Largest No Rest for The Wicked Patch to Date Adds DLSS and FSR Upscaling Alongside Respecs and More

No Rest for the Wicked patch Ori Moon Studios

Developer Moon Studios has released the largest No Rest for the Wicked patch to date, adding support for DLSS and FSR upscaling.

As said, the update is the game's largest early access patch since its PC release last month. Aside from adding support for upscaling, the patch adds the option to remap controllers, the ability to respec your character, a new weapon tryout feature, and plenty of QoL improvements alongside tweaking and visual effect polishing. "Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware", Moon Studios writes.

Related Story No Rest for the Wicked Sets 1.0 Date After 2-Year Early Access, Skipping Xbox and Switch 2 at Launch

As covered earlier this month, the development team was holding back on adding support for upscalers as early testing showed that the game was losing a lot of sharpness when using upscaling techniques such as DLSS and FSR. “We have implemented our first version of DLSS for No Rest for the Wicked but we are not going to ship it just yet", Moon Studios boss Gennadiy Korol. "The image quality we are getting is not quite on par with our native rendering, the HDR highlights and rim-lighting is affected more than we would like. We are also losing quite a lot of sharpness. Our TAA and Sharpening looks pretty great with our own upscaling so until DLSS looks on par or better, we would rather bake it a bit more before shipping it."

We've included a video showing off highlights from the game's second early access patch below:

As the full patch notes are quite extensive, we suggest reading through them here.

No Rest for the Wicked is available for PC via Early Access now. The game's full release is also coming to PS5 and Xbox Series consoles.

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About the author: Passionate gamer since the NES era and begun writing about games in 2014. Joined Wccftech gaming section in 2015. Has owned every console since then. Can never make up his mind on what console to play. Weird sense of humor but can be funny from time to time.

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