Mass Effect Legendary Edition Gets First Post-Launch Update

May 17, 2021 at 01:42pm EDT
Mass Effect Legendary Edition

The first Mass Effect Legendary Edition post-launch update has been released across all platforms, as revealed about an hour ago by the game's official Twitter account. The full patch notes have been posted on Reddit.

General

  • Fixed the main issue where the launcher would crash or become unresponsive on Xbox Series X when using a wireless headset

    • Known issue: This can still happen if you enable/disable a headset in the launcher. A future fix will resolve this issue.

  • Improved iris shaders for better interaction with light and ambient occlusion

  • Minor calibrations, fixes, and stability improvements

Mass Effect

  • Improved terrain textures

  • Fixed an issue where kills for achievements/trophies weren’t tracking correctly

Mass Effect & Mass Effect 2

  • Resolved an issue where the character code would sometimes not display in the squad menu

  • Improvements to pre-rendered cutscenes to reduce occasional artifacts

Mass Effect 2

  • Improved lighting and shadows in some cinematics

  • Minor visual, rendering, and VFX improvements on some levels

  • Resolved minor text issues with achievements

Mass Effect 3

  • Fixed an issue where kills for achievements/trophies weren’t tracking correctly

Mass Effect Legendary Edition launched on Friday, May 14th, delivering the beloved sci-fi RPG trilogy with a host of new features and improvements, such as:

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However, not everything is quite up to snuff, which is why some Mass Effect Legendary Edition mods and tweaks have already emerged on PC to fix the narrow FoV, the mouse acceleration, and the lack of Ultrawide support for cinematics and cutscenes.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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