Nightingale, the Shared World Survival Game from BioWare’s Aaryn Flynn, Schedules Stress Test in Early 2024

Alessio Palumbo
Nightingale

Inflexion Games has just revealed that a server stress test for its debut project, the shared world survival crafting game Nightingale, will take place in early 2024.

This is separate from the previous early tests conducted by Inflexion. In this case, the developer plans to take advantage of Steam's built-in playtesting feature: all fans need to do is go to the store page and press the request access button.

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More information on the Nightingale server stress test, including the precise dates and times, will be confirmed in January. Inflexion's goal is to gather as much information as possible ahead of the early access launch scheduled for February 22, 2024.

What to Expect:
There are no bad outcomes to this test. Whether it's all smooth connections or the servers catch fire, the team will gain valuable information to prepare for the Early Access launch in February.

We hope that all participants can connect to the Realms and enjoy the first couple of hours of the game without interruption. However, it may be that all or some participants might experience longer than usual connection times or may not be able to connect at all. Whatever happens, we'll be with you the whole way, communicating through the Official Discord.

Inflexion Games, formerly an internal Improbable studio before Tencent swooped in with an acquisition, originally planned to make an online RPG but switched to survival crafting nearly two years ago, as CEO Aaryn Flynn (formerly General Manager at BioWare) explained in an interview with Wccftech.

According to the studio, Nightingale will stay in early access for nine to twelve months. The following content will be available on the early access launch:

  • Season 1 content fully available
  • A multitude of realms to explore across several different biome types, including forest and desert
  • A large variety of creature types to hunt - from the smallest rabbit through to imposing Apex creatures
  • Comprehensive building and crafting tools, alongside estate management
  • Progression system spanning all aspects of gameplay
  • Solo and online cooperative play
Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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