Nioh 2 Closed Alpha Coming Soon, Developer Shares New Gameplay Trailer

Alessio Palumbo
Nioh 2

Nioh 2, the sequel to 2017's acclaimed hardcore action RPG, was announced at E3 2018 by Team NINJA. Shortly after that, the developers confirmed Nioh 2 would feature character creation unlike the first game and they also revealed there would be a demo for everyone to try before purchasing it.

Today, rather out of the blue, Team NINJA revealed that a Closed Alpha testing phase is almost upon us.

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Some PS4 users are invited to take part in the Nioh 2 closed alpha to help gather feedback for the development. To ensure the team can manage the feedback, there are no plans to expand the alpha at the moment, but please keep an eye on our channels for more info in the future.

We don't know anything more than that, but at least there's a new gameplay trailer to go with the news. The game is currently confirmed for PlayStation 4; however, going by the previous title, chances are it will eventually launch on PC as well.

The first Nioh turned out very well, as you can read from Kai's original review. It also sold over two and a half million units, which easily explains the upcoming sequel.

Putting the difficult nature of Nioh aside, the finely tuned combat that Team Ninja has crafted for this samurai epic is among the best I’ve played in years. Nioh more than satisfies my craving for a new Onimusha to come out of the Capcom teams while simultaneously feeding my hunger for another Souls-style affair. The difficulty may be enough to turn some prospective gamers from stepping into William’s boots, but those that persevere through the fields of yokai and demons will be rewarded with one of the finest PS4 exclusives to date, melding samurai action with the framework of the well-renowned Dark Souls series.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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