Ninja Gaiden 4 to Last 15-20 Hours, Plus Challenge Missions and Optional ‘Purgatory’ Battles

Alessio Palumbo
Ninja Gaiden 4
Take a look at this fresh Ninja Gaiden 4 gameplay.

Following the release of fresh new gameplay footage, Team Ninja has now also shared an estimate of how long Ninja Gaiden 4 is going to be when it releases later this year. Speaking to Australian website Next Play, Game Director Masakazu Hirayama said that the first playthrough should take most players between fifteen and twenty hours, but then there are also the Challenge Missions to consider.

Your first playthrough, you can expect about 15 to 20 hours. But, like I mentioned before, after you beat the game once, you unlock Master Ninja difficulty and then, of course, outside of the story mode, there’s also the challenge missions and also chapter challenge as well … so there’s going to be a robust amount of content for players to sink their teeth into after they complete their first playthrough.

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Regarding these Challenge Missions, Hirayama-san added:

In the full release, there’ll be missions outside of just boss fights. So you have to fight in groups of enemies under special conditions that differ from what you experienced in the story mode.

Ninja Gaiden 4 also offers some optional battles hidden within the game 'Purgatory', and you can even wager before entering these fights. Hirayama explained:

It’s kind of an evolution of the Tests of Valor that were in previous Ninja Gaiden games. The idea of having players choose the level of risk for that reward, that was something we included to kind of stoke the flames of challenge.

Ninja Gaiden 4 is co-developed by Team Ninja and PlatinumGames, with Xbox Game Studios publishing the title. It will be released on October 21 for PC, PlayStation 5, and Xbox Series S|X. Just like all the games published by Xbox Game Studios, it will also be available for PC and Xbox Game Pass subscribers from day one.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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