Monster Hunter Wilds on PlayStation 5 Pro Disappoints With Performance Issues, Bad Image Quality and PSSR Implementation

Francesco De Meo
CAPCOM Monster Hunter Wilds

[Update] A more in-depth look at Monster Hunter Wilds on PlayStation 5 Pro from Digital Foundry is now available, highlighting how the boosts the system provides are welcome, but still disappointing in light of what the premium console delivered in other games. The full analysis can be watched below.

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[Original Story] Monster Hunter Wilds comes on consoles with some evident technical issues, and it seems like even on PlayStation 5 Pro, the game's performance and image quality are disappointing, with bad PSSR implementation to boot.

French outlet GamerSyde recently posted an early analysis of the PlayStation 5 Pro version of the game, highlighting how the game on the premium Sony hardware still forces players to choose between different display modes and how Resolution mode still targets 30 FPS without any option to disable ray tracing for additional performance without providing a true 4K experience, as this mode uses PSSR to upscale a native resolution of 3072 x 1728p to 4K. Even with the additional raw power offered by the PlayStation 5 Pro, Resolution mode still cannot keep a steady 30 FPS, with frequent drops that the outlet thinks are caused by incorrect frame pacing.

Monster Hunter Wilds Balanced and Performance modes on PlayStation 5 Pro are also quite disappointing. The former targets a slightly lower resolution than Resolution mode, 2496 x 1404p, with again no option to disable ray tracing, which makes the framerate jump way too much, resulting in a far from optimal experience even on a VRR display and uneven image quality. Performance mode, on the other hand, manages to hit its 60 FPS target, but at a huge cost in terms of image quality, as PSSR struggles to upscale to 4K resolution properly from the mode's 1080p resolution, delivering unstable image quality, especially in areas with a lot of vegetation, bad texture quality and more. As such, it definitely looks like the game is a few patches away from delivering a solid experience on PlayStation 5 Pro.

It is a shame that Monster Hunter Wilds doesn't seem to run well on any format, as the game is a more than worthy new entry in the series thanks to its new combat mechanics and a more streamlined experience that makes it easier than ever to remain on the field going from hunt to hunt without having to return to base camp too often. You can learn more about the game in my review.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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