Immortals of Aveum Gets New Performance Improvements; More Content, NG+ & New Difficulty Setting Coming Soon

Alessio Palumbo
Immortals of Aveum

Today, Ascendant Studios released a small Immortals of Aveum patch (version 1.0.5.5) that adds a few performance improvements across all platforms. Here's the changelog:

  • On all platforms, we’ve adjusted a setting to improve game performance when foliage takes up a large portion of the screen
  • Increased the Shadow Pool numbers on PC
  • Performance improvements throughout the game on PlayStation 5 and Xbox Series X|S

The studio also detailed a bigger update (version 1.0.6) coming later this month, on November 16th. The patch called 'Echocollector' will add new content to Immortals of Aveum's endgame.

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The events of the Everwar left the Path weak, scattering chunks of the consciouscape across Aveum and creating corrupted Shatterfanes - portals to new, undiscovered areas.

Jak must rid Aveum of these Shatterfanes and put a stop to whatever malevolent forces are siphoning away the Path’s power in a new boss fight. The Shatterfanes will automatically be available upon reaching Glaivegate, giving you the chance to take on this new challenge.

Rewards for completing this new content include new gear and lore tidbits. Beyond that, a new Grand Magnus difficulty is being added, and the community requested New Game + is coming, too.

  • Upgrade your Epic and Legendary gear to higher levels with the Forge in NG+
  • Rebalanced enemy health, damage, and abilities
  • Jak carries forward most spells and abilities unlocked in a previous playthrough
    • Augment spells cannot carry forward due to their unlock requirements
  • Adjustments made to experience and currency earned while playing

Lastly, a free trial/demo will be released on PlayStation 5, Xbox Series S|X, and PC via Steam, allowing players to get a taste of Immortals of Aveum up to Chapter 3 before buying the game.

As a reminder, Ascendant Studios suffered heavy layoffs (around half of the workforce) following the game's underwhelming reception. However, the studio is still working hard on improving Immortals of Aveum and even announced they're trying to implement AMD FSR 3 on consoles in what would be a world first.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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