Life is Feudal MMORPG – Interview With Vladimir Piskunov

Feb 3, 2016 at 05:00pm EST

I first contacted Bitbox's CEO Vladimir Piskunov about Life is Feudal about three years ago. At that time, the Russian indie studio was aiming very high - they wanted to deliver a huge sandbox MMORPG with terraforming and a particular focus on crafting (including animal breeding and farming) and building construction.

However, the MMO map was just too big - 118 square miles (or 306 square kilometers, if you prefer) big, which they recently reminded us. As a result, the studio decided to first release a trimmed down version of the game, Life is Feudal: Your Own, with just one square of the 49 on the full map and a server cap of 64 players instead of 10K.

It went rather well for them, as Your Own managed to fund the development of the true version of Life is Feudal. We are now approaching the closed beta of the MMORPG, at long last, so I reached out to Vladimir again in order to get more details. Enjoy!

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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