Layoffs in the Games Industry Will Continue as Companies Become Profit-Focused; Monetization Won’t Get Worse

Alessio Palumbo
Games Industry

Yesterday, analyst firm MIDiA Research posted their updated 2023-2030 games industry report, showing less growth ahead compared to record years like 2020 and 2021. While the number of gamers will continue to rise up to 3.8 billion by 2030, growth rates will remain in the 'modest single-digit' range, staying below current inflation rates.

With the games industry also reeling from this year's layoff spree (the latest developer to be hit being Bungie), we asked MIDiA Research Lead Games Analyst Karol Severin if there was any correlation between the two. We also inquired whether consumers should be worried about increasingly aggressive monetization in this new climate. You can find his answers below.

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Do you think the recent layoff spree across the industry is due to the reduced annual growth rate that studios across the game industry are now facing?

The recent layoffs are a part of the correction, whereby companies are needing to become more profit-focused, as debt is much more expensive than it used to be. Naturally then, sadly, with slower revenue growth rates ahead, the path towards profitability will often require cost-cutting, of which layoffs are a part of.

Is there a risk of increased predatory monetization that consumers should be aware of as companies adjust to the new market conditions within the games industry?

With the rise of subscription services, I think consumers are likely to actually save money overall, as there will be less need to buy high-price point individual games. In terms of individual games monetizing in-game, this will be decided by market forces.

There can only really be as much monetization as the consumers allow by agreeing to spend. Furthermore, we expect the key growth to take place on the cosmetic side – the part of in-game spending that is largely voluntary and doesn’t impact the gameplay experience (does not give advantages over players who don’t spend).

Thank you for your time.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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