Monster Hunter Rise Has Shipped 8+ Million Units Between PC and Switch

Jan 18, 2022 at 04:16am EST
Monster Hunter Rise CAPCOM

CAPCOM announced today that Monster Hunter Rise has now surpassed the eight million units shipped threshold between Nintendo Switch and PC. The game recently launched on the latter platform, garnering a 9 out of 10 score in Wccftech's review.

With the streamlining of some of the most annoying aspects of the Monster Hunter experience and some excellent additions to the formula like Wirebugs and Switch Skills, Monster Hunter Rise reaches the heights of the best entries in the series with ease. While not all of the changes and new features have been for the best, like Rampage Quests, their general quality level, and the amazing PC port, do make the game one that's worth playing for both long-time fans of the series and newcomers.

Monster Hunter Rise had a great start on PC, too, with a concurrent player peak of 134K registered two days ago on Steam. It's currently the second best-selling game on the platform after God of War, another highly anticipated PC port of a great console game. If you're looking to maximize its graphics, look no further than Digital Dreams' Beyond All Limits ReShade preset featuring Pascal Gilcher's screen space ray tracing shader and other tweaks.

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In its press release, the Japanese publisher also reminded everyone of the upcoming arrival of Sunbreak, described as a massive premium expansion for Monster Hunter Rise. It'll be available this Summer for both PC and Nintendo Switch.

We don't know much about the Sunbreak expansion yet, other than the fact that the base village will move from Kamura Village to Elgado. Fans can also expect an all-new storyline with more new monsters (such as the Elder Dragon Malzeno, the ice-based Fanged Wyvern Lunagaron, and the Carapaceon monster Shogun Ceanataur) in addition to new locales, gameplay elements, quest rank, and more still.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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