Nacon is Looking to Sell Greedfall Developer Spiders and Motion Capture Studio Nacon Tech After Filing for Insolvency

David Carcasole
The image shows the 'SPIDERS' logo with stylized typography.
Nacon is looking to sell its subsidiary studio Spiders, the team behind games like Steelrising and Greedfall.

French publisher Nacon is looking to sell two of its subsidiary studios, Spiders, the team behind Greedfall and Steelrising, and motion capture studio Nacon Tech, according to a new report from Origami. The news comes just days after Spiders, along with other Nacon studios Cyanide and Kylotonn, were placed under receivership, and all three, along with Nacon Tech, filed for insolvency.

All of this is the result of what happened at the end of February 2025, when Nacon itself filed for insolvency, after its majority shareholder, Bigben Interactive, saw its refinancing agreement it had reached in November 2025 fall through days before the maturity date, throwing everything into bedlam.

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Since filing for insolvency, Nacon has postponed its Nacon Connect showcase that was meant to have already aired and attempted to reassure players that "no, this is not the end." We've seen upcoming games from Nacon's suite of studios, like Cthulhu: The Cosmic Abyss, continue to hit its marketing beats ahead of launch. Its latest trailer premiered just two days ago at the time of this writing, and outside of the publisher's own studios, just yesterday it announced it would be publishing the new Hunter: The Reckoning - Deathwish game from developer Teyon.

Contacté par Origami, Nacon confirme son intention de vendre Spiders et précise qu'une autre filiale est concernée : le pôle transverse Nacon Tech, placé lui aussi en redressement judiciaire tout récemment.

Gauthier 'Gautoz' Andres (@gautoz.cool) 2026-03-27T11:56:34.158Z

It was almost definitely too late for Nacon to back out of those reveals, which is partly why they still went forward, though there's also likely a sense of wanting to keep everything business-as-usual for the publisher, rather than act like it won't be around by the end of the year, even if that is a real possibility.

As to why Spiders is one of the first studios Nacon is looking to sell, that is ultimately unclear, but there are a few likely reasons contributing to why Spiders may be better off outside of Nacon. The disappointing early access launch of Greedfall 2, reports of internal issues at the studio (which also resulted in developers at Spiders going on strike), and layoffs that hit the studio in 2024.

Additionally, according to Origami's report, Spiders had another project in the works codenamed Dark that was cancelled by its parent company last year, and though the team had spun up another project in pre-production, Origami claims that the "feeling internally" within Nacon was that the publisher was allowing the second project to gain traction so developers at Spiders not working on Greedfall 2 had something to do.

Spiders travaille cependant bel et bien sur une nouvelle préproduction, qui pourra être valorisée lors d'une éventuelle revente, mais la sensation en interne est que Nacon a surtout laissé les gens s'occuper pendant que s'organisait le divorce.

Gauthier 'Gautoz' Andres (@gautoz.cool) 2026-03-27T11:56:34.156Z

As to why Nacon Tech is also getting placed on the market, that is less clear, but it ultimately can be traced back to the publisher seemingly needing to keep all options on the table if it wants to find a way out of its current situation.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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