released on other consoles for at least six months after the official launch date of February 6, 2026.

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This means that technically, Koei Tecmo could make the Xbox Series S and X versions available as early as August. Of course, it most likely won't be the case, but this suggests Xbox users won't have to wait too long to step into the role of Tokugawa Takechiyo as he fights off his brother and a horde of yokai demons to secure his ascension to Shogun. It's even theoretically possible that the Nintendo Switch 2 could run the game, at least based on the official PC system requirements. Whether that means the developers and publisher actually port the game to Nintendo's latest hybrid console remains to be seen.

As a reminder, you can already step into the fray of Nioh 3 thanks to the free demo that was released on both PC and PlayStation 5 a few days ago. The save created while playing this demo can be carried over to the full game, so you won't be starting from scratch when it becomes available in a few days.

Stay tuned for our review.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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