Konami Is Aiming to Release a New Silent Hill Game in 2026, and in 2027, 2028, 2029, etc, “To Keep the Buzz Around Silent Hill Constant”

David Carcasole
A character in 'Silent Hill 2' looking at his reflection in a foggy mirror.
Silent Hill series producer Moto Okamoto says Konami wants to make Silent Hill an annual series.

Before Bloober Team's Silent Hill 2 Remake was released in 2024, the most recent Silent Hill game was technically P.T. in 2014, the famous teaser that never became a full project. Before that, it was Silent Hill: Book of Memories on the PS Vita. Whether you count P.T. or not, that's still at least a decade between releases. Now, after Silent Hill 2 Remake in 2024, and now Silent Hill f in 2025, we've had two Silent Hill games in two years, and according to Konami, the company wants to keep that pace up if it can.

In an interview with Famitsu (via machine translation), producer Motoi Okamoto says the company is aiming "to release about one [Silent Hill] title per year, including both announced and unannounced titles," turning the long-dormant horror series into an annual franchise.

Related Story Silent Hill: Townfall Arrives in September 2026, Konami and Screen Burn Reveal at State of Play

Now, Okamoto doesn't call this goal a new mandate for the company and the franchise. It doesn't seem to be the case that he wants Konami to have a Call of Duty-style development pipeline to ensure that they can pump out a new game on an annual basis. But he describes it as a goal the company would like to hit, in an effort to "keep the buzz around Silent Hill constant."

"Following the release of Silent Hill 2 in October 2024, we were able to deliver Silent Hill f in September 2025, and the Silent Hill series is now back on track. We aim to release about one title per year, including both announced and unannounced titles. We're not sure how far we can achieve this, but we'll do our best as the producer of the Silent Hill series. Ideally, we'd like to keep the buzz around Silent Hill constant."

Could Konami set up its own production pipeline to make its horror franchise an annual series? Sure, it could; it's definitely a big enough company, and it could easily throw money at both establishing teams of developers internally and contracting other studios to make new games in the franchise each year.

It even theoretically has another two years of leeway to set up such a pipeline, with Bloober Team already working on a remake of the first Silent Hill game, which could arrive in 2027, and Silent Hill: Townfall set to arrive in 2026.

Is that what it should try to do with the series? That's a different question with a different, and more complex answer. Trying to push out new games in the series before they're ready could be the noose that Konami ties itself and hangs the series on. A quick glance at any game franchise that has annual releases, like EA Sports titles and Call of Duty, shows that you can't possibly keep up the level of quality we've seen, even with the previous two titles, year-in and year-out.

Keeping "the buzz," as Okamoto describes it, around the series, a constant factor could arguably be hampered by trying to release a new game every year. Especially as the quality of releases degrades, as it is likely to do with a new release annually. If Bloober Team is able to release the remake of the first game by 2027, and Townfall makes its rumoured 2026 release, then we'll see where Konami is at in 2027 with making what Okamoto describes as an ideal a reality.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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