Indiana Jones Game Reportedly Mixes First-Person and Third-Person

Alessio Palumbo
Xbox Exclusivity

This week, we finally got confirmation that the Indiana Jones game in development at MachineGames would indeed be exclusive to PC and Xbox consoles. The news came from an unusual venue, the FTC vs. Microsoft federal court case, where Bethesda Head of Publishing Pete Hines confirmed the game was originally multiplatform but Microsoft renegotiated the deal with Lucasfilm after the acquisition of Bethesda.

While most insiders were adamant the game would be multiplatform, XboxEra's Shpeshal Nick said a while ago that the Indiana Jones game would be exclusive. Interestingly, in yesterday's episode 166 of the XboxEra podcast, Shpeshal Nick claimed to have information regarding the camera perspective that will be featured in the game. MachineGames have only developed first-person games, but Indiana Jones would perhaps be a better fit for a third-person view, like Naughty Dog's Uncharted.

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Well, according to Shpeshal Nick's source, it will be a combination of both, albeit fixed rather than switchable like in a Bethesda game.

There's been a lot of talk about whether Indiana Jones would be first person or third person. I may have gotten info about the camera angle.

Now I don't know if it is finalized or not, because the game I think is still quite a bit away, but from what I've been told, from what I've heard, it's going to be both. Not like Starfield where you get to pick, but there'll be specific - as far as I'm aware, there'll be specific sections. Some will be in third person, some will be in first person. I have no more detail than that.

It's an interesting choice, for sure. It remains to be seen whether third-person segments are limited to vehicles or not.

The mixed camera perspective might make sense given what Executive Producer Todd Howard (the Game Director of Bethesda Game Studios titles like Elder Scrolls, Fallout, and Starfield) said last year on the Lex Fridman podcast.

I will just say it's a mash-up. It's unique. It isn't one thing, intentionally, so it does a lot of different things that myself and the folks at Machine Games have wanted to do in a game. So it's a unique thing

The Indiana Jones pitch actually started with Howard a long while ago. As a big franchise fan, he first pitched a concept for an Indiana Jones title back in 2009, and while the game was nearly greenlit, Bethesda didn't have enough bandwidth to actually make the project at the time.

A few years later, he tried again, and this time MachineGames was available to do it. According to recent rumors, the Swedish team is also busy working on another project, although that might not be Wolfenstein 3.

There's no release date for Indiana Jones. However, considering that the studio hasn't released anything since 2019, we might not be far from a reveal.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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