Iron Harvest Kickstarter Campaign Now Live and Almost Fully Funded

Mar 14, 2018 at 10:00am EDT

The Kickstarter campaign for Iron Harvest is now live and almost fully funded, too. The game got over €300K in just over a day, leaving only about €62K left to reach the base goal. It should be a piece of cake to get there in the remaining thirty days available to pledge.

Stretch goals include a New Game + mode, cinematic cutscenes, Challenge maps, a Skirmish mode, multiplayer, a presumably separate co-op Campaign, co-op Challenges, multiplayer Leagues and Seasons and finally a free DLC campaign.

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Announced back in November 2016, Iron Harvest is a real-time strategy game developed by German studio KING Art Games (The Book of Unwritten Tales, Black Mirror, The Dwarves, Battle Worlds: Khronos) and set in the fictional 1920+ world conceived by Polish artist Jakub Różalski.

Currently, the plan is to launch Alpha 1 this Summer with Alpha 2 in Q4 2018, Beta in Q2 2019 and finally a release planned for PC, PlayStation 4 and Xbox One in Q4 2019. The team also briefly commented on the possibility of a Nintendo Switch port by stating that there's only a slim chance due to technical limitations of the hardware.

Iron Harvest gives you time to come up with a plan and allows for a wide range of tactics, including stealth.

Almost everything in the game is destructible – if the weapon is powerful enough. So no cover lasts forever and the line of sight changes constantly.

mature story told from the perspective of the three different factions. Each faction has three playable hero characters that offer additional options in combat and reconnaissance.

Lead dozens of different unit types into battle. Soldiers can equip weapons on the battlefield to gain special abilities and more firepower.

Build your base and add fortification to protect your unit production and research.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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