Earlier this month, before we even knew that there would be an Xbox Partner Preview event today, a new Hunter: The Reckoning game seemed to leak in a truly bizarre way. An update pushed to RoboCop: Rogue City on Steam briefly changed the game players had in their library from RoboCop to what was clearly an early build for an in-development project called Hunter: The Reckoning.
It didn't seem like anything more than extremely odd at the time. It's rare, if not unheard of, that a developer pushes an update for one game that essentially replaces it with another. There was also no guarantee it was actually from a new in-development project, since there's always the chance it could have been part of a pitch for a new Hunter game that never went anywhere. But today, we learned the truth: someone at Teyon messed up huge.
Because Teyon, the studio behind RoboCop: Rogue City, is in fact making a new Hunter: The Reckoning game, subtitled Deathwish, which will also be published by Nacon, the same publisher Teyon worked with for RoboCop. It was the first game shown at today's Xbox Partner Preview event, and it'll arrive sometime in Summer 2027.
The new take on the TTRPG puts the game into a first-person, 3D setting for the first time instead of its usual text-based gameplay, which has been the case for previous video games in the Hunter: The Reckoning universe, save for a 3D action game for the original Xbox and Nintendo GameCube back in 2002.
In an Xbox Wire blog post that went live alongside the trailer, game director Piotr Łatocha went into more details about Teyon's approach to this game, comparing it to a game version of the popular TV series, Supernatural, with how the game will lead you into situations where you're forced to become the hunter, or die as the hunted.
Overall, Łatocha says the studio "tried to follow a lot of the book’s rules," though there are elements from the TTRPG that didn't make it into this game, to make things a little simpler. "Some simplifications were, of course, needed because it’s a big tabletop system. It would be a bit too big for the game, but I still think it’s quite big. We have something like 6 different attributes that are followed by 18 different skills. Like in the original game, the more points you have in a skill, the more dice you roll when there’s a check. And we also have a system that is like advantages and flaws, which is something interesting taken directly from the book."
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