Josef Fares Would Rather Get Shot in the Knee Than Add NFT to One of His Games

Dec 27, 2021 at 07:30am EST
Josef Fares

Film director and game designer Josef Fares is undoubtedly one of the most forthright figures in the industry, so it shouldn't be surprising to read his comment on the latest blockchain and NFT-related controversies that hit Ubisoft Quartz and the now-canceled STALKER Metaverse.

Speaking to the Washington Post in a recent interview, Josef Fares said he'd rather get shot in the knee than add NFT to one of his games. He then elaborated a bit more on the subject.

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Let me tell you this: whatever decision you take in a game, where you have to adjust the design to make the player pay or do something that makes you want him to pay money, that is wrong, if you ask me. If you make a game with the goal of telling a story, I think it’s wrong. Now, if you ask a big CEO that runs a company, he would say I’m stupid because companies are about making money. But I would still say no. For me, gaming is art.

Elsewhere in the interview, Josef Fares finally addressed his most famous public outburst dating back to The Game Awards 2017. Upon joining host Geoff Keighley on stage, he uttered the words 'F*** the Oscars!'. Looking back, though, he said that didn't really stem from any hatred or animosity towards the Academy Awards.

When I came to The Game Awards 2017, everybody was talking like, ‘This is the Oscars of games’. So onstage, me being me, instantly in my head I was like, ‘F--- the Oscars, we’re having a great time here instead.’ That was where it came from. It wasn’t a statement that I think the Oscars are bad.

Josef Fares arguably received his career's crowning achievement at this year's The Game Awards, where Hazelight's latest game, It Takes Two, snatched the prize of Best Game of 2021 away from titles like Resident Evil Village, Ratchet & Clank: Rift Apart, Metroid Dread, Psychonauts 2, and Deathloop.

Interestingly, Fares also stated he'd eventually go back and make a movie again, though it'll be like a vacation compared to game making which is more complex in his opinion.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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