Modern Warfare Has an Optional ‘TamaGUNchi’ Add-on for Your Wristwatch in Multiplayer

Alessio Palumbo
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Modern Warfare's multiplayer modes allow player characters to wear functioning wristwatches with different functionalities, as revealed to Game Informer by Geoff Smith, Multiplayer Design Director at Infinity Ward.

We put in a watch pretty early on; one of our coders got really excited about it and over a weekend synced up a dev kit to have the actual time on the watch, so it actually tells the real time from your kit. Then that just kind of kept growing into more and more madness.

The original idea belongs to Joel Emslie, Art Director at Infinity Ward, who went on the explain that there's an optional Tamagotchi-like add-on to it.

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This little thing on your wrist, every time you get a string of kills, it goes, ‘Ya-ta!’ and it makes a little noise, then you look at it, and it evolved out of an egg. The TamaGUNchi is fed by the player’s performance in multiplayer. It’s just this little active wristwatch thing.

If you don’t take care of your TamaGUNchi, it will rot and die.

Taking care, in this case, translates to maintaining a healthy kill-to-death ratio when playing Call of Duty: Modern Warfare in multiplayer.

It's certainly an odd addition for a game that otherwise strives so much to depict war in a realistic fashion, but then again it's limited to multiplayer and entirely optional.

Call of Duty: Modern Warfare is scheduled to be available on all platforms on October 25th. The beta tests will take place in September, though, with the following schedule confirmed a while ago by Infinity Ward.

PlayStation 4 Exclusive Beta

  • September 12 – 13 (Early Access)
  • September 14 – 16 (Open Beta)

Beta featuring crossplay testing

  • September 19 – 20 (Early Access for PC and Xbox One, open beta for PS4)
  • September 21 – 23 (Open Beta, PC, Xbox One, and PS4)
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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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