Kingdom Come: Deliverance To Run at 1440p on XB1X with Slightly Enhanced GI & Particles; 1080p on PS4 Pro
It’s been a long while since Warhorse Studios received funding via Kickstarter for Kingdom Come: Deliverance, but the wait is finally about to end for all those interested in this medieval roleplaying game. With Kingdom Come: Deliverance now set to launch on PC, PlayStation 4 and Xbox One on February 13th, we’ve managed to get Warhorse PR Manager Tobias Stolz-Zwilling on record to talk about some of the final details that the community is still waiting to hear about.
As usual, let’s start with the tech info.
Kingdom Come: Deliverance is listed on Microsoft’s official Xbox One X enhanced page. Can you share with us your take as a developer on the ‘most powerful console ever made’ as well as the technical specifications of this version (native resolution, target frame rate, graphics settings etc.)?
Currently, it surely is the most powerful console. In general, it allows us to use 1440p resolution, top quality Global Illumination, more and better shadows, better lighting and LOD distances compared to the regular Xbox One.
Will the game also feature dedicated enhancements for Sony’s PlayStation 4 Pro console and if so, how do they compare with the Xbox One X?
The PS4 Pro is a powerful console as well and we are trying to utilize the power of each platform – within the limits of the CryEngine. We heavily modified the engine to our needs and are very happy with the results. But compared to the Xbox One X, the PlayStation 4 Pro runs at 1080p resolution and slightly worse Global Illumination/particle effects simulation. Then again – we are pushing all platforms to their limits. Both the base PlayStation 4 and Xbox One will run at 900p.
Will Kingdom Come: Deliverance feature support for High Dynamic Range (HDR) displays and if so, on which platforms?
No, the CryEngine 3.8.6 does not support this technology.
The PR Manager didn’t specify the target frame rate on consoles in his replies, but it is a safe bet to assume that it will be 30fps just like practically every major open world game on consoles.
Check back tomorrow to find our full interview with Tobias Stolz-Zwilling. In the meantime, there’s a recent hands-on preview by Chris that’s well worth a read.